We would like, if we may, to take you on a strange journey…
Two ordinary games industry veterans and Rocky Horror fans, Ella Romanos and Oscar Clark, formed Rocket Lolly Games with the ambition of bringing Richard O’Brien's The Rocky Horror Show to tablet devices and touch screen phones as a new type of rhythm action game.
Ella & Oscar need your help to make this a wild and an untamed thing...
The Rocky Horror Show: Touch Me is a free-to-play dance game with a tantalizing twist on the rhythm action experience.
Using the tactile pleasure of a touch screen, players will be able to feel the movements of their character by making gestures to make them move.
- It's just a swipe to the left to start creating your own dance routines using your favorite characters and Rocky Horror songs
- If you want something visual, share your dances with friends, for them to replicate or even improve and beat you at your own dance!
- Unlock beautiful creatures, outfits, stage sets, songs and more from the show
- Complete missions and challenges and win achievements for your unique dances
- With content released regularly, there will always be something new to excite you!
The game is free to play and will be available on mobile and tablet, with iOS and Android versions.
We raised some money to get started and have been working on the game for a while – but we only have enough to make a basic game with a certain naïve charm… but no muscle.
Raising our $35,000 target will let us work with the community to input even more feedback and even better ideas into the game; hitting our stretch goals will let us add more features and content too.
We need you!!
- Game website: rockyhorrorgames.com
- Facebook: facebook.com/RockyHorrorTouchMe
- Twitter: twitter.com/Rocky_TouchMe
- Instagram: instagram.com/rockyhorrortouchme
- Reddit: reddit.com/r/RockyHorrorGame
You can get involved in the development!
We need players to get involved and give us feedback. As fans ourselves we feel a responsibility to make sure we create a game that captures the heart and soul of the Rocky Horror experience as well as making a great game. We can only do that with the help of Rocky Horror fans as well as those who love rhythm action games.
By becoming a beta tester ($15), you will:
- Get access to all of our launch content before anyone else!
- Get to keep that content so you won’t need to spend money to unlock it
By joining us as a Community Pioneer ($55), you will:
- Get to be involved in conversations with the designers to find out our plans and feedback to us
- Be given early access to the community forum with a unique forum identifier (and if you contribute lots to the community you will be eligible to become an official community volunteer)
Those of you who commit to becoming an alpha tester ($100) will:
- Keep getting new content before we launch it
- Get to keep all the new content so you won’t need to spend money to unlock it
- A bunch of other amazing rewards including digital 'making of' book and limited edition backer t-shirt
For alpha and beta testers, we will aim to make the game available on the iOS or Android device of your choice. there may be some constraints by platform holders (i.e. Apple & Google) but we will always find a way to make sure we work with you to get you access to the game!
We have awesome rewards across 14+ reward tiers from $2 to $10,000 - with items from the game and the show!
We have been working with the official Rocky Horror team to bring you a whole bunch of Rocky Horror merchandise; including unique items to commemorate the game and cool merchandise from the theater show.
Some examples include:
- A limited edition t-shirt
- A 'making of' book signed by the team
- A limited collector’s edition vinyl press of the original demo tapes recorded by Richard when he first pitched the show back in 1973
- Becoming a character in the game
There is stuff here that any Regular Rocky Fan would be out of their minds to miss.
This is your chance to help us bring the Rocky Horror experience to the widest audience possible, sharing the show’s ageless message of exploration and acceptance through gameplay. We have so much we want to bring into the game and we can only do that if we have your support now!
Check out our Stretch Goals which will let us bring even more to the game!
And if we exceed our basic goals we can do even more with the game, bringing new features as well as additional launch day characters and outfits which everyone who backs the 'I Want Action' tier will get as well!
So… give yourself over to absolute pleasure… in our game that will be great to play together and with yourself.
We need your help to not just bring this game to the planet – but to help us keep it true to the spirit of Rocky Rocky Ra Ra Rah!
“I have worked with Richard O’Brien on The Rocky Horror Show since it all began. Rocky has been realized as a theatre show, a film and a game before. However, now is the perfect time for it to be reimagined in a way that could only exist on our phones and tablets. Ella and Oscar’s passion for this project makes them the perfect people to bring the experience to a new audience, as well as to those who already love the show!” - Andy Leighton, director of Druidcrest Ltd., and music & games publisher of The Rocky Horror Show
"Stephanie and I have met the creators, and have even seen some of the initial artwork and renders for the game, and it's looking great so far. The designers of the game have a genuine love of the show and are fans themselves, so we are really looking forward to seeing the game in all its glory.” - David Freeman, Timewarp UK Rocky Horror Fan Club
"The designs look great and are very true to the spirit of the original stage show. I can't wait to see how it all progresses, and ultimately toucha-toucha-touch the finished game." - Larry Viezel, Rocky Horror Historian and Home of Happiness Cast Director (USA)
Central to the joy of The Rocky Horror Show is the amazing audience participation experience. We want to bring that sensation into our game through the creative and social experience of creating your own dance routines and sharing them with friends.
Let's Do The Timewarp Again
You start out with Riff Raff as your character on the stage set of a Hunting Lodge For Rich Weirdos (Yah Rich Weirdos!) with the music to that all time classic song, the Timewarp!
The first time you play, the game will show you how; then you can get started on creating your own dance routines...
It's just a jump to the left
You dance by swiping on the screen in time with the music. You use various gestures including diagonal swipes to execute standard dance moves, and other gestures to execute special dance moves - for example a double finger swipes horizontally across the screen to make the pelvic thrust… which really drives you insane.
But if you mess up too often, your character may fall over!
And use props to execute some special dance moves...
And a step to the right
You will earn points for every dance you do. Those points fill up the biomechanical, audio vibratory rewards machine and, once it is full, you can throw open the switches on the sonic oscillator... and step up the reactor power three more points... which will dispense a new random reward.
As the game is free to play, we will offer ways to more quickly unlock our range of unique characters, outfits, dance moves, songs, props and much much more...
However as a Kickstarter backer you can not only help us make sure that we get this design even better, but you will get early access to these items first; and get to keep them at no extra cost.
This table breaks down what types of rewards you can get and how you can unlock them:
Along the way, you will also get missions, challenges and achievements to keep the game exciting time and time again.
- Missions are tasks for you to include in your dances
- Challenges are about competitive play with your friends
- Achievements allow you to keep track of your progress in the game over time
This table shows the content we are planning for launch, what you will have unlocked when you first play the game vs what you will unlock as you progress, and the ongoing updates that we will release:
Richard O’Brien’s “The Rocky Horror Show” has been the ultimate cult celebration of freedom and acceptance since it first began...
So why make another game if there was one before?
The Rocky Horror Show: Touch Me is different to the previous Rocky Horror games because it is the first game to be built with input from the fan base, it's a different genre that celebrates the music, dance and experience of Rocky Horror, and can leverage technology that didn't exist before (such as the social features and touch controls). This all enables us to make a game that can truly capture the magic of The Rocky Horror Show experience.
We've raised enough equity investment to make a basic game which we've been working on for a while... but we want to be able to do more with it and we want to get you the fans involved in the process to make sure the game is true to the Rocky Horror Show experience.
The $35,000 will be used to allow us to work with you, the community, and incorporate your feedback into the final design to make sure this is the best possible game we can make. Our stretch goals will then allow us to add even more features and content to the game at launch!
We want the game to be accessible to as many people as possible. Free to play means we can ensure we can offer new content and features over time.
But we still need your audience participation to help us make sure this game is the best it can be and to help us make sure we can keep on delivering new content for this, the greatest of all rock’n’roll musicals.
That’s why we have spent a long time thinking about how to give you, our Kickstarter backers, the best value and experience we possibly can!
The game is currently confirmed for mobile and tablet, so will be available on iOS and Android via the iOS App Store, Amazon Marketplace and Google Play.
We've got so much we want to do with this game, so the more we raise the more features and content we can make!
We've taken ideas from the community and from our partners as well as having our own ideas, and have added what we believe are the most popular as our stretch goals.
If we don't make our stretch goals, we may not be able to add the new features to the game at all. However we still plan to release all the extra content, but rather than happening at launch, we will release it gradually over time.
We've got lots of rewards, so please check out the reward tiers - and remember that every tier includes the items in the lower tiers too!
We will be delivering all your rewards with the support of the amazing team at backerkit.com.
To purchase an add-on, simply:
- back a reward tier of your choice
- click 'manage your pledge'
- click 'change your pledge'
- add the cost (including shipping) of your add-on to your pledge amount (without changing your tier)
That's it! Once the campaign is completed we will get in touch to confirm details of your add-on.
Ella started her first games company from university, where she studied computer programming. Over the last 8 years, she's developed games for many brands and run studios with up to 25 people. She's overseen the development and release of numerous games projects, and has experience in production, operations, finance and game design.
Oscar has been in the games industry for over 18 years, and has worked for many companies, including PlayStation Home, 3UK and Unity Technologies, where he's been involved with marketing, game design, development, launch and operations of games services since the 90's, including masterminding the launch of the UK's first 'pure 3G' mobile games platform and the first to support in-app purchases. He is also the author of 'Games As A Service: How Free To Play Design Can Make Better Games' published by Focal Press.
We've a team of 15, working to develop and release the game. Everyone is self employed so we can be as efficient as possible. We all work from home, so we don't have the overheads of a typical studio either. However, we keep in touch every day using tools such as Slack and Skype, and all of the team are experienced and highly regarded. They are:
Simon Barratt: Tech Director
Bob Makin, Dave McCann and Darren Cuthbert: Programmers
Nick Galaxy: 3D character artists and animators
Terry Whittingham: 3D environment artist
Leading Light Design (Christian Bravery): Concept art
Nat Al-Tahhan: UX/UI designer
Gavin Harrison: Sound Design
Jay Roerade: 2D Art & Illustration
Elizabeth Olson: PR
Laura Horton: PR
Aaron Burdett: Community Manager
Five Leaf Clover: US Partner
So far we've been working on the game for around 6 months. We've worked primarily on the core dance mechanic and the visual style, ensuring that the game play is fun and that it truly feels like a Rocky Horror experience!
From that we've made one level of the game, with one character (Riff Raff), one stage set (The Hallway) and one song (The Time Warp) to dance to with 6 dance moves.
We've also designed more characters and stage sets already.
We've been showing the game and designs to some key people in the Rocky Horror community, and getting their feedback.
But we've still got a long way to go... we need to finesse the gameplay further, create all the other characters, stage sets and other content (e.g. props), motion-capture a lot more dance moves, then add all the other features such as social connectivity and score & reward systems.
Throughout this, we want to start testing the game with more players, and make sure we have enough time to iterate and take on board your feedback until it's perfect!
Our plan is to release the game by April 2017.
Risks and challenges
We've made a lot of games between us, so we feel confident we can deliver this project.
Our biggest challenge is making a game that really gives the player a 'Rocky Horror' experience, that makes fans happy and hopefully even draws new people to Rocky Horror! We take this very seriously, which is why we've been engaging with the community since the beginning and why we are working closely with Andy Leighton, music and games publisher of The Rocky Horror Show since it began. It's also why we are looking to engage with the broader fan community moving forward, and why we need your support with this Kickstarter!Learn about accountability on Kickstarter
- (34 days)