Frequently Asked Questions
If you are interested in a certain reward level that says, "STRETCH-GOAL ONLY," one of two possible things will happen:
1. If we *reach* the named stretch-goal (for example, $87K in the case of Plushies), then you will get that item listed for the pledge amount you've made — and in that case, the fun of voting on which Plushie we will make.
2. If we *do not* achieve the stretch-goal for that named reward level, then we will automatically bump you up to a higher level — specified in the reward description — but you *do not* have to pay the difference in reward level costs.
So as in the Plushies example, if you are supporting at the $35 level and we do reach our Plushie stretch-goal, then you will get a plushie sent to you. Which plushie you ask? Well, all the $35 supporters (and only the $35 supporters) get to vote on which plushie design we make and everyone at that level will get the most popular plushie. Plushie democracy in action!
And if we *do not* reach the $87K stretch-goal, then you will be automatically bumped up to the $50 level and will not have to pay the cost differential…
I hope this helps to clarify how the stretch-goals are set up to work. It may very well be a mute point if we do well enough to blow through ALL of our stretch goals. Then everybody will be getting *everything* that they want, and more!!
— Jeff McCordLast updated:
Your wish is our command!
We've just added a new $29 reward level called the "RANGER" level. For just $4 more than the "JOURNEYMAN" level it contains all the goodies from that level, plus you get BOTH iOS and desktop (Mac/PC/Linux) versions of the game.
Plus, *if* (and I stress *if*) we reach the $110K stretch-goal to help us with the resources to also make an Android version of the game — which we have always wanted to do — we will throw it in as well.
PLEASE NOTE: If you are after Android, and Android only, *don't* support at this level except to help us reach that stretch-goal, because if we don't reach it we are not guaranteeing that the Android version will be included within the "RANGER" reward level. Instead you might want to wait and see if we are getting close, and then consider supporting at this level or any new reward levels we may be able to add for Android at that time...
But if it is iOS and desktop you are after? Have at it!!
Jeff McCordLast updated:
The short answer is: YES!!
The longer answer is, scroll down in our Kickstarter page and you will see that we plan to make an Android version if we are able to reach the $110,000 funding level (a "stretch-goal") — which we actually believe we may have a fighting chance to do!
The reason for making it is stretch-goal is that we will need every minute to spend on the base game to add all the *amazing* new content we are working on. Of course, the Android coding itself is only a small portion of the differential between our $87K and $110K stretch-goals. At each level we will be continuing to push the level of content, quality, and functionality on the *base* version of the game — which in turn adds to the Android version in the end. Having your support through Kickstarter will help us to achieve all that we want Fargoal 2 to be, and overfunding to the point that we can bring in additional coder support to do the Android version will be just great if it works out.
So if you are Android-only and *really* want to see us reach the level where we can get it all done, most-certainly consider supporting us at some level, even if it is small. BUT, if you really want only Android and nothing else (no desktop or iOS, for example), then we'd advise you to *wait* and see if we are getting close to the $110K level, and THEN fund us to push us over the edge!
At that point we will most-certainly consider adding some additional reward levels that will offer Android versions as their focus. But we *do* now have the $29 "RANGER" reward level that includes both iOS and desktop PLUS Android if we make it to that level. Only get that if you would be happy with iOS and desktop though, because Android is not guaranteed unless we reach our Android stretch-goal.
Hope this helps!
— Jeff McCordLast updated:
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