About this project
You are the start of the Zombie Apocalypse! You don’t know how you became a zombie, but you won’t be going to that middle management job today.
May as well go out and turn the town of Risington into the undead! Enjoy those Braiiiins!
Braiiiins! is a simple to learn card game, but offers a complex and dynamic rule system. It can be played as a single player game or up to six players in both co-op mode or player vs. player.
You control a Zombie Character and will raise up minion zombies to fight the Living characters in the Feeding Fields! With multiple scenarios and difficulty options, this game can be played by almost anyone.
Each Zombie has a type that determines how they will spawn minion zombies. Check out the rule book for more details on each zombie type.
Each Risen Zombie also has a type that determines how strong they are, and how much damage they can take in a fight.
And all Zombies team up to fight against the Living!
Included in each copy of Braiiiins! you'll receive the Graveyard Expansion! The Graveyard adds 3 new scenarios, 30 new cards and one new Character Zombie!
Here is the video review from NVS!
We sent a copy of Braiiiins! to a tutoring center in New York who backed our first game Black Market Warehouse. We wanted to give a view of our game as played by a group of different ages. Michael, from the center, wrote us this morning on how the game went. Here is what he had to say:
"The game is easy to set up, and a blast to play. It just doesn't reverse the role of the player, playing as the Risen, instead of the Living, it puts choices on the table that could make or break your game. If you pick the wrong Living card to fight, you could be giving the easier cards to your opponent, which you want to avoid. It's more than just flip a card, add some numbers, and deal with it. It makes you make choices that affect the outcome, on different levels. Not a braiiin burner, but it makes you think more.
From the students, the overall feeling was "Can we play again?!" They loved it. They enjoyed the ability to basically pick the Living that the opponent would have to deal with.
"I like playing as the zombie, but I like how we have to pick our obstacle."
"It's fun to think about which would be easy for you, but to make sure that the other players don't have it easy, either."
"It's a lot of fun, and I want to reshuffle and play it again, right away."
The replay-ability of the game, not only of the two different decks, but of the different characters, lends itself to multiple plays without the possibility of repetition. It's random, and the decks either hate you, or draw in your favor, but either way, it's a blast to play"
Thank you Michael Guigliano, and the kids at the tutoring center, for your feedback and helping with the game!
Click the link below to take a look at the rule book.
Here is a game play Video explaining the rules:
Each game released by Fire Squadron is "Fire Tested”. “Fire Testing” involves a two step process:
1. Each game has gone through hours of play testing to ensure that rules make sense, are cohesive, and is an enjoyable gaming experience.
2. Once the Fire Squadron community has our games, we will listen to suggestions for new rules or changes to exiting rules. In our own gaming experience, we’ve added multiple house rules to almost all of our games. While house rules are fun, having rules not sanctioned by the gaming company creates issues when playing with different sets of friends. We want to avoid this. Through our web based community, we will provide regular updates, allow house rules to go up for votes, and provide other forms of constant support for our games. We know how important it is to be heard by a game company when you find a rule that doesn't work. We will listen and react quickly to all forms of feedback and suggestions.
When you get your copy, join the community at www.firesquadron.com. Let your voice and suggestions be heard! We look forward to it.
Fire Squadron would like to first thank you for your support! With out it, we wouldn’t be able to make this happen. Additionally, we would like to thank all of our game testers who put in many hours and gave us constructive feedback.
We would also like to thank all the fine people over at Quality Playing Cards for printing our games!
Risks and challenges
We have a manufacture company all set up with parts of the game being produced in China. Our only foreseeable risk is shipping from China to the US for distribution.Learn about accountability on Kickstarter
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