Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!
Pat: for me (on MacOS X), an icon appears in the upper right when standing on stairs. You can click the icon or press the ctrl key to go up or down.
Is anyone discussing game play on the betas anywhere?
How do you use stairs? It's been over a year since I last tried out a beta, and I've tried every keystroke I can think of, to no avail...
Can we get some information about the status of the game? Updates seem to be few and far between. I remember a commitment to a monthly update over a year and half ago. We are approaching two half years past the estimated delivery date at this point.
I wish I knew more about the game development process, because I honestly can't comprehend how "it's almost done" has been the status for years?
This project was funded almost 3 years ago.
I'm also curious to get my hands on an updated beta. I had reported a few bugs in the last update that came out (0.6.0), and I'd like to see those fixed in the new release.
FRAP YEAH! An update! Glad to hear you're still at it and closing in.
How about a little update ? Is it really too much to ask for a update at least once a month ?
How goes it guys? Any chance of an updated beta coming soon? I'm also curious on your thoughts for the GUI overhaul, would love to know what y'all have in mind!
Glad to see an update! :D
Thank you for the encouragement, really! I'm the first to admit that I feel more than a bit embarrassed and dejected about how long it has taken us so far… But I know I speak for Anthony when I say that we are still very excited about the project — and know Fargoal 2 will be as good as it can possibly be when it's finished and out there being played & enjoyed. An epic challenge, no doubt, but the Sword awaits us at the end of our long, complex quest!! :^)
Glad to hear that progress is still being made slowly, but surely. It would be neat if Paul could get back in at some point. Always love that guy's work. Good luck and do your best.
Thanks for the information. I will remain ever hopeful to play an update.... Best luck in carrying forward.
Hello Daniel, et al,
I've spoken with Anthony a few days ago and he reports that he has recently completed a major re-write of the sections of code that have to do with traps so that there are no longer dependencies between that part of the code and other disparate sections of code that handle doors (for example). We also had a long talk about how to start simplifying the contextual "Actions" buttons so that the screen doesn't become too cluttered.
Anthony is working on a new iOS build for me to start testing, and once we confirm that it is working well we will create a new Mac and PC build of the latest progress (we will report when that is upcoming once we know). Anthony posted in a recent KS update that he was able to spend larger blocks of time making progress. I've seen evidence of that through his check-ins and the newest discussions we've been having.
I've also talked with Paul recently, and he has given me some hope that, after he is more freed up from DRTC, he has expressed that he might be able to shift back to some more active coding as well. That would definitely be a welcomed relief to Anthony and myself as you no-doubt know, but at the same time we are carrying the torch and proceeding as rapidly as possible as though that might not happen as soon as we'd like.
Ok a few months later. Any further updates....
Hello Jeff, please give us a sign that the project is still alive. Thank you!
Can we get a monthly update? I remember that being a stated goal earlier. I think that would go a long way to demonstrate that this project is indeed still alive and a priority especially since we are approaching the two year anniversary of the estimated delivery. Looking forward to playing the game.
Just thought I would check back in and see if their are any further updates?
@Sam @Mark @All, Fargoal 2 is continuing to make slow but steady progress with Anthony's hard work; but that does not for obfuscate the fact that we are far past where we should have been with our delivery date.
I've not asked Anthony this yet (and probably should have asked him before asking our support community) — I'm wondering if any of you know of (or are) a highly-skilled developer, who is familiar with Sword of Fargoal and might like to work with me or Anthony on some small aspect of the game to help us excellerate getting it out there?
Also if you know of (or are) an experienced GUI designer, I would also enjoy brainstorming on some of my UI work that I've been working on, for Fargoal 2 opening screens and menus.
I know it is entirely our responsibility to get it done. My mentioning this is meant in the spirit of getting some additional/peripheral ideas going while Anthony continues his tasks in the main body of development.
Any suggestions in this specific area would be appreciated. You can best message me through the Connect > Email Us page of the Fargoal.com website.
This is why I stopped pledging to indie games on Kickstarter. More often than not the developers either slow down drastically or stop work altogether on the project once they get a good chunk of money. I just can't take the risk anymore.
Being a full-time software developer, I know how these things go. Maybe you can adopt the Apple model of release dates. "It'll come out on January 87th". Gives you another 8 weeks or so :-) Looking forward to the game whenever it happens.
Hey Anthony, thanks for updating. Maybe you could give us a percentage for how much of the game is complete? Is it like 60%, say? 70%? Just a rough estimate would be good to hear, and then updating that from time to time.
So do we start the lineup for refunds now as this project is looking more and more like vaporware?
Is this even still projected for iOS has it gone down the lame brain path of Steam as jeffs priority, which didn't exist when this KS started. I donated for mobile. This project has burned down of good faith and that rests in busy men's jeffs hands.
Hey Jeff, we are ALL busy. Yet when you take 50k in donations for YOUR project, that's YOUR RESPONSIBILITY.
Hi Jeff! T-Shirt Update?
Thank you for the help and, more importantly, I hope that you feel better and stay healthy.
Glad to hear you're ok Anthony! Thank God it wasn't worse than it turned our to be. So excited to play the final release of the game In January or whenever that is! Good luck!
And an update you shall have! Check the updates page for lots of info about what's going on.
Hi Jeff and Anthony! Just looking for an update
Hello! Are there any developers left out there? How about an update for a project that is a year and a half overdue and 2 months with no communication. If you are going to be late in delivering then you need to at least keep everyone updated frequently. I know, how about you surprise us all and actually announce the delivery of this game.
@Adam - Well said. I've pretty much given up on this one seeing the light of day, and I'm not even sure I would care if it does someday show up. Sure, it was only $15, but it was given in good faith. Two months since update and 18 months late. Sad.
Any updates ? Jeff? Anyone?
I think that most people familiar with Kickstarter have come to the point where problems and delays are expected, if not accepted. However, that doesn't mean thousands of people, who invested both themselves and their money into a project, enjoy watching it slip ever further past the initially established goals. Yet here we are with Fargoal 2, peering into the now distant past as a shriveled husk of a corpse waves back with the help of its overseers, masquerading as something with a little life left in it.
Finding someone who is allegedly competent enough to finish this project off is truly fantastic, but we were also under the impression that the original progenitors would have had this completed almost 18 months ago. Whether they truly hit issues that couldn't have been avoided or squandered the funding away through carelessness or ineptitude is likely never to be known, but this "Plan B" we've been offered varying glimpses of is really nothing more than stringing backers along in the hopes that they'll be satisfied with some kind of news or update. It's been so achingly long I wouldn't doubt if everyone behind the project convinced themselves otherwise, but it's true even at a superficial level.
I'd be ecstatic if Sword of Fargoal 2 ever saw the light of day. There was a whole lot of excitement and nervousness pending the conclusion of this Kickstarter--it was almost palpable as we all breathlessly watched the project narrowly slide over and under its goal-- but that has shifted to heavy disappointment and shamefulness in the months and years passed, and trying to drag out whatever hope is left from your backers is probably doing more harm than good-- I don't speak for all of them, so I don't know. I know I personally don't feel any excitement when I see that an update has been posted; it's more of a kick to the gut as I brace myself for whatever excuses have been conjured up (no offense to Anthony, as his updates, while scant and short, provide more actual insight than the entirety of the nonsense preceding him).
By the time this game is finished, I'm really not sure I'll even want to play it anymore. This entire experience (my first Kickstarter!) has soured me on the game; I've backed half a dozen other games that were announced and completed since funding Sword of Fargoal 2, and I am certain a half-dozen more will follow suit by the time this campaign wraps up. I would ask for a refund, but I doubt it'd be answered-- just like I didn't get any of my backer rewards at the $50 level. I guess it's cool that the merchandise matches the game, right? Nowhere to be seen! Tasteless, sure, but jokes are about the only thing we can concretely make about Fargoal 2.
People make big deals about some high-profile Kickstarters running out of money or releasing poor, broken examples of games that don't meet their promises. I envy those backers: the ones who get closure, who don't have to deal with endless amounts of saccharine PR speak and embarrassing parades of excuses, as if we're all too stupid to take a second to ask "What's going on with Sword of Fargoal 2?" Really, I think most of us asked ourselves that while we waited for someone to bother filling us in on the game. The truth is, I don't think very many of us care anymore.
You know what the best feature of Fargoal 2 would be? Shipping.
Was wondering how things were going on the game front, had hoped we'd get a more steady stream of info on the development of the game after someone was found.
Hope all is well,
Yay! Progress. I admit I had written this off. I'm glad to see things back on track. Thanks!
Dear Fargoal Fans & Supporters:
We are extremely happy (and relieved) to announce that Anthony Salter @ViridianGames has joined the Fargoal 2 team to help us with Development and release of our game!
Please check out this Kickstarter Update to read more: http://far.gl/sofup47
We are very hopeful to be able to make an announcement this coming weekend during our regular update regarding some specific progress in finding development support.
Because the details are still being hashed out I can't give specifics to the whos, hows, and whens, but suffice it to say that it's an announcement that I've very much been looking forward to make.
Just checking in to see how everything is going. It feels like delivery of the project is stalled indefinitely until you can get more resources and/or your own time to finish the coding. Is that correct?
Thanks in advance for your timely response,
Looks like a scam
What is happening?
Hi Jeff - Just checking in to see if we can get an update. Thanks!
Did you eat all the money?
I am don't mind receiving updates ever 6 weeks or so, even if it's just to say that there is nothing new to report. I love this game, and will be playing it on my Commodore this weekend. The Steam box option sounds very good and I look forward to a whole new way to play Sword of Fargoal.