Why are we running a print and play only campaign?
We have realized that one of the biggest challenges we face as a company is exposure. In order to get the exposure, we need funds that we currently do not have. What we have decided to do is release 3 of our card games as print and play copies so that we can raise the funds needed for marketing and exposure! We’ll use these funds to pay for reviews, get interviews and attend various conventions. Not only will this allow us the opportunity to get the name out there, hopefully we’ll get to meet a bunch of you!
We also have some exciting games in the works that require Miniatures! To get those produced for prototypes also costs money! Depending on how much we can raise, we will be putting funds toward the creation of those Big Box Board Games!
We really look forward to having Fire Squadron grow as a company, and we hope that you can help us get to our goals of mass production and exposure.
Print and Play is a PDF version of the games with everything you'll need to print the game and play it. How do you print the game? There are many different ways this can be done.
1. Take it to a print store. Kinko's, Staples, Office Max...anywhere that does printing for companies can print the game out on high quality printers. The results are quite nice, but can cost a little bit more money than printing from home.
2. Print it from home. There are MANY tutorials online on how to print from home. The quality varies based on how much effort and materials you're going to put into it, but you can print out some really nice games!
Here is a tutorial explaining a High Quality way to do it at home:
Here are some pictures of some games printed out at local print shop:
Now, onto the Games!
You are the start of the Zombie Apocalypse! You don’t know how you became a zombie, but you won’t be going to that middle management job today.
May as well go out and turn the town of Risington into the undead! Enjoy those Braiiiins!
Braiiiins! is a simple to learn card game, but offers a complex and dynamic rule system. It can be played as a single player game or up to six players in both co-op mode or player vs. player.
You control a Zombie Character and will raise up minion zombies to fight the Living characters in the Feeding Fields! With multiple scenarios and difficulty options, this game can be played by almost anyone.
Each Zombie has a type that determines how they will spawn minion zombies. Check out the rule book for more details on each zombie type.
Check out NVS's review of Braiiiins!
We sent a copy of Braiiiins! to a tutoring center in New York who backed our first game Black Market Warehouse. We wanted to give a view of our game as played by a group of different ages. Michael, from the center, wrote us this morning on how the game went. Here is what he had to say:
"The game is easy to set up, and a blast to play. It just doesn't reverse the role of the player, playing as the Risen, instead of the Living, it puts choices on the table that could make or break your game. If you pick the wrong Living card to fight, you could be giving the easier cards to your opponent, which you want to avoid. It's more than just flip a card, add some numbers, and deal with it. It makes you make choices that affect the outcome, on different levels. Not a braiiin burner, but it makes you think more.
From the students, the overall feeling was "Can we play again?!" They loved it. They enjoyed the ability to basically pick the Living that the opponent would have to deal with.
"I like playing as the zombie, but I like how we have to pick our obstacle."
"It's fun to think about which would be easy for you, but to make sure that the other players don't have it easy, either."
"It's a lot of fun, and I want to reshuffle and play it again, right away."
The replay-ability of the game, not only of the two different decks, but of the different characters, lends itself to multiple plays without the possibility of repetition. It's random, and the decks either hate you, or draw in your favor, but either way, it's a blast to play"
Thank you Michael Guigliano, and the kids at the tutoring center, for your feedback and helping with the game!
Black Market Warehouse is a simple to learn card game that can be played by 2-4 players in about 30 minutes. You must use goods found on the black market to fill contracts you will acquire throughout the game. At the same time, you'll have opportunities to hit your opponents warehouses using hired hands. This won’t only slow them but it can stop them in their tracks!
Black Market Warehouse is the first game in the series of Black Market themed games. Each Black Market game that will come out in the future is designed to be added onto Black Market Warehouse. What that means is that this game will grow over time.
Check out the Rules for more information:
Here is a review of Black Market Warehouse from NVS:
Battle fish is a match making game for 2 to 6 players.Players take turns stealing cards from each other attempting to make matches that can grant them a bonus and allow them to draw a fish stick card for points!But be careful as your opponents may have traps in their hand that will foil your fishy plans.
The game ends once the fish pool (draw deck) has been exhausted twice.The player who has the most fish stick points wins the game!
Here are the full rules:
With each of the games we have a corresponding Poster in a Print Ready PDF! For additional $3 (per poster) you can add on a Print and Frame poster!
Every backer will receive a card in their PDF files that will prove your backing the Print and Play campaign! Show us the card at any convention that we attend and we will give you the Bonus item we brought with us! It may be a patch, a poster, a sticker, whatever we can think of to bring....You're part of the Squad, and we can't wait to meet you!
If you just want to receive one of the games in Print and Play PDF, then just pledge $5. When the campaign ends you can pick which of the games you would like and we will email it to you right away.
If you want two games, pledge $10. When the campaign ends we will send you a survey and you can pick which two games you would like. We will email to you right away!
If you want all three games, pledge $15 and you will get an email with all three games at the end of the campaign!
If you want any of the add-on posters, add $3 to your pledge for each poster. For example:
You want only one game and the corresponding poster. You pledge $8 and choose the $5 reward. We will see the additional $3 and ask you which game and which poster you would like.
It's that simple!
Each game released by Fire Squadron is "Fire Tested”. “Fire Testing” involves a two step process:
1. Each game has gone through hours of play testing to ensure that rules make sense, are cohesive, and is an enjoyable gaming experience.
2. Once the Fire Squadron community has our games, we will listen to suggestions for new rules or changes to exiting rules. In our own gaming experience, we’ve added multiple house rules to almost all of our games. While house rules are fun, having rules not sanctioned by the gaming company creates issues when playing with different sets of friends. We want to avoid this. Through our web based community, we will provide regular updates, allow house rules to go up for votes, and provide other forms of constant support for our games. We know how important it is to be heard by a game company when you find a rule that doesn't work. We will listen and react quickly to all forms of feedback and suggestions.
When you get your copy, join the community at www.firesquadron.com. Let your voice and suggestions be heard! We look forward to it.
Check out how we're doing here:
Risks and challenges
The only risk we can think of is that a pledger doesn't give us a good email address when the campaign is over. We need an email to send the PDFs. That's pretty simple!Learn about accountability on Kickstarter
- (30 days)