Funded! This project was successfully funded on March 7, 2013.

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Intense racing through infinite sandbox worlds. Includes community multiplayer and the Simplex World Creator. (PC/Mac/Linux)

"Race The Sun truly is a great racer that is already in its early phase a lot of fun and with extra development will only improve." - Indie Game Magazine

"Race The Sun is quite pretty. Like you. Unlike you, its free demo version has 375k plays on Kongregate." - Rock, Paper, Shotgun

"Good lord, the pace is maddening and I like it. Blinking is sometimes a luxury I cannot afford while playing." - Kongregate player

Updates:

1: Linux & Live-stream (We announce Linux support)

2: Getting The Word Out (Lots of gaming sites wrote about RtS)

3: Dreaming and Scheming (We've got some ideas...)

4: Live-Streaming A Space Mod (Aaron shows off the mod tools)

5: Ramps and Much More (A tiny peak at the upcoming update)

6: SamCube!!! (We are gonna have an awesome poster!)

7: Linux Demo! (A Linux tech-demo is out)

8: Vote For Your Poster (Backers choose the poster design)

9: Major Changes (we have made a discovery)

10: Blowing Up (People are starting to take notice)

11: Poster À la carte & Live-stream (We take mod requests)

12: The Deadly Object (A new backer reward)

13: Live-Streaming The World Creator

14: New Stuff (Dancing stickmen etc)

15: Create an Object (Cats with lasers etc.)

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THE GAME

You are a solar powered craft, racing against the sunset at breathtaking speed... 

...navigating a procedural and infinite landscape that changes with each day... 

...you collect boosts to go even faster and reverse time momentarily...

...while trying to survive as long as you can without running out of daylight or smashing into pieces.  

WHY KICKSTARTER?

We have big dreams for Race the Sun. We envision a community of players who actually participate in creating the worlds they race in. To make this happen we have created something called the...

SIMPLEX WORLD CREATOR

The world creator will be included right in the game, allowing anyone to make unique new game modes (or modify existing ones) and share them in a special "user worlds" screen for all to see.

Unique interactive objects can be created, styled, and animated right in the game - with no programming knowledge. These could be simple things like falling blocks, or more detailed things like a flock of birds - it's totally up to you!

USER WORLD PORTALS

Portals will appear during regular gameplay that transport you to far-off worlds that were created by our community of players! Everything that happens in these worlds will count as part of your game.

CO-OP MULTIPLAYER

You'll be able to team-up with other players in an asynchronous relay race. Here's how it will work: 

When your round ends, you'll be able to invite other players to pick up your "life force", where you died. This will create a sharable hyperlink that allows another player to pick up where you left off. When they die, they will be able to share a link, and so on, and so forth....

This process will continue until all of your team's life force is depleted, at which point your team's combined score will be posted to a special leader-board. We'd love to develop this feature and help foster a community of active players who compete together. Maybe people will even form clans!

OTHER PLANNED FEATURES

We plan to add at-least one additional game mode, as well as a deep player leveling system with tons of objectives and achievements. This system will also allow you to unlock ship customizations like faster turning, protective shield, and badges that you can apply to your ship.

THE SOUNDTRACK

Here is an early mix of a track called "2-Late".

...Oh, also

You can control the game with your mobile phone! Try it out in the game's Web Demo (requires the free Brass Monkey app)

WHO ARE WE?

Aaron San Filippo brings 7 years of AAA game industry experience to Flippfly, having worked as a programmer and designer on titles such as Marvel:Ultimate Alliance, X-Men Origins:Wolverine, Singularity, and Modern Warfare 3. His roles at Flippfly include engineering, game design, animation, general QA and production.


Forest San Filippo brings 13 years of graphic design and business management experience to the team, focusing on the user's visual experience. His diverse portfolio of projects for web, print, and software has given him a unique perspective on how users perceive (and interact with) visual products. His roles at Flippfly include interface design, 3D modeling, sound design, and usability testing.

Flippfly was founded with the goal of creating new experiences, with a focus on fun, creativity, and community. Our first shipped project was Monkey Drum, an educational music toy for iOS.

Stretch Goals

Video Intro Music: Ghostpocalypse by Kevin MacLeod

Risks and challenges Learn about accountability on Kickstarter

Challenge 1: Making the multiplayer awesome.
Explanation: When it comes to things like multiplayer, there is a risk that it just won't work the way our players would like. To overcome this challenge we will enlist our community to test the heck out of Race the Sun and find all those trouble spots so we can fix them.

Challenge 2: Getting done on-time.
Explanation: Predicting how long it will take to make a game is a tricky business. There are tons of bugs and issues that can pop up. Luckily we have Aaron on the team! He has the experience and knowledge to get the job done... he's also a bit of a work-a-holic (don't tell him I said that - FS) so he doesn't quit until things are running smoothly. That said, we will also do regular video updates on Flippfly.com so you will know how the progress is coming, and if we run into any snags.

FAQ

  • Our initial plan is for Windows, Mac, and Linux, but we would love to get on as many platforms as possible! Let us know in the comments what you would like to see us prioritize and we will take your input very seriously.

    Last updated:
  • Flippfly Votes are a way for us to involve our player community at an unprecedented level, by letting our customers vote on what they'd like to see us do next. Our first voting period ended in late 2012, and was a fairly even split between Mod Tools and Multiplayer. So, we decided to pursue both! Going forward, we'd love to see this process continue, even to the point where we're putting entire game concepts on our voting page and letting our community decide what we make next. Your Flippfly votes are yours forever, to use on our voting page again with each new voting cycle.

    Last updated:
  • Hopefully! We have a http://steamcommunity.com/sharedfiles/filedetails/…= here, so it's up to fans like you!

    Last updated:
  • Nope. We plan to offer the game as a totally DRM-free purchase on our website. If we do get on Steam or other platforms, we'll implement whatever copy protection is required by that platform.

    Last updated:
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    THE MUSIC LOVER: You get Race the Sun for PC/Mac, exclusive wallpapers, the 4-song soundtrack EP, plus one Flippfly Vote.

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    THE BETA TESTER: You get Race the Sun for PC/Mac, exclusive wallpapers, the 4-song soundtrack, early access to mod tools & multiplayer, and our beta forums, as well as 2 total Flippfly Votes.

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    THE CREDIT [UPDATED]: Everything in "THE BETA TESTER" level plus get your name in a Playable Credits Mode! (see update 10 for what this will look like)...and 3 total Flippfly Votes. Note: Everyone who has backed at "THE CREDIT" level will get this reward.

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    THE QUOTABLE: Everything in "THE CREDIT" level plus get your quote prominently displayed in Race the Sun! (must be appropriate of-course), an extra copy of the game and soundtrack for a friend ... and get the original game prototype (it ain’t pretty).

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    THE DEADLY OBJECT: Everything in "THE REAL FAN" level, plus name one of the deadly objects in Race the Sun. The name you give will become part of a player's epitaph when they die (see update #12 for pics). We will send a survey with the available objects to be named on a first-come, first-served basis. Names must be appropriate of-course. (please allow an extra 30 days for printed materials)

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    THE FOUNDER [UPDATED]: Everything in "THE DEADLY OBJECT" level, plus a sweet backer T-shirt (designed by SamCube) AND join the Founder's Club which gets you a free copy of every game Flippfly ever makes for PC/Mac, a "Flippfly Founder" T-shirt, and 10 total Flippfly Votes. Also get your name in the credits of all of our games as a founder. Note: Everyone who has backed at "THE FOUNDER " level will get this reward.(please allow an extra 30 days for printed materials)

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    THE CONTRIBUTOR: Everything in "THE FOUNDER" level, plus design and name a decal for every player to use while customizing their ship. We will work with you to design an image or convert your logo to the style of Race the Sun. Want to add a decal for your Club, Company or Organization? This is the tier for you! (please allow an extra 30 days for printed materials)

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    THE CREATOR: Everything in "THE COLLECTOR" level, plus create one of the objects in Race the Sun. This could be a deadly object, or one that gets displayed at the start of a run. You can use the World Creator to make this object, or simply make a request and we will create it for you. Object must be appropriate of-course. (please allow an extra 30 days for printed materials)

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    THE PRODUCER: Everything in "THE MODEL" level, plus, you'll get to have 3 video chat sessions with us, where you'll get hands-on training with the mod tools, and an opportunity to tell us how to make them better for your specific dream-mod. We'll do everything we reasonably can to help your vision come to life! Also get a special mention in the credits as a producer, and get "producer" engraved on your 3D model. (please allow an extra 30 days for printed materials)

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    THE JAMMER: Everything in "THE COLLECTOR" level, plus spend a weekend game jamming with us! All you need is an idea and we will spend a weekend working on it together. And everything we create, code, images, graphics, & sounds are yours to use however you like. (Note: We could jam remotely, or you could get yourself to central Wisconsin to jam in-person)

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