Many MMA and Sport simulation games are Chart heavy and cumbersome to play with frequent pauses to look up results which breaks the flow of the game. FIMMA still has charts but the majority of the match is played on your Profile cards for quick play with few interruptions. Quick play means more involvement from all players, more exciting results and a more immersive experience all around!
Players tend to get involved and I've seen people laugh, cheer, gloat and taunt each other and even yell at the dice when things go wrong. I'm guilty of one or two of those myself...
You take on the role of the Promoter and hire Fighters for your events then throw the dice and watch the action unfold. The game uses a point tracking system for fighting and is super simple, but complex enough to be entertaining and offer infinite replayability... no two fights will ever be the same!
As your fighters knock out, submit and injure their competition, they will gain experience points that can be spent to improve their skills which will give them an edge in future bouts. Veteran fighters will become Stronger, Faster and Smarter! That said, the dice will always offer some randomization and a veteran can still lose to a rookie in the blink of an eye.
Full Impact MMA is quick to learn, quick to play and exciting to roll alone or with friends. There's nothing more rewarding than a surprise KO on your opponent when they thought they had you down or when you take a beating and the ref is looking at you ready to call the fight but you make your opponent tap out to a surprise heel hook instead!
A full 12 fighter tournament can be rolled out in as little as 15 minutes if you use the quick tracking sheets or a bit longer using the full fight tracking sheets...it all depends how much detail you want to record.