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Funding Canceled
Funding for this project was canceled by the project creator on Nov 19 2013
CA$ 50,279
pledged of CA$ 300,000pledged of CA$ 300,000 goal
229
backers
0seconds to go
Funding Canceled
Funding for this project was canceled by the project creator on Nov 19 2013

Character Update - Silent Thorn

Posted by Flying Helmet Games (Creator)
8 likes

Eon Altar is a story about five of the world's legendary adventurers, who have all been drawn to the Eon Altar. Each week, we're sharing more about this unlikely team. First up, Silent Thorn.

Silent Thorn’s Divinity Abilities come from the God of Shadows, Dagaz. She’s able to disappear from the battlefield by hiding in the shadows, and can bring highly damaging attacks down on designated targets. She starts with excellent evasive capabilities, but will go down quickly if she’s hit.

Silent Thorn also excels as an explorer, able to sneak past opponents and deftly pick locks.

She has never worked well in a team but understands that an uneasy alliance is necessary with the other four adventurers, especially if she's going to track down Davian - the Guild Lord too elusive for his own good.

Character art by Cecilia Daude and Daniel Begic
Character art by Cecilia Daude and Daniel Begic
Character concept art by Brett MacDonald
Character concept art by Brett MacDonald

Silent Thorn withdrew her stiletto from the neck of an overly brutish Guild thug, his body now convulsing in a heap in the dimness of the alley. She glanced at the long, thin blade, admiring the special grooves for delivering poison. Most effective, she thought, slipping it in its sheath.

“You’re… too late. He’s in the caves now.” The thug choked on his final words, as the poison acted quickly.

Pulling the darkness around her like a cloak, Silent Thorn gracefully ascended to the rooftops, the shadows following closely. From up here, the city of Tarnum clung to the mountain like brambles, weaving its way past the walls of the ancient fortress, and sprawling out into the desert. Even at night, the city was alive, as thousands of adventurers and pilgrims stumbled into the streets from the myriad of public houses and brothels, reveling in the fall festival. But Silent Thorn was only looking for one man.

Davian had been hard to find, even for her. Silent Thorn had heard a dozen stories of his past: The bastard son of an Yrian Duke, a slave trader from Magnesh – but none of them were likely to be true. Somehow he made a fortune in the desert, running slaves and stolen artifacts with the Harthesi marauders. He’d carved his way up The Guild, on the blood of murdered politicians, and the backs of slaves. Now, someone had placed a silent bounty on Davian’s head - enough to ensure success.

One of the Silent Sisters, Silent Thorn had earned this commission. Her art was flawless. Her skill was precise. And yet, after tracking him through the Black Sands, Davian still eluded her. That thug in the alley meant one thing - Davian knew she was after him.

Silent Thorn looked ahead, at the winding, torch-lit pathway leading to the entrance to the old fortress, and the caverns within. A trio of dejected youths walked down the path.

“I can’t believe we came all this way for nothing. Under attack by brigands? They can’t close the caverns. I’d kill them myself,” one yelled to the others. They walked right past her, invisible in the torchlight.

The assassin known as Silent Thorn made her way up the path. Finally, a challenge.

Lukas Reynolds, Daniel Begic, and 6 more people like this update.

Comments

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    1. Daniel Begic on

      It was really fun seeing this come together! Cecilia did a great job and the animation is just badass!

    2. Lukas Reynolds on

      Is it just me, every time I look at the pictures and see something that says "Silent Sisters" I always read it as saying "Sinister Sisters"

    3. Lukas Reynolds on

      Haha, a spy would say that. We cant make it too easy and let you sneak around the entire level without some risk :p

    4. Haydn Wazelle on

      Ahhh... Silent Thorne. My homegirl. During an early version of the demo, I once completed the whole level while in stealth mode. Scott, Luke, and Ed said I'm not allowed to do that and fixed the code. Party poopers. Seriously though, it's been great producing this game and working with this incredibly talented team. The fellas blew my mind with their early proof of concept, and we've been heads down ever since. Whether it be on casual Tuesday, or during the PAX East crunch, couldn't have asked for better group of people to work on this project with. The FHG team kicks ass! And a big thank you to all our Kickstarter supporters so far- it is very humbling, and puts a huge smile on my face. Cheers...