“The enemy fleet brings its guns to bear as your captains await your command. Yet you hold your course even as fear threatens to test your mettle. You know the broadside you are poised to receive will be returned in kind, and with a single cunning maneuver your fleet will gain the weather gauge. The wooden behemoths creak and groan as the wind pushes them into position. With one sharp word the sky blackens with the smoke of canon fire. The battle begins!”
Oak & Iron is a 1/600th scale naval game set in the age of piracy, imperial expansion, and above all - fighting sail. It allows players to recreate battles between squadrons and small fleets of armed sailing ships. The game is designed to be true to the theme and tactics of the period while supplying significant flavor for the various factions. Players of Oak & Iron can expect to find all the usual design hallmarks fans of Firelock Games have come to know and love: innovative rules, historical integrity, and beautiful models.
The starting point for the game is the Oak & Iron: Core Box below. We have included everything that you will need to play right out of this box, including six starting factions and a large amount of customization options for your squadrons and individual ships. We have done our best to add as much stuff to the Core Box as we could, but larger orders with manufacturers means less cost. A savings which we in-turn pass on to our backers through stretch goals. With this Kickstarter, our hope is to add an even greater value to the Core Box over the course of this campaign and launch a game that we will support with new releases for years to come.
MiniWarGaming - Battle Report
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Mike and Firelock Crew play a 50 point game of Oak & Iron
Turn Break Down Video
Oak & Iron is a 1/600th scale naval action game designed to emulate battles at sea between squadrons & fleets of men of war in the Age of Sail. Gameplay can be explained in four main phases:
Each turn, players will choose an initiative card from their custom built hand to issue orders to the ships under their control. Strategic planning is at the core of this game, as the chosen card will affect the initiative and bonuses of the following turn, not the current one.
Starting with the highest valued initiative card, players alternate activating ships for movement and actions. Before moving, ships may attempt skill tests to change heading or adjust speed. Moving ships is done by using the template that matches your current speed and sliding your ship along its track.
After both players have finished moving their ships, they begin the attack phase. Players will alternate making attacks against opposing ships starting with the player with initiative. Ships may choose between making a broadside, partial fire, or close combat attack. Attacks are resolved by rolling a number of dice equal to the attack value being used and comparing the number of successful hits rolled to the fortitude value of the target ship (or crew value if making a close combat attack). Successful hits can cause damage to the ship and fatigue to the crew. Damage can eventually disable a ship. Fatigue can cause it to become less effective by reducing the number of dice the ship rolls.
During the end phase, each player checks the number of strike points their fleets have received as a result of heavy damage, disabled or captured ships, and scenario conditions. If a squadron ever has more strike points than remaining ships, they will flee the battle and the opposing player is the victor.
Blood & Plunder Tie-in
Players of Blood & Plunder will be able to play cross-over games with Oak & Iron. The results of one game will effect the other and allow for some exciting opportunities during scenarios and campaigns. The rules will also include an option to play Oak & Iron alongside Blood & Plunder, allowing players to experience the Age of Piracy in previously unachievable detail.
Oak & Iron is expected to ship to backers in October of 2019. Shipping charges are applied at once you have completed backing a Kickstarter tier.
Shipping for all Add-ons will be charged during the pledge survey once this campaign is complete. The shipping prices for each will vary according to region, but will reflect our tier reward shipping prices.
No extra customs fees will be charged to customers ordering within the EU or UK. The VAT costs are covered in the shipping charge. Other countries will be charged normal taxes by their region. We suggest you have a good understanding of import taxes in your country before placing an order.
We know that it is necessary to have the support of local game stores in order for a game to thrive after the Kickstarter is done. That is why we have done our best to support stores with our previous game, Blood & Plunder, by creating demo kits, tournament packs, and incentives for players to interact with stores.
For information on purchasing Oak & Iron as a re-seller, please contact us at firstname.lastname@example.org.
Risks and challenges
As this is our third Kickstarter campaign, we have learned many lessons on problems that come up during development and fulfillment of tabletop games. While there is no way to prepare ourselves for every eventuality, our experience has taught us that we become better prepared to take on new issues with every project. Delivering to backers who help us to make our dreams a reality has always been our highest priority.
The estimated delivery date for Oak & Iron rewards is October 2019, we promise our backers that we will do everything within our power to meet this deadline.Learn about accountability on Kickstarter
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