This project will only be funded if it reaches its goal by .
SPARK: Resistance | An online cooperative, top-down shooter
SPARK: Resistance | An online cooperative, top-down shooter
You are a Spark—a weaponized incarnation of the human spirit—life, death, mechanics, and biology are no longer boundaries for you.
You are a Spark—a weaponized incarnation of the human spirit—life, death, mechanics, and biology are no longer boundaries for you. Read more
This project will only be funded if it reaches its goal by .
About this project
SPARK: Resistance is a top-down sci-fi action shooter set in a corporate conglomerate owned space station patrolled by unflinching A.I. and deadly mercenaries.Team up with a friend and fight your way through the various procedurally generated sectors, in development for Windows.
Catch a Ride
Hephaestus Station hosts an enormous population of humans on ice, used by its builders to provide processing power. Known as Cores, these vegetative bodies are your ticket out of this place, because you have the unique ability to ride around in them like a high tech meat suit.
What Are You Syncing About?
As a Spark, the boundaries of life and death, of the mechanical and the biological don’t exist. Well, according to the Conglomerate, you also don’t exist, but that’s a minor detail. You can Sync with biological entities like the Cores, or electronics such as station defenses, playing puppet master with anything you inhabit.
You can also Desync, either manually when you’re done with that body, or if your aforementioned meat suit gets fragged. Choose another entity to Sync with while you’re in cyber limbo, or get your friend to requisition another Core for you!
Literally, a riding shotgun: Sparks can Sync with your Core while you’re driving, becoming a passenger with a roster of abilities to deal out damage and protect you as you move. Up to 3 additional Sparks can ride along with you.
Corporate Espionage for Fun and Profit
Rampaging through levels, hacking research terminals, and completing objectives will give you experience. This unlocks useful Spark perks, like enhanced weapon damage, defense, and special abilities.
Better Luck Next Time!
SPARK: Resistance boasts procedural levels made of both handcrafted encounters and programmatic patrols. You can encounter a different set of objectives, spawns, enemies, and environmental conditions in every Sector you enter. Completing collections of missions in a Sector can also help you unlock new armaments to boost the mayhem.
As you earn experience, you gain access to a growing circle of Spark Abilities that you can freely choose and reconfigure before each mission. These abilities lay on 4 distinct Class paths.
- Projectors are masters of defense. With the ability to drop energy barriers that increase your damage as well as defense, you and your team can hold the line in times of crisis.
- The Psion is a spark with total focus, having the ability to harness the spiritual energy dormant inside living cores. Expel this energy as a single destructive burst, or use it to become a corporeal, invincible being of pure energy.
- The Vanguard thrives on balanced combat, eschewing Spark life and instead favoring weapons and upgrading inhabited Cores, increasing weapon damage, armor, and speed.
- The Operative is a fast, accurate fighter with the ability to cloak all player controlled Cores in an area. This lets you bypass patrols and keep a low profile on the way to completing your objectives.
The Station is tenuously shared by a group of powerful corporations, each with its own agenda and area of research. To keep things under control, each Sector of the Station is managed and defended by an Artificial Intelligence known as an Overseer. These Overseers are intelligences without conscience and will protect company assets at all costs.
A countless number of people have been locked away in cryo-pods that span the entirety of the station, and can be called upon nearly anywhere via a series of tubes. While you can commandeer these Cores, the station’s Overseers can also requisition them in bulk when they sense a threat. Cores are only given the most basic of instructions and will swarm towards their target without regard for their own well-being.
Occasionally, Overseers have been known to activate a Core’s failsafe to detonate, with spectacularly effective results.
The Conglomerate’s security forces are a dangerous mix of mercs, murderers, and the latest weapons technology of their backers. They’re used to patrol the corporations’ laboratories and research terminals, and are somehow motivated to protect company secrets with their lives.
The primary function of the Overseers is surveillance. Through the eyes of their drones they watch each worker, each experiment, each note, every day. If the drone’s scans reveal anything remotely suspicious, a Sector-wide alert is issued and forces are deployed for further “investigation”.
So many corporations so close together guarantees two things: there are more secrets per meter on the Hephaestus than anywhere else in the universe; and more security systems in a given room or hallway than most banks have in a vault. Cameras, security lasers, and reinforced vault doors are enough to ensure most thieves stay away, while the turrets deal with the rest.
The corporations on Hephaestus Station are among the most technologically advanced and wealthy in the galaxy and nothing demonstrates those points finer than their mechanized divisions. Their experimental tanks and exoskeletons are deployed only in dire situations—but once they’re deployed, the situation is always resolved.
Flying Helmet Games was founded in 2012 by Lukas Reynolds, Scott Penner, and Edward Douglas with the goal of developing cooperative-focused entertainment to bring gamers together. Our contributing team members have decades of combined experience on large titles like the Need for Speed Franchise and Gears of War.
In 2016, we shipped our first title, Eon Altar. Players used their own mobile devices to control characters in a local, couch co-op adventure spanning multiple episodes. Eon Altar: Season One is available on Steam, with a 93% Positive rating and high praise for innovative cooperative gameplay and a unique method of storytelling.
To us, our community and their involvement is extremely valuable and important. The best games are made by passionate gamers, for gamers. We’re actively involved in Eon Altar’s forums, and will continue to actively engage with the community for SPARK: Resistance.
Our egos won't get hurt—please leave your thoughts, suggestions, and ideas here.
Join the conversation on our social media:
By following and sharing our game on social media, you will help us reach a larger audience and gather Ohms. For every 6 Ohms collected by the community, you will unlock further expansions to the Kickstarter-exclusive DLC rewarded to each backer as listed below.
- Follow This Twitter Account
- Retweet This Tweet
- Like This Facebook Page
- Share This Facebook Post
- Subscribe to this YouTube Channel
- Subscribe to this Minds Account
Base Kickstarter DLC
Special display frame around your in-game HUD UI
A dance emote for your Core
All Kickstarter backers receive these baseline rewards, regardless of the Community Goals, marking you as a Kickstarter backer within the game.
Prismatic Diffraction Detonator AKA 1-CRN "Prasma Grenade"
Once the community has earned 6 Ohms, Kickstarter backers will have access to the Prismatic Diffraction Detonator. These colourful laser grenades show that sometimes science can be pretty. Pretty dangerous, that is.
Unique Spark Visual
At 12 Ohms earned, Kickstarter backers will get a unique model for their Spark. Whoever created your Spark went the extra mile.
Protonic Beam Projector AKA G-857R "The Stream"
With 18 Ohms under the community's belt, Kickstarter backers will have access to the Protonic Beam Projector. These powerful beam weapons are deadly, but don't cross the streams! It would be bad.
Choreatic Manipulator AKA THRL-R "Dance Gun"
24 Ohms, full Community resistance! Kickstarter backers will have access to the Choreatic Manipulator, which has the capability to force affected Cores to dance briefly. The ultimate in crowd control. Or if you want to make your friends dance. Because if they don't dance, well, they're no friends of mine.
For those players only wanting to play the released game after we've finished Early Access, you’ll receive a Steam key for a discounted price.
Full Game with Early Access
Some players want the game as soon as possible. Join us with an Early Access Steam key, and give us some feedback as we develop the game!
Let's face it—not many people actually read through video games' credits pages. Instead, we will have a special Credits Level. What better way for players to say "Thanks!" than to hunt down and defeat an enemy named after you and the other valued Kickstarter contributors and developers.
DLC Kickstarter Exclusive
Everyone loves exclusive stuff. As our campaign progresses, check back here for a full list of special in-game content made available to all of the awesome Kickstarter contributors who helped us reach our Community Goals. See the community goals section above for further details on goals and DLC rewards.
- Special display frame around your in-game HUD UI
- A dance emote for your Core
T-Shirt Kickstarter Exclusive
T-shirts designed for the developers will also be made available to Kickstarter backers! Five different designs in total: one for each of the four Spark classes, and one with the game branding. Love the idea of a specific class, or just the idea of the game itself? Get a t-shirt!
Design a Corporation
You're the boss. Help us round out the selection of corrupt research corporations by providing a name, icon, motto, and branding colors, and practice your evil laugh for when players have to face your creation's minions. Pro tip—if you have the right to market for an actual business, this is a great chance for product placement.
Design a Laboratory
The station is massive, and you can help us fill a small part of that void with your own creation. Work with our artists and designers to create a weapons lab, and see it enter the rotation in our procedurally generated levels.
Be the Boss
As long as you're designing one of our research corporations for players to face off against, why not make a cameo as a customized and uniquely named spider mech, replete with a custom weapon loadout.
Kickstarter is an ideal way for us to not only raise vital funds that directly impact the success of SPARK: Resistance, but also build an involved and active community. Our experience with Eon Altar demonstrated how awesome and important it is to have that community, to help us stay on the right track developing our game and so you can help each other steal the secrets of Hephaestus Station.
We are asking you, the Kickstarter community, for $50,000. The game's actual budget is $150,000, but we've self-funded the remaining amount. All funds raised via Kickstarter will go directly towards development, Kickstarter fees, and rewards fulfilment. Other costs—like marketing—will come from other income. Any Kickstarter funds beyond our goal will contribute to additional features and content.
Risks and challenges
Video game development is ultimately a marriage of software engineering and art, and as such, comes with challenges from both disciplines.
Delays are possibly the largest risk a game can face, which threatens what we can ship using the same funds. Delays are often caused by large, scary, unknowns in the project, be it design decisions or complex programming. We've mitigated this by having most of our core systems already prototyped and built before taking SPARK: Resistance to Kickstarter, leaving things such as progression systems, environments, enemy types, and so on for the tail end of the project. By having scalable items remaining that we're confident we can ensure functionality within the planned timeline. We don't foresee having to cut any core systems to make SPARK: Resistance work.
We've also shipped another project from start to completion: Eon Altar: Season 1. We shipped 3 Episodes between 14 consecutive monthly updates, never missing a month in that time period. SPARK: Resistance isn't our first rodeo, and we've already applied many of the lessons our studio learned from shipping Eon Altar and will continue to do so. We've a timeline that's been carefully planned and adhered to, knowing how much work our studio is capable of in a given schedule. We're confident we can hit our schedule with our current crew, assuming nobody falls off the face of the planet. We do pay ourselves living wages, so that would not be expected short of illness. Our schedule does include contingencies for downtime.
Speaking of wages, video games do require an immense amount of money to ship, and we've put forward a significant chunk of our Studio's money to self-fund SPARK: Resistance. We're not entirely reliant on Kickstarter, though the game won't be anywhere near as awesome without your help. However, our internal schedule mentioned above will ensure that our game comes within the budget we laid out for ourselves, including art, music, wages, etc.
While every game development project has risks and challenges, many of them are relatively well known to an experienced game developer crew, and as such can be mitigated with proper planning and budgeting.Learn about accountability on Kickstarter