$1,067
pledged of $7,500pledged of $7,500 goal
18
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 17 2019 4:59 PM UTC +00:00
Last updated November 17, 2019

Fearsome Critters

A board game based on creatures from 1800's lumberjack lore.

Fearsome Critters

A board game based on creatures from 1800's lumberjack lore.

$1,067
pledged of $7,500pledged of $7,500 goal
18
backers
Funding Unsuccessful
The project's funding goal was not reached on Sun, November 17 2019 4:59 PM UTC +00:00
Last updated November 17, 2019

About

About a year ago I went down a Wikipedia rabbit hole and ending up reading about 1800's lumberjack mythology.  I read about fantastical creatures I had never of called Fearsome Critters.  There were a few I had heard of like the Jackalope, and the Jersey Devil but there were so many more, that were so strange I knew I had to do something with them.  

A board game featuring Fearsome Critters just made immediate sense to me.  They already have oodles of personality, and each are so unique it would fit neatly into an idea I had for a game already.  

Fearsome Critters is a 2-4 player competitive tile based area control game.  It's highly asymmetrical, with each Critter having it's own unique power, but unlike other games in its genre, you're not stuck with one power the entire game.  As the game progresses you may want your critter to die so you can bring in your next Critter in.  When this happens it instantly changes the dynamic of the entire game, and with each player having three or four critters each (depending on player count), it's an ever-shifting feel for each game.  This leads to a lot of exciting power shifts and come from behind wins.  Oh I forgot to mention the art is amazing and I've left one person to do ALL of it.


 Art Samples 

Okay so the art is great but how does it play?

Pretty darn well!  The game starts with a pretty standard draft, where you have a selection of critters, you choose one, and pass the remainders around until you have a set of 3 (or 4 depending on player count) critters to play with in the game, each with a unique ability.

Next, you set up by taking a player board, and a corresponding monster home tile, and keeping your selected critters secret until your turn where you get to play a new tile, reveal which critter you're going to send into the battle field, and take your actions.  Your objective is to score points by either eating lumberjacks roaming the forest and dropping their remains back at your home, or by defeating your fellow critters.  

So how's the combat?  It's simple, strategic, and involves no luck.  You know when going into a battle whats going to happen, there's no dice rolls or secret cards you can play to overcome a bad situation, if you put yourself in a bad situation you have to deal with those consequences, but dying isn't  always a bad thing....

Every critter has a maximum amount of points it can earn, once it's maxed out, you want your critter to get eaten so that you can send out your next critter and earn more points.  This leads to a lot of situations where you either put yourself in bad situations to set up your own death, or making deals with other players.  With critters dying throughout the game, it constantly changes the dynamic of the game.  A problem I have with other asymmetrical games is that it can feel very stale because the unique powers stay the same the entire time.  In Fearsome Critters with each player having at least 3 critters throughout the game there's a lot of power changing and dynamic shifting.

Risks and challenges

This is my first game, and the first time I've ever started a project on Kickstarter. The game is completed, even all the art is done, but I've never dealt with shipping board games on a world wide level. I'm doing this 100% on my own, everything I can't do myself I'm paying for up-front. I've read a lot about what it takes to print board games on a large scale and I may be underestimating the time it will take to get it to consumers hands.

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Funding period

- (30 days)