Eon Altar depends on you!
Hello backers and Eon Altar fans,
Edward Douglas here, Creative Director at Flying Helmet Games. I want to talk a bit about what this game means to us, how the campaign is going and what we can do to ensure we succeed!
So far the campaign is, yes, going slower than we had hoped. We hit 10% today, which is fantastic, but our trend is slow and unless more people see our project the guys with the math-hats on say we might not make it! What are the reasons for this? One reason is we haven’t been getting the attention in the gaming press that we would like. We’re not a giant company like Microsoft with unlimited PR budget. We’re a small group doing what we can by our bootstraps, and while we’ve gotten some great press so far, it’s tough to compete against things like the big console launches this month! We know we have a pretty amazing project here and all it takes is to show it to as many people who will love it as we can, and we will succeed.
Why are we doing this Kickstarter campaign? We love the idea of playing a video game face-to-face. While this may sound like a small thing, we think it’s a pretty revolutionary leap. We’re not trying to replacing board games or tabletop RPGs. We’re using modern technology like smartphones and iPads, that so many of us have, to bring us closer together in our video gaming, and to make it as easy as possible for friends and family to join in the kind of ‘social’ gaming experience we love. With this this is pretty special and we know that if you’re here reading this, you think so as well.
If we don’t succeed in this campaign, Eon Altar may still live on, but it won’t be recognizable as what we’re showing here today. We spent a lot of time talking with various publishers, but they all had angles on how to make the game more ‘accessible,’ ‘casual’ or easier to monetize. I left AAA game development to become independent and not be chained to publisher or business demands to serve shareholders. Kickstarter lets us work directly with you, the players, to make sure you’re getting the game you want.
So how can you help? Continue what you’re doing. Telling your family and friends, get them to help pledge, even just 1 dollar helps. Talk to us in the comments, tell us what you want to see in Eon Altar and how we can do better. Every little bit helps us get higher in the charts of popular and interesting projects, which lets more people who will like Eon Altar see what we’re doing!
Thank you so much to all our backers for the amazing support you've shown so far. We’re in your hands now, show us you want it and we’ll make it!
Edward J Douglas
Creative Director, Eon Altar
Flying Helmet Games
Here are a few more links and interviews, including some from earlier in the year, developing and showing off Eon Altar's early builds!
- New today! Gamezebo previews Eon Altar - "Eon Altar is one of those ideas that immediately makes you wonder why somebody didn't think of it ages ago"
- Ed Douglas at Vancouver's monthly Full Indie meetup talking Eon Altar - Youtube
- EP Daily films at Flying Helmet Games during Prototype Production - Video
- 8BitFoundation interviews Scott Penner about Tabletop Videogame design - Link
- Board & Base plays and previews Eon Altar at GenCon - Link
- Chris at Spong.com previews Eon Altar from PAX East - Link
- Ed Douglas podcasting with The Spiel at GenCon - Link