Funding for this project was canceled by the project creator on November 18, 2013.
About this project
*REWARD UPDATE! THE $125 EARLY BETA 'SCOUT' TIER NOW INCLUDES BETA DOWNLOADS FOR YOUR iOS DEVICES!*
Update #7: Ways to Play! Tabletop, Couch Mode, & Distance Mode explained!
Update #6: Creative Director Message & new Video & Story Links
Update #5: Weekly Update - Nerd's Domain Podcast, Rewards and FAQ!
Update #4: Characters of Eon Altar: Shasek - Tytheri Mercenary
Update #3: New Reward Tier - Ward of Destiny
Update #2: Characters of Eon Altar: Silent Thorn - Assassin
Update #1: New Trailer!
Imagine you and your friends in your Saturday night gaming group, you order pizza and get your favorite drinks to play a game around a table. Only this time you share a Tablet as a game board, and the smartphone in your pocket becomes an interactive controller. Eon Altar is a video game you play face-to-face.
We grew up loving tabletop role-playing games and boardgames with friends and family in the same room, but as technology gets more advanced, modern video games are separating us. ‘Social Games’ are played with people miles away, and fewer console games than ever have split-screen.
We want to make a Tabletop Game for the modern age, doing away with crumpled up character sheets, missing tokens, complex rules and math. With cutting edge technology we want to make it easy for new players to dive into our role-playing world, while creating a rich, underlying system for experienced gamers so we can all just come together and play.
What do you need to play?
- Friends! - Players of any RPG background, including new players, can play together and have fun!
- One Smartphone each - iOS, Android or Windows. They all work together!
- A Tablet or Tablet PC, shared by the whole group – iPad, Android or Windows *
- WiFi connection
- 20 to 90 minutes of game time!
- Plenty of snacks and drinks!
* Don’t have a tablet? You can play in ‘Couch Mode’ with a TV or monitor from any PC!
Early press from Eon Altar in action!
- “This might be the most high-tech tabletop rpg ever” - Kotaku
- “Setting a new standard for Tabletop Gaming” - MMORPG.com
- “A very slick and really thought-provoking experience” - Board & Base
Read more from people who loved playing Eon Altar on our website!
A NATURAL EVOLUTION – THE RPG TABLETOP VIDEOGAME
THE CENTRAL TABLET
The Central Tablet, shared by all players, is like a game board that tells the story. You use it to strategize, navigate, and succeed as a team. You explore the world and see exciting cinematic action in combat and challenges. The Central Tablet unites you, saving campaign progress as you descend, Adventure to Adventure.
THE PLAYER HANDSET
AN EPIC CAMPAIGN, PLAYED AT YOUR OWN PACE
Five legendary heroes arrive at the mountain fortress of Tarnum, where a cave is said to descend to the Eon Altar – the birthplace of man. Each believing they have come for their own purpose, mysterious forces compel them together, as mighty lords and ancient powers descend around them. These five heroes must learn to work together to defeat the trials below and discover their destinies at the Eon Altar.
- Each of the Nine Adventures reveals new regions of the caverns, with a new environment, enemies and challenges - as well as a new set of Session Quests.
- Each Session Quest is a story, 20 – 90 minutes long, that can be finished in a gaming session.
- Completing multiple sessions unlocks new story on the journey to the Eon Altar!
STRATEGIC TURN-BASED COMBAT!
Control your character on your Handset! Strategize and see explosive cinematic action on the Central Tablet!
Would you like to know more about a specific feature? Let us knowin the comment!
THE WORLD OF EON ALTAR
“The Kingdom of Gray lies cradled by the mountains of the Western Spine, from The Citadel, in the canyons to the west, to the town of Barrier on the eastern border of the Black Sands. In the mining village of Tarnum, a cave exists, said to descend to the Eon Altar – the birthplace of man. In hopes of discovering fame and fortune, adventurers line up in droves, to navigate the treacherous paths, the darkness, and worse. Few return. Will you?”
The Eon Altar is a place of legend, lost to time. It's myths pervade the continent of Arilia. To many it was a stone platform deep beneath the mountains, on which the twin gods Mannaz and Dagaz forged the first races at the dawn of time. Other myths suggest it hides a gateway to the afterlife, the wealth of ancient kingdoms, or artifacts of untold power....
ATYPICAL HEROES WITH PERSONAL STORIES
These are not your typical heroes, setting out on a quest to save the world. Each have their own very personal motivations to seek the Eon Altar. The journey, as well as the mysterious forces driving them together, will change them forever as they each discover their greater purpose. While many of these heroes have never met, they must resolve their own conflicts and learn to work together to survive.
Meet Silent Thorn, the Yrian Assassin in our first Character Update!
Meet Shasek, the Tytheri Mercenary in our second Character Update!
We'll be posting frequent updates about our story, world, characters and enemies throughout the campaign!
Would you like to know more about a specific part of our story, world, or characters? Let us know in the comments section!
Why we want to do this
We have worked on a variety of games, some for passion and some for paycheck, but we all started making games for the same reason; we love creating amazing worlds, telling stories, and playing together with our friends.
We've been working hard to try and make a prototype that best shows our vision of what Eon Altar could be. We've done all we can, and now we need you.
Earlier this year, we completed the prototype of Eon Altar and shopped it to various publishers. They were interested, but each one had "small" changes they wanted to make. "Can you make it single-player? I love your creative multiplayer approach, but we want a single-player game." "We love your story and world, but can you take it out? We want to streamline the game for maximum return on investment."
We founded Flying Helmet Games because we wanted to make games for the players who love them, not to benefit only the big publishers. It didn't make sense to give away our creative freedom and compromise our vision on what Eon Altar could become. This is where Kickstarter comes in.
We already have funding support from the Canada Media Fund, a Canadian program that supports innovative games and digital media. But part of the condition is that we need to put up our share of the budget - and we can't do it on our own. We've pushed ourselves to the limit making the prototype already. The Kickstarter funding goal is the minimum required to satisfy the CMF and get us on the road to realizing our vision.
How will the funding be used?
Each dollar raised will go directly towards the development of Eon Altar, and the reward fullfilment for Kickstarter. Hitting our target means that we will complete the Journey to the Eon Altar.
This last part is important. Without publishers mixing things up, we can welcome you into the development of Eon Altar, and let you tell us about the game that you want to play.
There’s a lot more we want to share with you about our visions for Eon Altar. We will be posting frequent updates, and will be keeping you involved throughout the entire production process, You can also talk directly with us through our Kickstarter forums and private messages!
Thank you so much for being involved with Eon Altar.
WITH YOUR HELP WE CAN MAKE A GAME THAT WE ALL WILL LOVE!
Music plays such a vital and important role in the entertainment value of a game. As such we are very excited to partner with award winning composer and game industry veteran, Tom Salta, to create an original and immersive score to Eon Altar.
A big thanks to Tom Salta, Position Music Inc., and Daniel Bailey for providing music in our videos!
Visit our website for information about the team and other frequent collaborators!
Eon Altar began in 1999 as a home-grown tabletop RPG amongst the group of friends who would one day found Flying Helmet Games. Our world and system was based on three philosophies: Believable characters, whose backstories shape how they can be played, customizable abilities allowing deep choice in character progression, and realistic combat with a focus on group strategy. Over the years the world and systems matured and in 2012, when we founded the studio, we evolved it into our first video game!
Starting early 2012, we built extensive board game prototypes that we rigorously tested, reflecting every mechanic, ability, attribute and item down to the last statistic before we invested in expensive software programming. We prototyped vast levels with hand-written cards and had a blast playing with our friends and families in play-tests!
In Fall 2012 we began pre-production on a demo to build our systems and test all our features. The challenge was to determine how to make a whole new genre! This wasn’t like making an FPS with mechanic X with story hook Y. This was something totally new!
After nearly 6 months, we had a fleshed-out demo of what the game would eventually be like. We showed it at PAX East in Boston, GenCon and more recently the Intel Developer Forum. The response was fantastic!
Over the summer we’ve refined our designs, solidified our production plans and now we’re ready to finish this game!
We aim to make Eon Altar playable for as many people as possible, so all you need is a tablet, then you can pull out any smartphone from your pocket and play!
- iOS – iPad 2 and newer, iPhone 4 and newer. Other iOS devices to be announced.
- Android – We'll reveal a full list of supported devices soon.
- Windows PC – Eon Altar on PC is designed first for Windows 8 Tablet PCs, but it can be played on any modern PC with Windows 7 or 8 in ‘Couch Mode.’ System requirements to be announced.
- Windows Phone 8 – We'll reveal a full list of supported devices soon.
Risks and challenges
1) New Genre and Play Style
We have already completed a playable demo of Eon Altar, shown at PAX East and Gen Con. This demo proved most of our features, and with some fantastic feedback, allowed us to improve our designs and focus our vision. We practice rapid iteration in our design, allowing us to devote time responsibly to ideas and content we know will work, and a game the community will love.
2) Capability and Balance of Staff
Based in Vancouver, Canada, we are a core team of committed professionals with established experience in business and game development. We have strong working relationships with a large network of collaborators, who can support additional roles at the right time. This gives us a team that can deliver predictable results with creative and financial responsibility.
3) Flexibility and Stability of Software
The Unity Engine is an affordable, versatile tool, and was instrumental in creating the Eon Altar playable demo. With a large community network, excellent support, and a library of 3rd party assets, using the Unity Engine allows us to have quick iteration, while staying financially responsible.
4) Respecting our Limits
Game Developers must always resist the temptation of 'feature creep', and keep up with the capabilities of new hardware. We have a defined vision for Eon Altar that we rigorously validated with our prototypes. We have also refined our art and content to provide an iconic look across many levels of hardware. These decisions allow us to keep our goals responsible, and within our capabilities.
Only the shared device requires purchased Adventure content, all 5 player devices can download and connect for free. At the $25 tier, you'll have access to ALL Adventure content, as well as all special player content we release, on both devices. Your friends won't need to purchase anything (but we'll appreciate if you encourage them to back us anyways!)
We think of this like the tabletop Dungeon Master, who might buy a few books, photocopy some character sheets, and invite friends over to play.
We're working to optimize the Central Tablet for a spectrum of tablet sizes. Even though we've shown the game on large, Windows 8 all-in-ones, we've actually done most of our testing on iPad and iPad Mini.
We're working on a feature we call 'Couch Mode'. We will support Windows PC (including laptops), allowing players to sit back and enjoy the game from a monitor or TV, or over Airplay or Miracast!
Our friends at Mesa Mundi also have conversion kits available that transform almost any TV into a multitouch device.
- (32 days)