Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
The last two betas have been unplayable on windows using a 4k notebook display. The display appears as extremely zoomed in, to the point you only see a GIANT "Create Hero" text on the screen. Even the "Sword of Fargoal" logo is too large to fit on the screen. If you click "Create Hero", most of the "creation" content is off screen. Nothing I have done has changed this. Is there a better place than kickstarter to report "bugs"?
Received the new beta. Thanks for coming through!
Hello Fargoal 2 Kickstarter supporters:
This is a long-overdue response to some of the posts and comments that you've given us over the past few months.
And, yes, we definitely owe you the latest update on all-things-Fagoal. I plan to speak with Anthony and, between he and I, we will make sure to send out a progress update later this week. We know we continue to be embarrassingly overdue on the project as a whole, but are committed to the the game ultimately being released come heck or high water.
Regarding the forums: We had some forum corruption issues and were not able to restore the original database. To some degree we were able to save most of the posts, but the membership database was irretrievable. I am of the mind that we should probably set up a clean copy of the forums and then import what we can. Hence, I will work on getting something up (and imported) over the next couple of weeks. Once that is done we will re-invite Fargoal 2 backers so you can join and we can start to rebuild our communications structure.
I will also check in with Paul about his current plan to begin helping to guide Anthony again once his other project begins to wind down. As many of you know, the modern version of Fargoal is largely Paul's creative brainchild (Paul being co-owner of the game). However, it has always presented a challenge that Paul has spent the lion's share of the development time due to his coding abilities when I'm afraid I have none (my skills revolving more around design, art direction, etc.). That is one of the main reasons why we brought in Anthony to help cover that coding imbalance. However, as brilliant of a coder as Anthony is, the code base is so large and so complex that it has remained a very large undertaking and has continued to be very slow going. Of course this was never our intent, and we feel deeply sorry that things have played out this way.
I will make sure a more game-specific update is sent out to all backers by or before this coming Friday, July 1, 2016 in the evening. We will also put a plan in place for when we will release the next beta. The newest beta will cover both PC/Mac/Linux as well as an iOS test for those of you who are iOS-only.
Thanks you each and every one of you who have put up with us during this process, and even for those of you who have not — which we completely understand and know we deserve the heavy criticism. We want more than anything to make good, and we will continue — though we know much too slowly — to work toward doing so.
At least release the latest Beta please!
So... Whatever happened to this? I feel like this was "almost done" for at least 2 years.
@Ben - Can you explain your understanding and what information you have that Paul is moving on to bigger and better things? If Paul is working for Jeff on this game, then a contract should be in place and there should be absolutely no "considering coming back" to the project. Sounds like their is a good deal of speculation from your post. Are you a friend? Do you have an inside loop? We have no idea what is actually going on since it's very clear that communication has gone to absolute crap. It's been 7 months since the last update and I we were promised on multiple occasions that we would get monthly updates. This project is 3 YEARS overdue.
I can see how some people would find madgarden's (Paul) comments upsetting. But we funded Jeff, who had hired Paul. My understanding is that Paul became a successful developer so Jeff could no longer afford him. I'm not going to blame Paul for taking an opportunity to advance his career and earn more. In fact, I find it encouraging that he is even considering coming back to the project. And while I feel badly for Jeff, who probably needs to pay himself more than $50,000 (This project's funding) a year to survive-- The onus is on him to communicate with us as backers...
The owner(Jeff) has had periods of time where he just vanishes.. Unreachable. It's just one of those things we won't know a reason for unless he tells us whats the deal.
I feel the developers shouldn't get a bad rap for this, they've done work.. Something that they should be paid for. I saw a discussion in the Fargoal forum that shed a bit of light, there is a claim that payments weren't happening. I had hoped to see Jeff personally respond to that, but the entire forum has been taken down since then.
We definitely deserve more info and respect, fudge.. I gave up $70 for this! My point is that I feel the negative talk about the developers(Madgarden in particular) is unwarranted, Jeff should be the one with the answers for us. People have to make a living.
Nice to hear, but if that is true, then why hasn't the owner responded to any of this?
And why are they making other games instead of the one we paid them to make?
I think we earn more info and respect for backing SoF2.
Just thought I'd throw it out there that I spoke to the programmer Anthony about a month back, he did confirm that he's still working on the game and is currently upgrading the project to SDL 2 to make it easier to get on Steam.
I know that isn't much to go by, just thought I'd share what I've heard. Hoping this project will eventually be given the attention it deserves. Its been way too long.
This is about as sideways as a kickstarter has gotten for me. Next were going to hear that he ran out of funds getting to the beta, and that he can't put any more time in until he gets additional funding from some nebulous source. Oh wait...
Nice scam. We fund it, and then you tell us you'll work on it IF your other NEWER project is a success. How about either refunding us or working on the game?
@stutzj Yeah, i was shocked too, And no a word from a SoF2 creatores. =\
@Alex - "You" is not you but madgarden.
@Alex - wait....what? IF Death Road does well enough THEN you can find some time for Fargoal 2?? So I take it is a IF that this project will get done. We're approaching three years over estimated deadline with five months since the last update. Why would you post on twitter with info like this?
I never complain about slow kickstarters. I know that I'm making a donation towards a game that I hope will exist, but this one really makes me sad. I watched the live stream as the project made it's goal and felt great about my tiny part in getting this game made. The lack of communication has been very discouraging.
Hey, guys! Can you comment this tweet?
Paul Pridham @madgarden 20 march
Had to put Fargoal 2 on hold previously for financial reasons. If Death Road does well enough, will be able to spend some time on it again.
I think its about SoF2 WE BACKED? ;)
Where is the game? Where is the news? Where is money?
I am extremely disappointed in the lack of updates and progress toward SoF2. After many other backers have posted in the comments, updating every 6-12 months is unacceptable. Transparency and communication on how the game is shaping toward release would be nice for the $50k investment the community made BACK IN 2013. Three years later and all we have is a beta...ridiculous.
I was honestly excited about this project and I remember helping Jeff (along with a lot of other people) making this true. After three years, I honestly feel really disappointed and irritated by the lack of communication.
I really hope people involved into this production understand how much this is going to impact on their reputation: we are not talking about 5k here, the campaign - if I'm not wrong - managed to reach 50k to make Sword of Fargoal 2 true.
If this project it is not going to happen, please just tell us and be honest, which is definitely better than updating this every 12 months trying to keep people quiet.
Wow, do I ever feel like a sucker. As someone else pointed out: Our nostalgia was taken for a ride. At this point, 3 years into the cycle, scam is about all I can say as well. Jeff, the comments sections says, "Be respectful and considerate." I wish you had done the same.
We're well into 2016 and just a couple of months shy of 3 years from the expected release date, which was May of 2013.
Is this ever going to ship, or is it just another failed Kickstarter campaign?
Pat: for me (on MacOS X), an icon appears in the upper right when standing on stairs. You can click the icon or press the ctrl key to go up or down.
Is anyone discussing game play on the betas anywhere?
How do you use stairs? It's been over a year since I last tried out a beta, and I've tried every keystroke I can think of, to no avail...
Can we get some information about the status of the game? Updates seem to be few and far between. I remember a commitment to a monthly update over a year and half ago. We are approaching two half years past the estimated delivery date at this point.
I wish I knew more about the game development process, because I honestly can't comprehend how "it's almost done" has been the status for years?
This project was funded almost 3 years ago.
I'm also curious to get my hands on an updated beta. I had reported a few bugs in the last update that came out (0.6.0), and I'd like to see those fixed in the new release.
FRAP YEAH! An update! Glad to hear you're still at it and closing in.
How about a little update ? Is it really too much to ask for a update at least once a month ?
How goes it guys? Any chance of an updated beta coming soon? I'm also curious on your thoughts for the GUI overhaul, would love to know what y'all have in mind!
Glad to see an update! :D
Thank you for the encouragement, really! I'm the first to admit that I feel more than a bit embarrassed and dejected about how long it has taken us so far… But I know I speak for Anthony when I say that we are still very excited about the project — and know Fargoal 2 will be as good as it can possibly be when it's finished and out there being played & enjoyed. An epic challenge, no doubt, but the Sword awaits us at the end of our long, complex quest!! :^)
Glad to hear that progress is still being made slowly, but surely. It would be neat if Paul could get back in at some point. Always love that guy's work. Good luck and do your best.
Thanks for the information. I will remain ever hopeful to play an update.... Best luck in carrying forward.
Hello Daniel, et al,
I've spoken with Anthony a few days ago and he reports that he has recently completed a major re-write of the sections of code that have to do with traps so that there are no longer dependencies between that part of the code and other disparate sections of code that handle doors (for example). We also had a long talk about how to start simplifying the contextual "Actions" buttons so that the screen doesn't become too cluttered.
Anthony is working on a new iOS build for me to start testing, and once we confirm that it is working well we will create a new Mac and PC build of the latest progress (we will report when that is upcoming once we know). Anthony posted in a recent KS update that he was able to spend larger blocks of time making progress. I've seen evidence of that through his check-ins and the newest discussions we've been having.
I've also talked with Paul recently, and he has given me some hope that, after he is more freed up from DRTC, he has expressed that he might be able to shift back to some more active coding as well. That would definitely be a welcomed relief to Anthony and myself as you no-doubt know, but at the same time we are carrying the torch and proceeding as rapidly as possible as though that might not happen as soon as we'd like.
Ok a few months later. Any further updates....
Hello Jeff, please give us a sign that the project is still alive. Thank you!
Can we get a monthly update? I remember that being a stated goal earlier. I think that would go a long way to demonstrate that this project is indeed still alive and a priority especially since we are approaching the two year anniversary of the estimated delivery. Looking forward to playing the game.
Just thought I would check back in and see if their are any further updates?
@Sam @Mark @All, Fargoal 2 is continuing to make slow but steady progress with Anthony's hard work; but that does not for obfuscate the fact that we are far past where we should have been with our delivery date.
I've not asked Anthony this yet (and probably should have asked him before asking our support community) — I'm wondering if any of you know of (or are) a highly-skilled developer, who is familiar with Sword of Fargoal and might like to work with me or Anthony on some small aspect of the game to help us excellerate getting it out there?
Also if you know of (or are) an experienced GUI designer, I would also enjoy brainstorming on some of my UI work that I've been working on, for Fargoal 2 opening screens and menus.
I know it is entirely our responsibility to get it done. My mentioning this is meant in the spirit of getting some additional/peripheral ideas going while Anthony continues his tasks in the main body of development.
Any suggestions in this specific area would be appreciated. You can best message me through the Connect > Email Us page of the Fargoal.com website.
This is why I stopped pledging to indie games on Kickstarter. More often than not the developers either slow down drastically or stop work altogether on the project once they get a good chunk of money. I just can't take the risk anymore.
Being a full-time software developer, I know how these things go. Maybe you can adopt the Apple model of release dates. "It'll come out on January 87th". Gives you another 8 weeks or so :-) Looking forward to the game whenever it happens.
Hey Anthony, thanks for updating. Maybe you could give us a percentage for how much of the game is complete? Is it like 60%, say? 70%? Just a rough estimate would be good to hear, and then updating that from time to time.
So do we start the lineup for refunds now as this project is looking more and more like vaporware?