Hi, beloved backers!
What? 9 months? Really?
Yes, it seems like it’s been that long since our last update! Let’s go with some news!
As some of you will have noticed, Dead Synchronicity: Tomorrow Comes Today was released for iPad
last August. We put a lot of effort into adapting the game to tablets (no right-click, yikes!), and we tried several approaches to the new interface; we think that, eventually, we came with a solution that makes the game as easy to be played as it is in the PC version. Do you agree?
We also had to deal with some hardware limitations. In fact, considering the size and quality of backgrounds and characters, we focused on devices featuring at least 1GB of RAM (so iPad 4 or better, or iPad Mini 2 or better). Even so, we also had to make the game free memory from time to time, and to adapt some backgrounds (has anyone spotted the differences?).
All in all, we are very, very happy with the port, since we think the feeling of playing the game on an iPad is very similar to the feeling of playing it on a PC; and it was our main goal when we started with it.
Since the very moment we announced we were working on Dead Synchronicity, lots of Android users and some Android focused media asked us if the game was going to be released on Android.
Once the game was released on iPad, those requests increased… so both Daedalic and ourselves thought it could be a good idea.
And we did it: Dead Synchronicity: Tomorrow Comes Today was released on Android a couple of months ago.
Regarding this port, and once the interface had already been adapted to touchscreen devices, the main problem we had to deal with was the huge amount of hardware/software combinations, completely impossible to take on (nothing new, according to every developer we talked to about it).
So we tested and tested and tested on different devices, so that the game was compatible with as many of them as possible.
We are really happy with the feedback we are having about the game: both from players (90% of positive votes on Steam), media (70 on Metacritic)
… and festivals!
In fact, maybe you have noticed there are more laurel wreaths on our homepage now! A few months ago, the game got two more awards: Best Script and Game of the Year at the Granada Games Festival.
It’s a very special festival for us, since Dead Synchronicity was awarded with the Best Project Visuals last year.
And now, as always, some recommendations:
Our mates from Gato Salvaje, developers of the point and click adventures AR-K, just released some kind of spin off... in the shape of a run 'n gun game that tries to recover the essence of the 90s classics, such as Abuse, Contra or the Metal Slug sagas.
It's on Steam Early Access now... and you can grab it for just 0,89€ until April 14th! So hurry up!
Steam link: http://store.steampowered.com/app/436530/
MABLE AND THE WOOD
Mable and the Wood is a beautiful pixel-art exploration game where you play a shape-shifting girl whose powers are destroying the world she is trying to save.
17 days left and less than 3,000£ to reach its goal!
As we always say, developing Dead Synchronicity: Tomorrow Comes Today side by side with you it’s been awesome: it’s been two years since the campaign ended, one year since the game was released… and without your support it simply couldn’t have been made.
In fact, we still have some news in store about Dead Synchronicity: Tomorrow Comes Today… so stay tuned!
Thanks so much for your amazing support once more.