Project image
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$10,166
pledged of 17.000 $pledged of 17.000 $ goal
455
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 11 2019
$10,166
pledged of 17.000 $pledged of 17.000 $ goal
455
backers
Funding Canceled
Funding for this project was canceled by the project creator on Apr 11 2019

About

In Area 1851: Express, aliens have landed in the Wild West and are trading technology with the locals. Combining card drafting and set collection, you’ll create out of this world gadgets with hilarious modifications sure to keep everyone laughing.

During 3 rounds, players draft cards to build or modify their gadgets. Completed gadgets earn reputation points as well as bonuses like extra reputation points or special abilities. 

At the end of the third round, the player with the most reputation points wins.


Words from the Creator

Join Justin & Mel "In The Lab" to see what they have to say about Area 1851: Express! 

*Final Effect Token design may change during the campaign, this is an approximation of what they will look like.

Below is a brief explanation of how to set up, and play a turn of Area 1851: Express. However, if you prefer a video tutorial, we have one of those after the gifs. If you are one of those types that prefer to learn by reading the rules, you're in luck because this is a link to the up-to-date rules.


Setup

Place the Reputation and Effect tokens into separate piles where all players can reach them. Shuffle the 6 Thing cards and set them face down near the tokens. Now, shuffle all of the Scrap cards together and deal 7 to each player. Set the remaining Scrap cards face down into a draw pile near the Thing cards. You’re now ready for the first turn!


Playing a turn

During the turn, each player will be looking at a hand of cards and choose one of those cards to play. Once they have done so, they will place it face down in front of them and wait for all other players to do the same. After each player has “locked in” their selection, all players will reveal their cards simultaneously.

The card revealed can be used to start a new gadget, modify an existing gadget, put into a player’s scrap heap or discarded to draw a Thing card.

After all of the revealed cards have been fully played and resolved, players then pass their hand of cards around the table.


Delivering Gadgets

If any of the Gadgets being worked on have been completed (all of their attachment points are full) those gadgets must now be delivered. 

When delivering, be sure to read aloud the crazy contraption you just made! (Look at this Lead Coated Pony with an Ill Temper that Flies Erratically!) 

Take an amount of Rep tokens equal to the total Rep value of all cards being delivered (Including any bonus Rep from effects on the cards being delivered.) Be sure to activate any extra effects from the icons on the gadget, such as getting scrap for free or effect tokens to be used on a later turn.

After 3 rounds of 7 cards, the game will come to an end. Players add up all of their Rep that they have earned and get a few extra Rep from any tokens that they didn’t end up using. The player with the highest total Reputation has proven just how amazing of a Tinkerer they are, and win!


How to Play Video

Stella and Tarrant from Meeple University walk you through the process of learning to play Area 1851: Express.


Now that you know how to play, down load the Print and Play version of Area 1851: Express and try it out for yourself.

Download the Print and Play

Video Previews





Written Previews

Area 1851: Express Kickstarter Preview – Crafting the Craziest Contraptions in the Old West - Josh from Australian Tabletop Gaming Network

 Area 1851: Express – Aliens Invade the American West! - Krista from The Geek Girl Project

 Area 1851: Express - Five24 Labs - Preview - Matthew from MeepleGamers

 Area 1851: Express Preview - Brad from Pawn's Perspective

 Area 1851: Express Preview - Michael of Expand Your Game

 Area 1851: Express - Mark of The MeepleGamer


We will be doing stretch goals a little different this time around. We will list out the complete list of goals from the start as well as how much we need to raise to be able to unlock them.

You will also notice that there are not as many goals either, this is because we don't want to needle you with a bunch of tiny goals, we want each goal to mean something.

We are doing this for a few reasons, first and foremost we like to be as transparent as we can with our campaigns, secondly we only want to include known things that won't delay the project.

We are doing shipping a little different this time around. We want our funding goal to accurately represent what we need to produce Area 1851 Express. Because of this, shipping will not be added on to your pledge amount in Kickstarter. This is because any shipping you would add to your pledge, would add on to the funds raised to help create the project, but that's not entirely accurate. You would have contributed a portion of that to the project, and another portion to the shipping of the rewards. This could lead to a situation where we "Successfully Fund" by meeting our goal, when in reality we only raised half as much as we need, because half of that money is allocated for shipping costs.

With that in mind we've calculated the cost to ship this game to backers around the world and we're subsidizing that to help keep your costs down. We will be locking down the expected shipping cost for you, the backer, depending on where in the world you happen to be receiving your rewards.

Here is how much shipping you should expect to pay for in the pledge manager after the campaign:

USA - $5.00

Canada, EU, Asia and Australia/NZ - $12-15 (No VAT in our "Customs Friendly" countries)

Everywhere Else - $20-$22 (Potentially VAT as well)

We are working to have proper fulfillment centers around the world to deal with keeping the project a little more friendly in terms of shipping. As we get those deals worked out we will let everyone know, and pass the savings along.

Our friends over at Thing 12 Games have a great idea going on their Dinos Not Assembled Kickstarter campaign so we want to use the same concept!

What we are hearing retailers say: The two big themes were Kickstarter advantages beyond distribution, and not wanting to have funds locked up in a Kickstarter campaign for a long duration of time.

So with our 'Retail Pledge', we are hoping to address those issues for our retailer partners. A $50 deposit gets you into our 'better than distribution' program.

You'll be able to get the game at better than distribution prices through Five24 Labs as long as you want to carry the game in your store.  You'll also have priority ahead of distributor orders.

Once you've backed at this tier let's start a conversation to understand what makes the most sense for your store. You won't need to pay the invoice until we have the product ready to ship out to you.

The $50 pledge will be a credit on your total invoice and we will be vetting retailers by their GAMA status. 

Please email kickstarter@five24labs.com during the campaign for pricing information.

We are a small but potent team with an awesome testing group. You will get to know us over the months as this campaign continues on, but here are some faces to go with the names:

We would also like to acknowledge and thank our Alpha Testing team. We have an amazing, excellent and dedicated group of players that tolerate our crazy ideas and endless iterations.

They are up to the task of attempting to break things, and giving real feedback as we develop projects. We can't possibly thank them enough for all the work they do for the wages of snacks and fun and mild torture (in the form of terrible game ideas.)


Risks and challenges

Having now had two successful "Mint" game campaigns successfully funding, we have learned even more that I could have ever imagined. The number of things that can come up and lead to delays is staggering, and they are not always entirely foreseeable.

For example, the cardstock we had planned to use for the Mint Delivery campaign had become damaged, and the factory wouldn't have been able to get more in for several months, delaying the project close to 6 months with that one unforeseeable issue. We were able to dodge it by changing cardstock and letting everyone know what was going on.

Navigating issues like this has taught us a lot about ourselves, the process and you our amazing backers.

That said, it's always possible for things to get off track, and as we are ever committed to being transparent in our campaigns, we won't hesitate to let you know what’s going on, how we plan to deal with it or even ask for advice from you when the time comes.

Thanks for taking the time to read all of this, I’ll see you in the comments section.

-Justin

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Funding period

- (25 days)