Braiiiins! (Back From the Dead!)
Play as the Zombie! Start the apocalypse! Fire Squadron's attempt at funding their second game!
- 1-6 player game
- Cooperative or Player vs Player
- Included Game Play Scenarios with many more on the way!
- You are Zombie!
- Control the Horde!
- High Quality Printing!
- 104 (Unless we unlock more!) Cards and 50 Tokens!
- Small size box perfect for travel and Pub Games!
- Dynamic Rules that can be learned in minutes!
You are the start of the Zombie Apocalypse! You don’t know how you became a zombie, but you won’t be going to that middle management job today.
May as well go out and turn the town of Risington into the undead! Enjoy those Braiiiins!
Braiiiins! is a simple to learn card game, but offers a complex and dynamic rule system. It can be played as a single player game or up to six players in both co-op mode or player vs. player.
You control a Zombie Character and will raise up minion zombies to fight the Living characters in the Feeding Fields! With multiple scenarios and difficulty options, this game can be played by almost anyone.
Each Zombie has a type that determines how they will spawn minion zombies. Check out the rule book for more details on each zombie type.
Each Risen Zombie also has a type that determines how strong they are, and how much damage they can take in a fight.
And all Zombies team up to fight against the Living, which come with some special rules of their own!
Here is the video review from NVS!
We sent a copy of Braiiiins! to a tutoring center in New York who backed our first game Black Market Warehouse. We wanted to give a view of our game as played by a group of different ages. Michael, from the center, wrote us this morning on how the game went. Here is what he had to say:
"The game is easy to set up, and a blast to play. It just doesn't reverse the role of the player, playing as the Risen, instead of the Living, it puts choices on the table that could make or break your game. If you pick the wrong Living card to fight, you could be giving the easier cards to your opponent, which you want to avoid. It's more than just flip a card, add some numbers, and deal with it. It makes you make choices that affect the outcome, on different levels. Not a braiiin burner, but it makes you think more.
From the students, the overall feeling was "Can we play again?!" They loved it. They enjoyed the ability to basically pick the Living that the opponent would have to deal with.
"I like playing as the zombie, but I like how we have to pick our obstacle."
"It's fun to think about which would be easy for you, but to make sure that the other players don't have it easy, either."
"It's a lot of fun, and I want to reshuffle and play it again, right away."
The replay-ability of the game, not only of the two different decks, but of the different characters, lends itself to multiple plays without the possibility of repetition. It's random, and the decks either hate you, or draw in your favor, but either way, it's a blast to play"
Thank you Michael Guigliano, and the kids at the tutoring center, for your feedback and helping with the game!
Click the link below to take a look at the rule book.
Here is a game play Video explaining the rules:
Let's talk about Shipping! We have decided to use a portion of the profit for the game to help offset the cost of shipping. Because we're not a giant company (yet) we don't get the large bulk deals in shipping cost. Because of this we need to charge for shipping outside of the US. It's not going to be the actual cost of shipping, as we are going to pay for some of that ourselves. So, how much do you add on for shipping?
We will ship with a value of $20 which should avoid VAT and import taxes in most countries.
We opened a store on Cafepress.com for tons of Fire Squadron and Fire Squadron Games related gear. Visit the shop for the Braiiiins! gear and rock out with some shirts, or hats...or pillow cases? No need to wait for the campaign to finish...this stuff ships quickly!
To clarify this part! Don't add money to this campaign for these items! Go to the link to order them. We didn't want to have any Kickstarter funds to go toward anything not directly related to the game!
Each game released by Fire Squadron is "Fire Tested”. “Fire Testing” involves a two step process:
1. Each game has gone through hours of play testing to ensure that rules make sense, are cohesive, and is an enjoyable gaming experience.
2. Once the Fire Squadron community has our games, we will listen to suggestions for new rules or changes to exiting rules. In our own gaming experience, we’ve added multiple house rules to almost all of our games. While house rules are fun, having rules not sanctioned by the gaming company creates issues when playing with different sets of friends. We want to avoid this. Through our web based community, we will provide regular updates, allow house rules to go up for votes, and provide other forms of constant support for our games. We know how important it is to be heard by a game company when you find a rule that doesn't work. We will listen and react quickly to all forms of feedback and suggestions.
When you get your copy, join the community at www.firesquadron.com. Let your voice and suggestions be heard! We look forward to it.
Risks and challenges
We've learned a lot from our previous campaigns and have found out that Shipping from our Manufacture in China is the only real risk to the project.Learn about accountability on Kickstarter
- (42 days)