About this project
LAST FEW HOURS: We're so close! Please help us make Fargoal 2 a reality! Also watch Jeff live right now at kickathon.net (click the WATCH button in the upper right)
Update #19: Announcing our first-ever, 24-hour “Kick-a-thon” which will kick off Friday, October 12, 2012 at 3:00 pm PST. Because you — our fans & supporters — have given us so much, we decided to give back in a big way with a live, 24-hour celebration of Kickstarter and its projects, games, creativity, and other geeky goodness!
UPDATE #15: WooHoo! We just broke $33,000 — leaving $17,000 to go with T-30 hours for our final goal, thanks to you. Let’s try and reach our goal on Friday and go for stretch-goals on Saturday!! Also listen to over 20 guests on our Kick-a-thon for the last 24 hours!
UPDATE #13: We’ve just added a new $1,000 “RETRO” LEVEL in which you will get all sorts of goodies, including one of only ten (10) original C64 systems & a copy of the original “Sword of Fargoal” on a new floppy disk!
Second only to our fans and supporters, the Games Press has been, and continues to be a *huge* help to our Sword of Fargoal 2 campaign! In fact, we are surprised and pleased to learn that many of the writers with whom we’ve spoken these past several days are indeed Sword of Fargoal fans!
JOSHUA VILLINES: “As inspired and addictive as [Jeff McCord’s] orginal creation…” (Former Gaming Editor, iPhone Life magazine)
BOINGBOING: “One of my favorite games for iPhone/iPad” (Mark Frauenfelder, founder of BoingBoing)
ROCK, PAPER, SHOTGUN: “I can see Fargoal sitting in a very desirable middle ground between the accessibility of Dungeons of Dredmor and the likes of ADOM and Stone Soup” (Adam Smith)
TUAW: “A really well-polished, well-traveled action RPG game” (Mike Schramm)
TOUCHARCADE: “This is a shining example of exactly how you should do a modern remake of a classic.” (Jared Nelson)
We want to bring the next evolution of the 80s cult-hit retro dungeon crawler game Sword of Fargoal back — for Mac/PC/Linux/iOS — completely reimagined, reworked, and stuffed with awesome new features (which are detailed towards the end of this page, so keep reading!)
Hi, I’m Jeff McCord. Over 25 years ago I created the original Sword of Fargoal for the Commodore 64 (C64). It was an extremely popular “Roguelike” dungeon crawler game with random dungeon generation and tons of replayabily. Like a true retro game, Fargoal had a reputation of being extremely hard, and very few people were known to find the Sword and make it out of the dungeon alive! Computer Gaming World magazine even listed Sword of Fargoal as one of the “Top 150 Best Video Games of All Time.”
A few years ago I teamed up with ace developer Paul Pridham (a developer with 30 years of experience who created Saucelifter and the upcoming Punch Quest), Emmy award-winning animator Charlie Canfield, and noted British composer Daniel Pemberton (LittleBIGPlanet, BBC) to bring the game back for iOS and Mac OS. The remade Sword of Fargoal has won numerous awards, including “Best Retro Game (iPad division)” for the “2010 Best App Ever Awards” (“Sword of Fargoal Legends,” published by Chillingo/EA). Fargoal has even been recognized by the Guinness World Records 2012, Gamer’s Edition as “Most critically acclaimed ‘Roguelike’ for iOS.”
Now, a vocal contingent of Fargoal fans have demanded MORE. A reimagining of the game — with more spells. More monsters. More traps. Better graphics. More music. Animation. New characters types. New quests. A new dungeon-generation system, and much more. Basically to keep the fun and excitement of the original, but reinvent the game for 2012 & 2013, with more depth and rich gameplay; more adventure, exploration, mystery; plus new character classes.
That’s why we’re embarking on this quest to make Sword of Fargoal 2 — all new from the ground up.
While we have great relationships with major publishers, we really wanted to stay true to our indie roots and make the game the way the fans wanted. You guys have been giving us great suggestions over the years, and we want to be able to incorporate your suggestions. So, much like we did with the first version, we decided to keep our small team together and forge ahead. And so far, we’ve made great progress. 80% of the game is complete. We just need your help with the last 20%.
But I won’t sugarcoat it. That last 20% is very ambitious. It involves new animation, music, graphics, a new procedural map and item generation model, and new features like “Action Cards” — which allow you to mark your achievements and to save, export, and re-watch your adventure like a slide show, with an exciting Fargoal music track. Plus, there are hundreds of new weapons and items, with thousands of combinations. Once you’ve found a “bastard sword of troll staying,” we know you’ll be in love!!
Every piece of armor, weapons, amulets, etc. appear on your character in the combinations you choose as you explore the dungeon. Character classes — both male and female ― are customizable. Play as a Fighter, Ranger, Thief, or Magic User, with even more classes to come.
This Kickstarter campaign is only running for 30 days because if you tell us “go,” the team will need every minute to deliver the awesomeness of Fargoal 2 as soon as possible.
We plan to release the game in May 2013, as well as delivering all but one of the rewards by that date. (Super secret Fargoal "Project X" will follow closely behind in July 2013).
We’ve got some fantastic rewards (see right), including some amazing artwork by Charlie Canfield, music by Daniel Pemberton, backer-only forums (we want to hear your ideas!), beta access, plus (of course) iOS and Mac/PC/Linux versions of Sword of Fargoal 2 — and more, including a real-life Sword of Fargoal.*
*Evil wizard foe not included.
With your help, here’s what Sword of Fargoal 2 will be:
- Mac/PC/Linux plus iOS versions: Sword of Fargoal 2 in all its glory on multiple platforms.
- Everything rebuilt from the ground up!
- Over 100 procedural dungeon levels: Different challenges and rewards every time you play.
- New character types: Fighter, Ranger, Thief, Magic User, plus male and female versions of both.
- New combat and ranged weapons, armor, magic, and effects.
- More goodies: Potions, wands, rods, spells, rings, amulets, traps, treasures, and poisons.
- Everything new about monsters throughout the dungeon: All new intelligent monster behavior, new monster types, and graphics.
- New quests and side-explorations: You can explore in brand new ways throughout all-new dungeon levels and types.
- New interactive dungeon environments: You’ll be able to pick locks, break containers, unlock items, burn items, create chain reaction explosions, ‘tinker’ to make your own traps, and change your environment in other cool ways.
- New unlockable “Ruins of Fargoal” mode: If you manage to free the Sword and win the game, you will be able to return to the dungeon and see how it has changed. Hint: it will be even more dangerous and unstable, with new riches to be found.
- New “Action Cards”: Cut scene cards to show you when you’ve achieved different elements of the game. You will have the ability to save, export, and re-watch you adventure like a slide show with music.
- Plushies (Stretch Goal): What will they be? The Hero? The Sword? Ogre? Werebear? Dire Wolf? Wyvern? It’s up to you.
- Super Secret Fargoal “Project X” (Stretch Goal): We can’t tell you about this — yet, but if we hit this stretch goal, we’re building a [REDACTED]. All we can say is that the “X” stands for extra-awesome.
We’re not asking for hundreds of thousands of dollars for Sword of Fargoal 2. In fact, we’ve put a lot of our own money into the project and it is already 80% done! So if, due to your kind generosity, you propel us beyond our basic funding level of $50K, we’re going to put *all* of the additional money back into the game via several cool stretch goals that you can directly enjoy...
Over $50K Stretch Goals:
At anything over our $50K base goal, additional funding will give us the ability to hire a second pixel artist for more dungeon tile types; to have Charlie create more “Action Cards” to add to the story-capturing (we currently have 40 “Action Cards” and can continue to add more as we get additional Kickstarter support); add additional new music tracks (we already have more than ten, but we want to add more for greater variety on different dungeon level types).
Over $87K Stretch Goals:
If we fund over the $87K level we are going to create plushies. Yes, plushies! You will vote for whether we should make the Hero? The Orgre? The Werebear? Maybe the Sword of Fargoal itself as a plushie? You will decide!
Plus — for the more serious Fargoal gamer — we will be creating primo deluxe “making of” game book, which will also contain a full-color illustrated version of the Sword of Fargoal legend that inspired the game! We will also be able to add at least two additional quests and/or game modes, including a “Retro” mode in which will emulate the original C64 graphics. By helping us meet our Kickstarter Stretch Goals, you will give us the resources to add even more advanced monster intelligence, additional traps, treasures, potions, rings, wands, rods, weapon types, monsters, foe, etc.
Over $110K Stretch Goal:
Over $110K we will finally be able to afford the resources to create the Android version of the game which we’ve wanted to do for a while.
Over $140K Stretch Goal:
For funding over $140K we have an amazing, knock your chainmail off, super secret Fargoal “Project X” that we can’t even talk about. Yet. (But there’s a hint in the video).
If we *really* overfund, maybe I can convince Paul to add up to five-player, shared-quest multiplayer!*
*Paul will kill me for leaving this comment in...
>>> We have a great selection of rewards detailed at the right >>>
Obviously the best reward is the game itself, but who doesn’t want an actual, jewel-encrusted Sword of Fargoal??
Several projects (including Double Fine, The Banner Saga, and Drifter) have figured out that people in countries where it’s tough or impossible to donate directly to Kickstarter can use a prepaid Amazon cash card to make the pledge. You need to add $1 more than the pledge amount to make sure the donation goes through. More info in the Double Fine thread.
Thank you for having a look and thank you in advance for your support for Sword of Fargoal 2. See you in the dungeon!
PS: Feel free to ask us any questions and we’ll answer in the FAQs section.
Check out our Gallery of in-progress Sword of Fargoal 2 screen shots. Many more dungeon styles and textures to come!
If you are interested in a certain reward level that says, "STRETCH-GOAL ONLY," one of two possible things will happen:
1. If we *reach* the named stretch-goal (for example, $87K in the case of Plushies), then you will get that item listed for the pledge amount you've made — and in that case, the fun of voting on which Plushie we will make.
2. If we *do not* achieve the stretch-goal for that named reward level, then we will automatically bump you up to a higher level — specified in the reward description — but you *do not* have to pay the difference in reward level costs.
So as in the Plushies example, if you are supporting at the $35 level and we do reach our Plushie stretch-goal, then you will get a plushie sent to you. Which plushie you ask? Well, all the $35 supporters (and only the $35 supporters) get to vote on which plushie design we make and everyone at that level will get the most popular plushie. Plushie democracy in action!
And if we *do not* reach the $87K stretch-goal, then you will be automatically bumped up to the $50 level and will not have to pay the cost differential…
I hope this helps to clarify how the stretch-goals are set up to work. It may very well be a mute point if we do well enough to blow through ALL of our stretch goals. Then everybody will be getting *everything* that they want, and more!!
— Jeff McCord
Your wish is our command!
We've just added a new $29 reward level called the "RANGER" level. For just $4 more than the "JOURNEYMAN" level it contains all the goodies from that level, plus you get BOTH iOS and desktop (Mac/PC/Linux) versions of the game.
Plus, *if* (and I stress *if*) we reach the $110K stretch-goal to help us with the resources to also make an Android version of the game — which we have always wanted to do — we will throw it in as well.
PLEASE NOTE: If you are after Android, and Android only, *don't* support at this level except to help us reach that stretch-goal, because if we don't reach it we are not guaranteeing that the Android version will be included within the "RANGER" reward level. Instead you might want to wait and see if we are getting close, and then consider supporting at this level or any new reward levels we may be able to add for Android at that time...
But if it is iOS and desktop you are after? Have at it!!
The short answer is: YES!!
The longer answer is, scroll down in our Kickstarter page and you will see that we plan to make an Android version if we are able to reach the $110,000 funding level (a "stretch-goal") — which we actually believe we may have a fighting chance to do!
The reason for making it is stretch-goal is that we will need every minute to spend on the base game to add all the *amazing* new content we are working on. Of course, the Android coding itself is only a small portion of the differential between our $87K and $110K stretch-goals. At each level we will be continuing to push the level of content, quality, and functionality on the *base* version of the game — which in turn adds to the Android version in the end. Having your support through Kickstarter will help us to achieve all that we want Fargoal 2 to be, and overfunding to the point that we can bring in additional coder support to do the Android version will be just great if it works out.
So if you are Android-only and *really* want to see us reach the level where we can get it all done, most-certainly consider supporting us at some level, even if it is small. BUT, if you really want only Android and nothing else (no desktop or iOS, for example), then we'd advise you to *wait* and see if we are getting close to the $110K level, and THEN fund us to push us over the edge!
At that point we will most-certainly consider adding some additional reward levels that will offer Android versions as their focus. But we *do* now have the $29 "RANGER" reward level that includes both iOS and desktop PLUS Android if we make it to that level. Only get that if you would be happy with iOS and desktop though, because Android is not guaranteed unless we reach our Android stretch-goal.
Hope this helps!
— Jeff McCord
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