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The robot programming game by Philippe Keyaerts - designer of Small World, Vinci, Evo and Olympos. 36 plastic Miniatures!
The robot programming game by Philippe Keyaerts - designer of Small World, Vinci, Evo and Olympos. 36 plastic Miniatures!
306 backers pledged $16,865 to help bring this project to life.

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You missed the campaign ? Too bad but it's never too late, especially for retailers!.
Join us on the Flatlined Games website, on the Twin Tin Bots product page!.

And make sure to subscribe to our mailing List so you don't miss out our future projects!

http://fr.ulule.com/twin-tin-bots-reboot/

http://www.flatlinedgames.com/twin_tin_bots_kickstarter_retailer_information
http://www.flatlinedgames.com/twin_tin_bots_kickstarter_retailer_information

Participating retailers - THANK YOU GUYS! :

In Twin Tin Bots each player programs two robots to harvest crystals. You use simple orders (forward, turn, harvest, unload, ...) but there are two robots to control, and only one order can be changed each turn! The other player's robots are going after the same crystals, and might push your robots or even rob crystals from them. Twin Tin Bots is the latest game from Philippe Keyaerts, the creator of Small World, Olympos, Evo and Vinci.

All pictures are from a prototype version or 3D renderings, not actual game components.

In Twin Tin Bots, you program two robots to harvest crystals and bring them into your base.

On the first turn of the game, you can play an order tile on one of each of your robots' program, and then execute it. On subsequent turns however you may only make one change to the programming.
On each turn, you can make a single program change, and then you must always run the program of both your robots, in sequence from left to right.
Even though it only allows one action per turn this clever system makes it possible to build a complex program over time. Each robot has 3 program slots available.

Your allowed programming actions  are as follow :

  • Place a new order tile on a program slot. If the slot was not empty, the previous order tile goes back to your hand.
  • Swap the contents of two slots from the same robot. You can swap a filled and an empty slot. You cannot however swap slots from two different robots.
  • Remove an order tile from a slot. The order tile goes back to your hand.
  • Remove all order tiles from either robot's slots. The order tiles go back to your hand. This is useful in desperate situations, to just 'shut down' the robot.
  • Make no change to the current programming of either robot

Please note that only one of the two robots' programs can be changed each turn. The other robot's program remains unchanged!

Each player has the same set of order tiles to program his robots :

  • Turn Right/Left : The robot turns 60°, facing the next hex side.
  • Move forward  : The robot moves in the hex in front of him, possibly pushing a crystal or robot.
  • Move Twice : This is the same as two consecutive move forward orders.
  • Load : The robot loads a crystal in front of him from the board.
  • Unload : The robot unloads a crystal he's transporting in front of him : on the ground, in a  base, or on another robot.
  • Zap! : The robot sends an energy zap in front of him. The spark of energy allows him to hack another robot's program. A well timed zap! can lay ruin to the best laid plans.
  • And a special order tile that once in the game allows making a change on each robot's programming instead of only one.

Remember, robots run their program every turn, no matter what! You can only make small changes along the way as they're rolling around on the crystal mine field.


Each time a crystal is unloaded in a base, a new crystal is put in play at the center of the arena. After all crystals have been put into play, the player who brought the most valuable crystals to his base wins.

Here is a video explanation of the game play :

gameplay explanation video

Here is a video review by Lance Myxter (aka UndeadViking) which covers the gameplay aspect and where he explains why he really loved Twin Tin Bots!

Here is a video review by none other that the Dice Tower's very own Tom Vasel ! :

Here is a link to the rulesbook text : (check out the game page on our web site. )

You will only need a few turns to grasp Twin Tin Bots, and it is simple enough that children from 10 and up can play it. The game plays in under 60 minutes, even with 6 players. The player turns are very simple so game rounds are short and there is no downtime.

Philippe Keyaerts is a Belgian board games designer, famous worldwide for his previous titles : Small World, Evo , Vinci , and Olympos.

When not creating games, he teaches remedial courses, putting his background in social studies and his master in mathematics to good use.

Here is a video interview of Philippe Keyaerts. French language, with english captions available in Youtube (click the captions icon).

Twin Tin Bots is illustrated by Kwanchai Moriya.

Kwanchai is a gamer as well as a talented artist from Los Angeles, and has been active on BoardGame Geek for quite some time now.

He started boardgame illustration by redesigning the artwork for Zombie in my Pocket which is now the official artwork for the game. He has also completed redesigns for Zombie Plague, Slapshot, Wiz War, Melee and Ogre.

He recently illustrated Rumble in the House and Rumble in the Dungeon, Forlorn Hope, Take the bait, and Lock n' load Heroes of the Gap. Be sure we'll see plenty more of him in the future!

In the far future of Twin Tin Bots, the main hurdle to renewable energy has been solved : energy produced from sustainable sources is now stored in high capacity crystal-based energy cells. It was discovered that crystals can store huge amounts of energy for any length of time, in a very compact volume.

In the wake of that major discovery mining corporations endeavoured to mine crystals on other planets, and many small mining operations were set up all over the galaxy. With the advent of cheap energy, advanced technologies such as the ion drive and field robotics thrived, to the point only a few humans were required to run a crystal mine.

Life in a small mining colony can be dull some days, so mining robot programmers have been known to organise friendly competitions, fielding their robots against the other corporations' programmers in a crystal harvesting race.

These rough contests usually mean some of the robots will be damaged or even sent to the scrap heap, much to the dismay of the engineers who maintain them in running order, but the spectacle is usually entertaining and it raises the daily crystal yield so no-one really complains about it.

Kwanchai Moriya brings to Twin Tin Bots a fresh universe, far from the usual grim look one would expect from a crystal mining game set in the far future. He also designed the robots and crystals playing pieces, with his unique cartoon style.

A Twin Tin Bots game box contains the following :

  • Game box, 32x22x70 mm.
  • Cardboard insert with 4 'pocket' storage spaces in the box
  • The rules book
  • One two-sided game board (2-4 players, 5-6 players).
  • 6 player mats, and a gem track.
  • 6 sets of 16 order tiles.
  • one set of special order tiles.
  • 18 plastic player pieces (6 sets of one base and two robots, in 6 colors)
  • 18 clear plastic crystal pieces (3 models in 3 colors, 6 pieces of each)
  • 12 ziploc bags, for easy storage of all the bits
  • 1 stickers sheet with Left and Right arrows for the robot shoulders.
  • (Colored arrows on transparent background)
  • Any stretch goals met during the campaign!

All pictures are from a prototype version, not actual game components.

IMPORTANT NOTES :

  • Pour la France et la Belgique utilisez la campagne sur ulule : http://fr.ulule.com/twin-tin-bots-reboot
  • For all levels, free shipping is included to USA.
  • For Canada/Germany/Netherlands/U.K.  add $10.
  • For the rest of Europe add $35.
  • For all other countries add $65.
  • For multiples pledges see the chart under the pledge levels detail.
  • All 'Game' levels will get any stretch goal benefits met, T-Shirt only goals will not get the 'game' benefits.
Every dollar helps. This is also a great way to keep informed on the project's progress if you're sitting on the fence. Pledging at this level shows your support for the project. Thank you!

Just the exclusive T-Shirt, illustrated by Kwanchai Moriya. This T shirt is a Kickstarter exclusive that will not be reprinted.

Click on the image for a bigger version
Click on the image for a bigger version

Please add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65.

One copy of Twin Tin Bots with a special Early Bird price. We are very grateful for your support, as you trusted us from the very beginning. This level is limited to 100 supporters, which to us are a very select and exclusive group.

This level includes any stretch goals met during the campaign.

Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65 |

One copy of Twin Tin Bots.

This level includes any stretch goals met during the campaign.

Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65 |

One copy of Twin Tin Bots with a special early bird price and an exclusive T-Shirt, illustrated by Kwanchai Moriya. We are very grateful for your support, as you trusted us from the very beginning. This level is limited to 50 supporters, which to us are a very select and exclusive group. This T shirt is a Kickstarter exclusive that will not be reprinted.

This level includes any stretch goals met during the campaign.

Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65 |

One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. This T shirt is a Kickstarter exclusive that will not be reprinted.

This level includes any stretch goals met during the campaign.

Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65 |

One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. This T shirt is a Kickstarter exclusive that will not be reprinted.

You also get a 10CM HIGH NUMBERED EXCLUSIVE VELVET COATED ROBOT ! The robot will be 3D printed at a state-of-the-art 3D printing company and be hand numbered. No more of these robots will be produced than the number actually ordered, making it a true collector's item.  We limit this to 100 units on Kickstarter and 50 on Ulule.

Velvet-coated 3D printing example at i.materialise.com
Velvet-coated 3D printing example at i.materialise.com

This level includes any stretch goals met during the campaign.

Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65 |

One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. You also get to NAME AND BRAND ONE OF THE MINING CORPORATIONS.

You get to select the name and the emblem of one of the 6 in-game mining corporations.

CONDITIONS : The name must be family friendly (nothing rude, obtrusive, or explicit will be accepted) must not be copyrighted or related to a real organization, and will need to be vetted by Flatlined games and the game designer.

You will also get to decide what is that corporation's emblem/symbol, and we will incorporate it into the game rules and background.

CONDITIONS : Emblems are subject to the same rules as the names and should be simple and symbolic such as an eagle, a hammer, a pyramid, or a nut and bolt.

Your name will also be in the game credits as of course the main goal of this level is to support us in bringing Twin Tin Bots to the market and we do appreciate your help!

This level includes any stretch goals met during the campaign.

Worldwide free shipping included.

You will get the original of the artwork Kwanchai Moriya drew for the box cover, signed by the artist. This is an unique piece, obviously!

The original cover art piece : just the two robots on a white background.
The original cover art piece : just the two robots on a white background.

You also get the 'Game and exclusive T-Shirt' level rewards, and worldwide free shipping included. This T shirt is a Kickstarter exclusive that will not be reprinted.

This level includes any stretch goals met during the campaign.

Just add the corresponding amount to your pledge level. At the campaign end, we will use the survey to know what Add-ons if any you have added to your pledge. The Add-ons will be shipped along with the main rewards in order to keep shipping costs at the bare minimum.
Click on the images for more info

All 'Game' levels will get any stretch goal benefits. T-Shirt only goals will not get the benefits.

Since there's a child campaign in french on Ulule for our French backers, we will compound the total of both campaign to determine which stretch goals have been reached. This means some goals will be reached quicker than the dollar count here. (Actual $ amount = Kickstarter $ + 1.3 x Ulule € )

This only funds part of the total required to print Twin Tin Bots, but at this level Flatlined Games can front the remaining money and get the game to the printer.

We add Rocks and teleporters to the punchboards. The rocks cannot be pushed and even though they may seem mundane they bring a big change to the way the game is played. Manoeuvering becomes more important, blocking, pushing and stealing becomes easier, and the competition is fiercer. The teleporters are three sets of paired teleporters. They make the opponent's moves more unpredictable as they open more options on the field. They also shorten distances making the board feel even smaller.

Team Play! At this level Philippe Keyaerts will go back to the design room and add team play rules to the game. There will be some constraints to what can and cannot be done by each teamster to make the game more challenging. There are lots of interesting options to explore and Philippe will carefully weigh them and pick the best ones for your robotic enjoyment.

Components upgrade : thicker play mats. At this level, the player mats will be made using the same cardboard as the game board and programming tokens : thick cardboard, with a linen-finish varnish.

Capture the flag : at this level, Philippe goes back to the design room and we add a capture the flag mode to the game, which will play like a futuristic sport.

Glow In The Dark robots : an extra set of glow in the dark robots is added to all kickstarter/ulule orders. This is an exclusive item to the crowdfunding campaigns (see faq).

The Springboard Seal of Support is your assurance that a new game project is worth your time and attention. All titles approved for Springboard campaigns are vetted by the game professionals at Game Salute. During this comprehensive evaluation process, Game Salute works with the publisher to ensure solid designs, extensive play testing, excellent presentation, and high quality components.

Flatlined Games is based in Brussels, Belgium.

Founded in 2008 By Eric Hanuise, Flatlined Games is a one-man-business. I have a day job as freelance consultant and run Flatlined Games on the evenings and weekend. Flatlined Games is self-funded, and takes pride in not owing money to any bank institution.

Each game published by Flatlined Games is done in tight collaboration with the designer, and we take the time to develop each game so it meets its' full potential. We also keep games in print for as long as economically feasible as we believe a board game is a work of art and not some short-lived commodity product.

In 2010, Flatlined Games released Dragon Rage, a reprint from Lewis Pulsipher's 1982 classic wargame featuring two dragons attacking a seaside city.

In 2011, Flatlined Games released Rumble in the House, a very light and simple bluff and deduction party game from Olivier Saffre.

Rumble in the house has won the major toy award 'protegez vous' in Canada for 2012.

In 2012, Flatlined Games released Rumble in the Dungeon, a stand-alone expansion to Rumble in the House.

Rumble in the House and Rumble in the Dungeon have sold over 10.000 units so far.

Flatlined Games is distributed in Belgium, France, UK, Holland, Germany, Canada, and of course in the U.S.A.

For Twin Tin Bots, it was clear from the start of the project that the game had to have plastic playing pieces. Using cardboard tokens for the robots, bases and crystals would provide a lesser gaming experience. This means the complexity of this project is much higher than our previous projects which were cardboard-only, and the costs for producing the game are also higher.

We can manage the complexity of the project, and already spent a lot of time learning about the many aspects of producing plastic pieces. We already ran quotes with several manufacturers with a track record of quality games produced, to validate our design decisions and price them.

We can build up the money required to produce the game, but this takes a long time. We cannot use all the money that comes in from sold games to print a new title, as we have to reprint existing titles to keep our distributors stocked : it would be a very bad business decision to 'kill' a game that sells well to publish a new title. These are growing pains, and very nice problems to have, indeed.

Building up the required cash to print Twin Tin Bots would take us as long as until December 2013, for a summer 2014 release.

This is where we reach to you for help : by making this campaign successful the game will be released much earlier.

Furthermore, by supporting this project you allow us to gauge interest in Twin Tin Bots and size the print run accordingly. If there is enough demand we can make a bigger print run. This ensures there are enough games produced for everyone, and that we don't sit on a warehouse of unsold inventory that could mean the demise of Flatlined Games.

The campaign goal of $15.000 only represents part of the money required to print the game, but if that goal is reached we will be able to provide the remaining money and get the game printed.

The total production costs for Twin Tin Bots are about $52k , including art, mold costs, graphic design, printing, boxing, plastic bits, etc. About $15k already has been provided by us while pre-producing Twin Tin Bots mainly for art and promotion.

Over these costs come the Kickstarter fees, the handling and processing, and of course the shipping fees. This adds up to about $25k, for a total cost of about $75k.

These costs do not take into account the review copies shipped worldwide to bloggers and reviewers, advertising, convention presence and other promotion means that Flatlined Games invests in to promote the game. These also come from our pocket.

So we checked our available resources and based the campaign funding level on the required money to make Twin Tin Bots happen. When producing boardgames the whole amount must be available when placing the order to the manufacturer, so it's only once the game reaches the retailer shelves that we will start getting the money already invested in this project back.

Without support, this game will not be printed. It's your support that will make this project possible, and we want to thank you sincerely for it!

Once the game is funded, lots of things happen. First it takes a couple weeks for the project to be closed, money transferred, polls answered, etc. After that, the production process starts, and will last for about three months. Then the goods need be shipped from the factory to the shipping and handling facility, which takes another month and a half. So it will take at least 5 months between the project end and the time you get your game box. If there are issues to be solved along the way, it will be a bit longer. (It could also be shorter, but we want to keep expectations realistic. Too many projects overpromise and underdeliver in that regard.)

Here are some avatar icons you can use on Kickstarter, facebook and forums to spread the word about Twin Tin Bots. To download them simply right-click on the images and select 'save image as...' in your browser.

Risks and challenges

Twin Tin Bot has received extended testing and development, and has been played on several events such as Canne's Festival International du Jeu, the Paris Est Ludique fair and the Essen 'Spiel fair. Art for the game has already been produced, as the layout for the game components and design of the playing pieces : This project is mostly complete and ready to be produced, it is not a work in progress.

Flatlined Games already successfully produced three titles, with over 10.000 copies of Rumble in the House/Dungeon sold. We do have experience in this business, a proven track record, and a reputation to hold to.

Publishing a board game is however always a risky endeavour. Many things can happen, errors can be made, as board games are such individual projects that there is no 'standard procedure' that can be followed. We believe we can deliver, just as we did before with previous projects.

Flatlined Games is a one man business, run on the evenings and weekends alongside a 'real' job. The main risk is delays, in production or in shipment, as we will not compromise on product quality. Of course we will provide regular updates on production and shipping status and issues along the project.

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Support

  1. Select this reward

    Pledge $1 or more About $1.00

    THE TIP JAR : Pledging at this level shows your support for the project and gives you access to backers-only updates. Thank you!

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    T-SHIRT : Just the exclusive T-Shirt, illustrated by Kwanchai Moriya. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    THE GAME - EARLY BIRD : One copy of Twin Tin Bots with a special Early Bird price. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    THE GAME : One copy of Twin Tin Bots. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    Pledge $60 or more About $60

    THE GAME + T-SHIRT - EARLY BIRD : One copy of Twin Tin Bots with a special early bird price and an exclusive T-Shirt, illustrated by Kwanchai Moriya. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    THE GAME + T-SHIRT : One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    Pledge $300 or more About $300

    GIANT VELVET ROBOT + GAME + T-SHIRT : One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. You also get a 10CM HIGH NUMBERED EXCLUSIVE VELVET COATED ROBOT ! The robot will be 3D printed at a state-of-the-art 3D printing company and be numbered. No more of these robots will be produced than the number actually ordered, making it a true collector's item. Add shipping costs : USA : shipping is included | Canada/Germany/Netherlands/U.K. : +$10 | Europe : +$35 | Other : +$65

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    Pledge $500 or more About $500

    NAME A CORPORATION + GAME + T-SHIRT : One copy of Twin Tin Bots and an exclusive T-Shirt, illustrated by Kwanchai Moriya. You also get to NAME AND BRAND ONE OF THE MINING CORPORATIONS. Each player color corresponds to a crystal mining corporation, At this level, you get to select the name and the emblem of one of the 6 corporations. Check out the full description for conditions! Worldwide free shipping included.

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    ORIGINAL COVER ART : You will get the original of the artwork Kwanchai Moriya drew for the box cover, signed by the artist. This is an unique piece, obviously! You also get the 'Game and exclusive T-Shirt' level rewards, and worldwide free shipping included.

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Funding period

- (29 days)