Hi! It's Anthony. Vaults and traps are now final, with Jeff's approval. Ego weapons are now in - with an interesting side effect.
Turns out when you allow anything that can be used as a weapon to be enchanted you get some interesting/funny results!
Guarded and trapped vaults also allow for some interesting tactics. Luring an enemy into a blitz trap, for instance.
I'm personally very happy with how the game is looking. It's complex, it can be completed, the different classes play differently and there's some very nice emergent stuff. We're closing in.
Addendum: I was trying to think up some new achievements and come up with fun names for them...I thought I might create an achievement for finding a bunch of magic bags in the dungeon called "Stuff the Magic Bags In". When I ran the name by my daughter, she groaned (which was fine) but she also said no one else would get it. So...anyone else out there get it?