A Medieval 4X Strategy-MMO - play your Noble House across game worlds & lead your vassals - on Windows, Mac, iOS, and Android devices
A Medieval 4X Strategy-MMO - play your Noble House across game worlds & lead your vassals - on Windows, Mac, iOS, and Android devices
Feudums is an epic 4X strategy MMO which mashes together the best of Civilization, Crusader Kings, browser-based strategy games, Defender of the Crown and HBO’s Game of Thrones. With your help, we’ll be able to finally release your new favorite in 2016.
- It's built on a detailed and realistic vassalage system. Unlike most other strategy games set in the Middle Ages, vassalage is a core concept of Feudums affecting both diplomacy and player interactions. Lands can be offered in return for someone's loyalty, and vassals are obliged to support your military campaigns
- Warfare is not about building the bigger army. War is expensive, brutal and may have long-standing effects on your realm. Seasonal military campaigns and levy troops - who you'll solely miss during harvest if they die in war - are cornerstones of the system.
- Seasons are a major factor in all aspects of life - from food production to warfare.
- Diplomacy and intrigue are just as much of a battlefield as the map's landscape.
- RPG-like elements for customizing and creating the lore of your Noble House through in-game achievements.
Feudums is free to win. We know the F2P label automatically turns off most gamers. So, right from the start, we want to emphasize there will be no way to win by spending money. There is no small print on that. No lawyer’s disclaimer. We came into this project to make a game we would want to play – fun, competitive, social and FREE.
Our team is in place, the architecture of the game is finished, and we have a basic playable preview demo. We just need a push to get our last remaining game features in place before we launch our MMO and eventually, the single and multiplayer versions of the game.
Please help us on our journey. Join us in the game and on our website. We’re looking forward to meeting you!
Feudums may be free to play and win, but no game is free to make. There are human families behind the wall of code we’ve been writing. We think we have a winning idea for an enjoyable, social, and challenging game. We would like to invite the gaming community to help bring this project to life so everyone can have the opportunity to enjoy our visionary new strategy MMO.
We’re seeking the minimum amount to finish an awesome game and get us set up on solid ground, but the game’s scope and complexity will grow based on the total amount of backing we receive. As always, we welcome the Feudums’ community comments on what they’d like to see in the game.
But there’s even more reasons to believe in Feudums and help it’s birth. Think about it:
- It’s FTP, there will always be opponents and potential vassals
- It’s moddable which means the game will continue to grow and thrive
- It’s versatile - play on any platform or device in any mode (single, multi, MMO)
- It has a lot of unique concepts an AAA game wouldn't dare use!
- It's not just a dream we’ll suddenly wake up from. We’ve already put in a lot of time and resources, done the legwork, and delivered a playable preview version
In other words, we think the game will be around awhile. Help us breathe life into it.
We started working on Feudums in 2015, and plan to finish in 2016. Along the way, we will release incremental builds so our backers can follow our progress and voice opinions about the work. Feudums is your game as much as it’s ours. We value your input into what we’re doing.
Most of 2015 was spent putting the framework together. Our first build, the Map Creator, was released in December 2015 to all supported platforms. The Map Creator laid the groundwork - literally - for the rest of the builds. In it, players can create custom-made maps that eventually can be used in single- and multi-player games.
We released our 2nd, incremental build in March 2016. This build was the Single Feudum Management Build and allowed players to assume control of an actual feudum by directing new building construction and where workers spent their time in our MMO environment thus creating and maintaining a small, local ecosystem. Our early playable demo uses this build as its background.
We still plan to have four more additional builds before the MMO is playable. They are:
- Multiple Feudums Management Build - allows players to assume control over multiple feudums.
- Diplomacy Build - also includes major elements such as Trading and Vassalage. Once finished, will allow players to interact with other players, sign various diplomatic treaties, begin trading and issue invitations to others to join the game.
- Avatar Customization with Coat of Arms Generator - With the generator, you’ll be able to create a unique personal coat of arms for your avatar. With tens of thousands of different variations, your coat of arms will be yours and yours only! Your avatar will also get customization options - grab different advantages and disadvantages in every game!
- Warfare Build - allows players to gather armies, expand their territory and attack other players - allows players to gather armies, expand their territory and attack other players.
After the MMO launches, we still plan to launch additional features - from single- and multiplayer versions of the game, to RPG elements and more. Many of these additional features will depend on your generosity and can be seen in our STRETCH GOALS section.
And we always promise to keep our players in the loop about our development and change our priorities based on your votes.
Players will not be able to purchase anything that will affect game play. Instead, 2Pence will mainly make its money with cosmetic customization (like League of Legends or DoTA) such as more options when designing a personal coat of arms and hosting private worlds. Feudums supports in-game ads but offers the ability to avoid those ads. You can read our Monetization Strategy here. Again, nothing a player can buy will affect game play in any way.
Simply put, lords in the Middle Ages took Oaths of Fealty (loyalty) from other lords which exchanged land (a feudum) and protection for taxes and military/political support when needed. It's expected that you'll swear an oath to another player at some point. In fact, you won't get far if you don't. In Feudums, anyone can become a liege lord or vassal of another player - most probably, you'll end up being a liege to some and a vassal of another. And, for the most part, that's a great thing.
Feudalism works like an archaic social network, with factions gathering around the major influencers - with some of the influencers eventually becoming kings or peers of powerful kingdoms. If you are part of the society, if you have your allegiances, lieges and vassals, you may expect their support, either military, economic, diplomatic or counseling, because only together you'll stand the test of other factions. You can read more about it here.
There are multiple ways to win and being part of the winning coalition is one of them. There is, after all, only one High King! You can read about the different paths to victory here.
This new unique system will be a win-win for players of all stripes.
More established or hard-core players: These players can get rid of some of the mundane chores of realm building by handing off land to new vassals in exchange for their loyalty and taxes. Leaving lands behind the front in capable (and loyal) hands allows you to focus more on the front-line action.
Less established or casual players: These players can immediately find themselves in an functioning feudum under the protection of an established player. Gives new players time to learn game fundamentals. Some casual players may enjoy concentrating on the building and feeding of an empire.
The vassalage system also insures that the flow of new players into the game will not unbalance the game, even if they join late, because their lands come from existing claimed land. In the same way, game play will not be affected if players drop out. Those lands just revert back to the player’s liege.
Feudums will offer full integration with social media to make it easy to get your friends involved. Most new players will probably quick-start a game by accepting a knight service request from an active player. Such offers can be sent over social and gaming networks or via email. The request must spell out the terms for the player joining in, such as the lands ceded to the new player to establish a base of regular income.
The game rewards delegation through the vassal system. You won't ever grow to the point that it feels like your whole life is micromanaging every village. The game is virtual ecosystem. Consider, you conquer new lands but then “lease” them to smaller players when they become your vassal. They tend those lands and give you part of the income and their army. Under certain conditions, you can take the lands back, or the vassal can revolt, so it's also about a healthy relationship.
The whole structure is a pyramid with the liege at the top point and various vassals under him or her who each have their own vassals. However, just because you might be on the lower end of the medieval totem pole, doesn't mean you don’t have options.
Of course, at any point or after binge watching too many episodes of HBO’s Game of Thrones, you can decide you want to break free of your liege and strike out on your own or even knife him in the back. That’s not only possible, it’s probable as we near the end of games.
And it works both ways. You have to remember that as a liege lord, you retain de jure authority over all territories of your vassals. You could reclaim them if you want although there are penalties if you don’t have a reason. In addition, you have the rights to reject a vassal of your vassal if you don’t want a particular player to join your faction. This kind of direct authority can make the relationship complex, intimate and challenging.
Our goal is to raise £50,000 (that's a little over $70,000).
Please consider this an investment in the future and a way to express support for truly free to play games. We’ll use all the money to continue on the road towards a stable, working MMO.
We plan to finish before the end of 2016, but we hope we'll be able to release earlier if we can fully fund!
If you are unable to pledge through Kickstarter, please visit our "Support Us" page on our website for a direct donation! All contributions made directly on our site will apply towards the Stretch Goals laid out here!
All funds will go towards completing the MMO this year. The more monetary resources we have, the faster the programming and coding will go.
Our next immediately scheduled modules are:
- Multiple Feudums Management Build. In this build, players can start to rule their very own realm by managing the resources and construction in multiple feudums.
- Trade Build. This build allows you to trade with other players. Short on Iron? Get it from your neighbor!
- Avatar Customization with Coat of Arms Generator. With the generator, you’ll be able to create a unique personal coat of arms for your avatar. With tens of thousands of different choices, your coat of arms will be yours and yours only! Your avatar will also get customization options - grab different advantages and disadvantages in every game!
At this point, we'll pause to release a stable build for our backers to look at and make sure we're on the right track.
Then we would move on to:
- Dynastic Goals and Noble House management. Fight for goals that lead to persistent benefits across all your game worlds!
- Warfare Build, allowing players to train and recruit military units and strike out at nearby players or to expand by seizing uncontrolled regions.
- Diplomacy System, which allows your interactions with other players to get a little more interesting. Spread rumors or send your House spy to dig up dirt on the pretenders to the throne.
- The Vassal System goes last. The vassal system will change the way you play the game! Established players now have an option of handing off some of their lands to loyal vassals to manage so they can concentrate on their plan to seize the crown instead of the mundane day-to-day management. Newer players can elect to join a larger faction and get in on the winning team (or at least get some early protection). The medieval social network has arrived!
With this module done and stable, our persistent MMO will launch.
If we can get to £55,000 (approx $80K), we’ll introduce fully-developed Virtue Effects - the medieval equivalent of creating magical - though temporary - effects on your feudums or armies by spending your avatar’s virtue. We’ll also add Achievements and Challenges into the game.
At £62,000 (approx $90K), we’ll complete the single and multiplayer versions of Feudums. MMO too crowded for you? Get us to this level and enjoy Feudums by yourself or with your friends.
If we reach £68,000 (approx $99K), Warfare gets complicated! We’ll add additional combat unit types, introduce more edges for all units, and allow YOU to make tactical decisions for on-going battles.
Think that's it? Well, think again! If we make it this far, we'll roll out some additional stretch goals that are sure to dazzle you! Thank you for your support!
2Pence Studio is a small Indie game studio created by Matyas Suranyi and Imre Darics, two seasoned software developers, with a vision to create a true free-to-win game.
Matyas developed the game, and Imre has been busy leading a team of programmers to create his vision. They are joined by Mark Elliott, a writer, and Sandor Debreczeni, an artist, along with numerous other talented and creative people from around the globe who have helped with the coding, graphics, music and marketing. Feudums has been a worldwide effort.
You can voice any questions or concerns to email@example.com or on our forums.
Thanks for your support!
Risks and challenges
If you decide to fund this project, this game will be made. We’ve already created the game architecture; the servers and game worlds are running, and we have clients on all major platforms supporting map making and basic MMO game modes which are available for download. This means we’re past the research and early prototypes, we’re actually in the stage of making the game itself with no technical questions left. We know the route we want to take to the finish line. Our challenge is delivering the game in a timely manner which will be impacted by the amount of your support. This is the main source of possible risk factors: delivering later than we want or not being able to gather enough money to implement the game in a single run.
To counter this risk, we have taken a transparent approach. We always promise to listen to our backers and take into account the things they want to see. We have the tools up and running to get your feedback and you may have a vote on development or feature priorities through our site, which you can already check out at www.feudums.com. You can make your decisions based on early access builds.Learn about accountability on Kickstarter
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