Holfraine: Black Eyes Troopers it's a competitive and cooperative action multiplayer videogame of Hero Shooter genre in a third person view with a wide roster of heroes to choose.
In Holfraine: Black Eyes Troopers our objective is to eliminate the opposing team through matches full of dynamic elements in a way that we generate an innovating game mode that mixes features from other existing ones: Zone control, team deathmatch, flag capture and defend the payload are the game modes that happen through the lenght of a match, generating different challenges in every game.
We want to offer with Holfraine a new dynamic and fun game experience where the user has multiple options during the match. We worked the character controller looking for generating a new and special playability.
All-In-1 is a genre that includes several game modes in a single match. We differentiate between dynamic events and dynamic missions.
Dyanimc events: They focus on a more individualized competition enhacing the unipersonal skill of each player.
Dynamic missions: In this case the player has to work with his team to achieve a common objective to win the game.
We want to give the game the most possibe universality so we are going to have it available in these six languages: english, spanish, chinese, german, french and italian.
Earth, year 2085. Resources have been exhausted and the governments have implanted energy collecting bases through different planets and lesser moons from all the galaxy.
The Black Eyes Troopers are a group of mercenaries that will fight to obtain the resources necessary for humanity subsistence.
Holfraine is the most coveted mineral to restore earth's energetic reserves, and for that reason becomes this titles' banner due to all context being generated around it.
It's time to be part of the Black Eyes Troopers.
We chose these platforms because we look for levels of quality and performance that are able to reach actual standards.
Holfraine: Black Eyes Troopers is a competitive and cooperative online 5 vs 5 videogame where each hero is completely different, unique and capable of compenetrate with each other at 100%, creating a wide variety of strategies that both teams can use to achieve victory in each game. We look for balance between every character so we can give a more quick, dynamic and fair playability.
By studying the actual context of videogames, we try to consider all the necessary points to achieve the most optimized final result in terms of visuality and playability.
OBJETIVE: The main goal is to win the most number of events that will occur through the match's progress, so we will have to know how to act and work together to achieve victory in each different challenge. Teamwork is crucial to reach victory.
GAME MODES: We decided to combine the best game modes in a single one. This way we will have a lot of different dynamic events through the length of the match that we must beat to achieve glory. The events that will appear are: Zone Control - Team Deatchmath - Flag Capture - Defend the Payload.
Likewise, we are actually working in new maps that will have the same characteristics.
CHARACTERS: Each hero has his own weapon and skills, which are unique and can be combined to create a variety of combos thanks to how the combat system is made.
MAP: It has become one of the most relevant element of the game and that's why we have created it considering everything that it must have to be the most dynamic and attractive. The map has plain ground, a wide variety of terrain bumpiness, open and closed areas and bridges to acces different zones where we will have certain advantages in terms of map vision but with a disadvantage as well because we will be at clear sight of the enemy.
- Cooperative and competitive online multiplayer.
- Wide variety of playable characters that adapt to your playstyle.
- Create a team strategy to win the game.
- Matches full of dynamic events for a quick and varied playability.
- Adapt to every situation by changing your character during the match.
- Customize your favourite hero with different and varied skins.
- Play in unique maps full of life and with it's own features.
We are Fluxart Studios, a spanish studio settled in Murcia formed by a team of young but experienced developers that looks for a place in the industry with quality products.
Holfraine - Black Eyes Troopers has been awarded by PlayStation Talents as The Best Competitive Online Game in 2017 edition.
This project started in June 2017 with a small team and we have reached it's current state through many hours of work and research. It's still in development and has a wide room for improvement. We work every day to keep the project growing.
We need te KickStarter so we can complement our economic and labor investment.
After a year of development and reaching an advanced state of the project we face now the goals that need investment to achieve an appropiate standard for the industry.
These objectives are based in server stablishmet, optimizing, performance and giving the project a suitable completeness.
To achieve all of this we decided to finish the product through this crowdfunding platform so we can release the project.
We are working and we will keep on doing it even after the project release.
We are not requesting this for salaries. However, we still need money for the taxes, servers and web domains.
Holfraine - Black Eyes Troopers will be available in October, 2018 or even earlier.
The budget has been raised for the final phase: commercialization and development. Currently we have the development in its final phase and this requires the integration of the last assets and improving the applied technology.
In terms of sound and music we are going to count on a spanish Metal band, SOVENGAR, who are excellent musicians and have an extensive experience in the music sector.
We want to make the difference and offer quality sound, different and able to generate feelings in the player. Trusting them in this section makes sound a point of differentiation and quality for the videogame.
Currently, the project is in a functional development phase. Being a multiplayer project, we know it needs constant evolution. Due to that, we want to improve it in every possible aspect to accomplish a good looking finished product and a suitable functioning.
Performance is another point we are working on, becauso our objective is to make the game playable in almost every possible computer offering a good visual and functioning result.
We intend to release an Early Acces at end of september, and then keep working on giving it new features and improvements.
HOW DO ADD-ONS WORK?
1. Press the ‘Manage your pledge’ button above. If you have not pledge yet, choose your base pledge first.
2. Increase your pledge in the ‘Pledge Amount’ box by the total of the add-ons you want to add.
3. After the KickStarter campaign ends you will receive a survey that will ask you how would you like add-on money assigned.
Risks and challenges
Our main risk is the fact that this is our first project of these dimentions. To minimize the impact on backers, we decided to launch the Kickstarter having and advanced version of the project so we could make sure it meets the technical and graphics quality standards and it does not impact the final product release date.
This project covers multiple areas such as online multiplayer, database connection, scalability and server maintenance in addition of the common ones for a game of this genre.
Also, we have expected the AddOns shipment to reach in time of the product release at maximum, agreeing with a private shipment company.Learn about accountability on Kickstarter
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