Sprite Lamp for Windows is out
This is presumably not the most exciting news for backers, since you/they've had Sprite Lamp in some form or another for a little while now, but I feel... Read more
Imminent update, and some Sprite Lamp-related projects!
Hi folks! I'm mostly doing the in depth updates over at the Snake Hill Games blog now. This is just a quick message for two reasons. One is, to point... Read more
Mini progress update
Just a quick post to let you know how things are going for this next update. The TL;DR is that I'm having slight unexpected bothers with the non-Windows... Read more
Apologies for lack of communication
I'm coming at you a bit humbly today, because a comment someone made to me recently called me on being behind in my schedule and generally not telling... Read more
GDC and general progress report
It's been a while since the last update, so I thought I should fill people in on what's been going on. I've been in America, primarily for GDC,... Read more
Update on engine integration (and other progress)
It has been a little while since the last one of these, but I wanted to update you on a couple of things.
Engine integration update
This is... Read more
Write up of Sprite Lamp's basic shader
So, I took a bit of a break over Christmas and New Year's, but now I'm back. I'm mostly just here to link people to a blog post,... Read more
Linux port, palette modes, and beta coming very soon!
I already said most end-of-project type stuff in the last update, but even so, sorry for the silence since then. A lot's been going on, both with getting... Read more
Twelve hours to go!
So, this is a bit weird, but for various reasons I have to be in Melbourne this weekend, and the way organising transport has shaken out, I'm actually... Read more
Penultimate stretch goal hit!
So, I don't know if it was the AMA, the imminent stretch goal that a lot of people wanted, or the general 'only a few days to go'... Read more
Project Lonsdale tech demo, and Reddit AMA
Just a quick update this time with a few links.
First off, Project Lonsdale - a tech demo Halley and I worked on a few months ago -... Read more
Spine integration stretch goal, and an art demo
I have a few things here, so I'll go with the 'headings' approach this time around.
Spine stretch goal
A couple of people have been asking me about... Read more
Depth editing stretch goal hit
So, as the title says, Sprite Lamp has hit its second stretch goal! That means that I'll be adding the ability to directly manipulate depth maps from within... Read more
Palettisation goal hit! Plus Spine's other Kickstarter
So, I suppose it's not that surprising given that it was almost hit by the time I posted the stretch goals, but Sprite Lamp has officially hit its... Read more
Survey results, stretch goals and PayPal added
Thanks so much for the quick responses to the survey I sent out! I just barely got them posted before falling asleep at about 1am, and when I... Read more
A survey about extra Sprite Lamp features
So, one bit of news is that Sprite Lamp hit 200% funded today! That is pretty exciting, and means that the first stretch goal, whatever it ends up... Read more
Sprite Lamp funded! And, some other thoughts
Holy crap, everyone. That was way more support than I was expecting in the first day. Sprite Lamp just topped 10k a minute ago. Thanks so much to... Read more