Designed by Justin Blaske (Area 1851), Mint Works is a refreshingly light worker placement game for 1 to 4 players with easy-to-learn rules and exciting strategic gameplay, all in about ten minutes.
Its compact size makes it easy to put in your pocket and take it anywhere. Coupling that with its approachable ruleset, Mint Works is a great tool for introducing new players to the genre of worker placement.
Check out the Mint Works rules to see more detail about what makes Mint Works tick.
All Cards contained within a copy of Mint Works are printed upon 300GSM blue core card stock. Tokens are made from 4mm thick wood. All printed components will have a linen finish.
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Board Game Geek Comments
"A twenty minute Euro is hard to make, and even harder to make fun. This game delivers all that and more in a nifty little package."
"Amazing little worker placement game. I've play-tested this multiple times and am anxiously awaiting the Kickstarter"
You can download the rules here
- During the game each player will have a limited number of Mint Tokens, which represent their workers.
- Players will use these mint tokens to earn more tokens, take first player or buy and build plans.
- Plans are how players earn points. Some plans will only give points, others will give extra powers to the owner.
- Once a player has at least 7 points, play continues until the end of the the round, at which point the game ends.
- Whoever has the most points provided by plans they have built wins!
Five24 Labs on Social Media:
Mint Works was created in response to the 2015 Mint Tin Design Contest created by R4D6 on BGG. The list of constraints for the competition were as follows:
- The game must fit within a mint tin.
That was it! Such a simple constraint, but it gave me the push I needed to come up with a fun idea.
Because a mint tin is so easily portable, and designed to be rugged enough to fit in a pocket, I considered making a game that would be good on the go. (Initial versions of the game actually used the mints that came in a tin as the tokens. This stopped shortly after my children ate them.)
I thought, what would be a good game to carry around in your pocket that isn't typical for that form factor. Worker Placement would be neat, I thought and so I ran with it. The rules turned out to be fairly simple and so I realized I had a super portable gateway worker placement game.
Mint Works will be something you can carry with you on a day to day basis and use it to introduce new people into our amazing hobby of strategic gaming.
That wasn't enough though, the game shouldn't be boring after a few plays. I wanted something that would be re-playable. Something that, once you got the initial concepts down, you could start to really dig in with other players.
Reports from testers over the months have come in saying that they enjoy playing, and will sit down 1 v 1 and play several games in a row and discuss theories about optimum turn sequences, what plans are best picked up at which parts of the game or when the lotto might show up.
This blew my mind! I had managed to do it, make an easy to learn fun to continue to play type of game.
The wall of contributors is my way of giving people some recognition regardless of the amount of contribution they have provided. It's small currently, but as I continue to do more and more campaigns I hope it can grow large enough that I'll have to re-consider how it works.
If you are excited enough for Mint Works that you just can't wait for the fully produced copies to get here from the factory, I have provided a limited pledge level.
This level will entitle you to a copy of the fully factory produced version of Mint Works as all other backers, but it will also include a hand made advanced copy delivered shortly after the campaign ends.
The advanced copies will be entirely hand made by me in my workshop and numbered. (e.g. 03/50.)
The advance copies will be of similar quality to the prototypes that you see in the review videos. See below for examples.
Because Mint Works is a small game in terms of physical size and weight, shipping costs are very reasonable. The manufacturing costs are low enough that VAT shouldn't be a concern.
I wish that I could provide free shipping to the majority of places, however the low price point of the game means I have very little wiggle room for costs. That said, I will be providing free shipping within the US, and applying a discount to shipping elsewhere equal to the cost of shipping within the US.
Here is a brief chart explaining the shipping costs:
* The vast majority of countries falls in this region, including: Argentina (AR), Australia (AU), Austria (AT), Bahrain (BH), Belarus (BY), Belgium (BE), Belize (BZ), Bulgaria (BG), Brunei Darussalam (BN), Canada (CA), Cayman Islands (KY), Chile (CL), China (CN), Colombia (CO), Costa Rica (CR), Croatia (HR), Cyprus (CY), Czech Republic (CZ), Denmark (DK), Estonia (EE), Finland (FI), France (FR), Germany (DE), Greece (GR), Hong Kong (HK), Hungary (HU), Iceland (IS), India (IN), Indonesia (ID), Ireland (IE), Israel (IL), Italy (IT), Japan (JP), Korea, Republic of (KR), Latvia (LV), Lithuania (LT), Luxembourg (LU), Malaysia (MY), Malta (MT), Montenegro (ME), Netherlands (NL), New Zealand (NZ), Norway (NO), Peru (PE), Philippines (PH), Poland (PL), Portugal (PT), Qatar (QA), Romania (RO), Saudi Arabia (SA), Serbia (RS), Singapore (SG), Slovakia (SK), Slovenia (SI), South Africa (ZA), Spain (ES), Sweden (SE), Switzerland (CH), Taiwan (TW), Thailand (TH), Turkey (TR), Ukraine (UA), United Arab Emirates (AE), United Kingdom (GB)
** Brazil, Mexico, Russia and any countries not previously listed fall into this category.
I would like to support retailers who are interested in getting Mint Works before the game makes its way into distribution.
If you're a retailer, please send me a message here on Kickstarter, or email firstname.lastname@example.org during the campaign for pricing information.
Currently we are a small but potent team that consists of myself, my buddy Mel and my awesome testing group. I'd like to use this space to acknowledge and thank them.
I have an amazing, excellent and dedicated group of players that tolerate my crazy ideas and endless iterations. They are up to the task of attempting to break things, and giving real feedback as we develop projects.
I can't possibly thank them enough for all the work they do for the wages of snacks and fun!
Risks and challenges
This campaign is only my second campaign, and my first (Area 1851) didn't fund initially. This was the result of some poor choices I had made during setting up and ramping up into the campaign, that in turn resulted in its funding failure.
Fortunately enough, Game Salute was able to bring it back a while later and that project successfully funded and is in stores now. This has provided me with a little more insight into what goes on beyond the campaign.
This means that a lot of what will be going on post funding will be new to me. So I'll be doing a bit of learning on the job as this project progresses. That said, I'm always open to hearing advice and willing to take reasonable suggestions into consideration.
Since my previous campaign, I've also backed a lot more projects, and I've seen a lot of good examples of what to do, and what not to do. I'm going to be taking all of those lessons to heart.
Another thing going for me with Mint Works is the size of the project. This will greatly reduce the risk of the entire endeavor.
The biggest risk I foresee at the moment is coordinating the production of the mint tins and the game. This is because the manufacturers I've talked with either can't get tins in the right size, or the cost of the ones they offer in the right size is far too high.
This means I have to have the tins produced in a second factory, then sent to the game manufacturer, where they will affix labels to the tins and pack them with the game components.
Having the tins meet the game components and getting all of that packaged up in a timely manner will be the toughest part I suspect.
However, I'm committed to full transparency of the project and will do my best to ensure things go according to plan.Learn about accountability on Kickstarter
- (28 days)