DEAD SYNCHRONICITY: TCT - A dark point and click adventure
LINUX VERSION INCLUDED IN THE MAIN GOAL NOW!!!
+ $5 TEXT-BASED GRAPHIC ADVENTURE GAME: starring Michael, before Dead Synchronicity: Tomorrow comes Today.
+$10 EXTRA DIGITAL COPY OF THE GAME : PC, Mac, Linux (or Wii U in case the stretch-goal is reached)
+$12 KOVALSKI CD: PUNTO DE QUIETUD (+$27 if current tier does not include physical rewards; cat not included)
Indie rock band Kovalski is writing the soundtrack of Dead Synchronicity: Tomorrow comes Today. Punto de Quietud is their latest album!
+$15 DIGITAL DRAFT DEAD SYNCHRONICITY STYLE (drawn in the physical art-book itself, if current tier includes it).
A5 size,digital black, blue and white draft of yourself... or the person (or pet) in the photograph you send us (only one per photograph, please!).
+$25 USB-DRIVE: containing all the digital rewards within your current tier (+$40 if current tier does not include physical rewards)
+$45 MUSIC BOX (+$60 if current tier does not include physical rewards)
This delightful crank music box with a handcrafted melody strip (signed by the Fictiorama crew), features the adaptation of the lullaby you can listen to in the Music section.
Dead Synchronicity: Tomorrow comes Today (the full name didn’t fit the Kickstarter “name” gap!) is the first title of the Dead Synchronicity series: a 2D point and click adventure to be released for PC, Mac, Linux and tablets (iOS).
Featuring a script with dystopian overtones, the game pays homage to classic adventures (The Secret of Monkey Island, Broken Sword, Day of the Tentacle...) but revolves around a more mature theme, along the lines of games such as I have no mouth and I must scream or Sanitarium.
Some of the core game features:
- Classic point and click interface
- 2D graphics featuring a unique, expressionist style
- Stunning dystopian sci-fi plot
- Mature content featuring a dark, bloodstained story
- Atmospheric soundtrack composed by the indie rock band Kovalski
- Old school, progressive “open-world” immersive experience
- HD cutscenes
- Texts in English and Spanish
Try the extended alpha demo (PC and Mac)!
A terrible pandemic is turning all of humanity into the Dissolved – the sick whose deliria provide them with supernatural cognitive powers... but also steer them towards a gruesome death.
The root of this illness seems to be the Great Wave, an inexplicable chain of natural disasters that destroyed all energy sources and communications and plunged the world into a chaos ruthlessly controlled by both the authorities and the army alike.
So the player will have to help Michael, a man with no past, recover his identity and decode the events that brought the world to the edge of collapse. Because, if Michael doesn’t hurry, he won’t be able to avoid the impending moment of dead synchronicity... when Time itself dissolves.
While writing Dead Synchronicity: Tomorrow comes Today we’ve been influenced by creators like Joseph Conrad, Phillip K. Dick (well... who isn’t?), Tarkovski, Terry Gilliam, lots of terror movies from the 70s and 80s (including Italian giallo)... and all those great point and click adventures we enjoyed during the 90s, and we still enjoy today.
Could you then describe Dead Synchronicity: Tomorrow comes Today as "Guybrush meets Mad Max meets 12 Monkeys"? Well, we guess you could…
Some point and click adventures are made up of “tiny point and click adventures”. You know how it is: you enter a location, get to know some characters, solve a couple of puzzles... and move forward to the next location, without a chance to go back. From our point of view, these kind of games lack one of the key elements of classic graphic adventures: the “open-world-like” immersive experience.
We love it when we play adventures that offer you the chance to interact with different characters, face different puzzles or explore a large number of locations simultaneously, even if it’s done in a progressive manner. And that’s the approach of Dead Synchronicity: Tomorrow comes Today: after a few introductory stages that will let you get used to the interface… get ready for a progressively open experience!
Dead Synchronicity: Tomorrow comes Today features a dark, violent plot. So, it was clear we had to get an art style that would suit the story.
From the very beginning we wanted to make a 2D game, as we love the suggestive abstraction 2D exudes. For the characters, we've used a style we think reflects all the shades we wanted to express: expressionist, sharp, a bit tribal... and tough.
For the locations, we're using a rusty look that matches the ruined society (both physically and morally speaking) that the Great Wave has left behind.
More art on our website!
Two of the members of our team belong to the alternative rock band Kovalski. Yes, we know we’re lucky to have some musicians at Fictiorama! And of course we want to take advantage of it.
In fact, the music and sound design are essential for us, as we think they are fundamental for a great game experience. Unlike other companies that hire external freelancers to make the music and sound effects when their games are nearly done… the music of Dead Synchronicity: Tomorrow comes Today is being composed, as the game progresses, by our own team, along with the art, the programming, and the story. This way, art, plot and music fit each other like a glove.
Our influences: orchestral rock of the 70's and Italian giallo’s soundtracks.
Hear some samples of the soundtrack!
If you take a look at the rewards, you’ll notice some of them include an illustration made by Azpiri, one of Spain's greatest comic artists and illustrators, author of the Lorna series.
Alfonso Azpiri’s illustrations meant a turning point in the Spanish video game industry. It wasn’t until 1985, when he started to illustrate sleeves for video games, that covers became a marketing element in the Spanish market. His illustrations were so brilliant and eye-catching that, all of a sudden, the sleeves he drew got people buying games… regardless of the game itself! (And... yes, we can testify it’s true!).
In fact, one of Azpiri's latest works is an illustration for the Spanish official edition of Dark Souls II. This may give you an idea of his prestige.
From the very moment we conceived the idea of making Dead Synchronicity: Tomorrow comes Today, we immediately thought of how fantastic it would be if Azpiri designed a sleeve for the game. And this Kickstarter campaign has made this dream come true. This is the awesome illustration he has made for us:
So, for all of you who want to get the poster with the Azpiri’s illustration, or the boxed game with Azpiri’s sleeve (signed by him!) we have set some special rewards.
You can even get the unique, original, hand-made drawing: a beautiful 15.7 x 11 inches (40 x 28 cm) illustration in mixed media (watercolor, airbrush…). But hurry up! There is only one available!!! (Umm… yes… that’s why it's “The Original”...)
Fictiorama Studios is formed by 3 brothers (Mario & Alberto Oliván, and myself, Luis) united by our devotion to graphic adventures. In fact, we spent most of our teenage years playing point and click adventures, and we have never stopped doing so since.
When Martín Martínez, a brilliant artist, joined our crew… we were ready to go full steam ahead!
So far, the Fictiorama team is formed by:
We’ve been working in Dead Synchronicity: Tomorrow comes Today for quite a long time now. So far, we have used our own savings, and we have fought hard to get some funds here and there.
We’re fully committed to the project, and our goal is to release the PC and Mac versions in 2014 (Linux and iOS version a bit later). But, after all the work that’s been done, we do want to release the best possible adventure we can think of: the video game we would love to play. And we need more funding to finish the game properly.
From the very beginning we have been showing our progress and ideas on our blog, our Twitter and Facebook accounts and every other possible way. So, we think the best way to get the funding we need is by sharing our project with all the adventure lovers out there, so that you feel as involved in this project as we are.
With your help, we will manage to:
- Pay the studio expenses until the game is done
- Acquire Unity engine licenses
- Feature voice-acting
- Improve the art and the cutscenes
To make things easier, tiers with physical stuff include the worldwide shipping price, so you don’t have to mess adding this or that amount when you pledge.
In case you have any doubt about our rewards... here is a brief description of some of them.
To express our gratitude to every backer, we will write your nick on a wall at our office (as long as your nick is not offensive… or we notice that it is, at least!). We will post "really high-resolution" photographs of the wall (so that you can spot your name) on a regular basis.
You might want to send the photograph to your friends to encourage them to back us!
Having access to our press releases, you will get the latest news on the game sooner than anyone.
A beautifully designed artbook (both digital and physical versions available) that shows the visual creative process of the game.
Kovalski’s new album will be the original soundtrack of our game. Both versions available: the digital downloadable version and the “old-flavored” CD!
Besides the digital downloadable game (including a Steam key if it gets greenlit)... here is a classic at Kickstarter, and a lovely item for all of us who love tangible items. You may choose amongst the Azpiri sleeve or the standard one!
We introduced Alfonso Azpiri before… so have a look!
Rumors say this pot contains alleged samples of the remains of a dissolved... This limited, numbered edition will feature a hand written label with a name of your choice. Would you like to keep the dissolved version of yourself? Or is there anyone you can think of as a thick coagulate dough? Take your chance!
Would you like to have your name featured in an in-game list? Or would you prefer a more detailed profile of yourself, including a photograph? And, what about becoming a character in the game? It’s up to you!
Get a portrait of yourself (or the person you choose) featuring the unique art style of the game. This is me, Dead Synchronicity-style!
Exclusive, highly detailed 3D sculpt of Michael, the main character (3,54 in / 9 cm tall). We want to make the sculpt you all prefer, so we will launch a poll between backers to choose your favorite position.
Throwing a party? Looking for a really surprising gift? You got the chance to have a rock band playing just for you!
A one-day visit to our studio, a week learning with us... or even an all-expense-paid trip to Madrid!
You can add a lot of different rewards to your tier (add-ons described in the first section of the campaign's description).
To get them, just click the "manage your pledge" button to increase your pledge by the right amount. You don't need to change your tier to do so... unless this is what you want to do!
In case you have any doubt about how to get the add-ons... don't hesitate to send us a message via Kickstarter or send us an email to firstname.lastname@example.org!
You will receive a survey so that you can tell us how you would like the add-on increases assigned.
And now, let’s go with the full rewards list… Remember that every tier that includes the game itself, includes the "PC or Mac or Linux version".
You know Dead Synchronicity: Tomorrow comes Today is currently on Steam Greenlight… Don’t you? Well, then you should know that every tier (except the $5 "Thank you time” one) will include a Steam key… as long as we get Greenlit! So don’t forget to vote for us and spread the word!
You can get in touch with us through several ways:
- Dead Synchronicity Facebook page
- Dead Synchronicity Twitter account
- Fictiorama website
- Fictiorama Youtube Channel
We would like to thank our collaborator Laura García from SYBIC for her help with project planning, design and administrative tasks. We would also like to thank Jorge Frías, Nayra García and Alejandra Roda for their invaluable assistance creating this campaign.
If you have read everything up to this point… you deserve a double “thank you”!
But even if you have just skipped to this last paragraphs, and speaking seriously... we want to thank you for backing our project, spreading the word… or simply browsing. We have put a lot of dreams, work and hope in Fictiorama Studios and Dead Synchronicity: Tomorrow comes Today.
So, just knowing that we are sharing it with you... is simply great.
Risks and challenges
We are a small studio making an ambitious game. In fact, point and click adventures are quite complex to produce, even more so with an “open” approach like ours: art, script-writing, localization of tens of thousands of words...
On the other hand, we want to release "Dead Synchronicity: Tomorrow comes Today” for several systems (at least, PC, Mac and iOS). Although Unity makes things easier, it involves a lot of testing and even managing graphics in a different manner (especially in portable devices).
Despite all that, we know we can make it; especially with your help.
- (31 days)