Farce Card Game – Gets Everyone Laughing!
Farce Card Game – Gets Everyone Laughing!
A key innovation in word & party games, described by tabletop games reviewers as “the natural successor to Cards Against Humanity”
A key innovation in word & party games, described by tabletop games reviewers as “the natural successor to Cards Against Humanity” Read more
“In closing, you should back Farce, I certainly will be.” - GamesQuest gamesquest.co.uk/blog/farce-kickstarter-preview/
“I know I will personally be backing Farce as I can see this being a staple at any of my board game nights.” - Australian Tabletop Gaming Network http://atgn.com.au/farce-card-game-kickstarter-review/
“Unlike similar party games Farce seems designed to avoid burn out” – Casual Game Revolution CasualGameRevolution.com
Players are each dealt 12 cards on a round. They may use as few or as many of their cards as they wish in making their farcical sentence. Dozens of different farcical sentences are usually possible with every hand.
It’s up to each player to use their own skill, wit and creativity to make the funniest sentence and outwit other players. The game is funny, challenging and competitive.
“The definition of ‘farce’ explains the game better than I ever could… Farce (noun) – a comic dramatic work using buffoonery and horseplay and typically including crude characterization and ludicrously improbable situations […]
“A lot of people are asking is this just Cards Against Humanity? The simple answer is NO. With Farce you are in complete control of your sentence, you aren’t just filling blank spaces hoping it works or it fits in. Not to mention, I like the fact you are using your brain and showcasing your sense of humour and skill with the English language. I like that in Farce the points are given out by the group, not just the dealer, which I believe makes it fairer. In the past, I have noticed players in Cards Against Humanity will not play cards because they know it is more suited to another player’s sense of humour. So it feels more like they are playing the dealer not the game […]
“I played this game several weekends ago, with the same group of friends I played Dear Leader […] As avid Cards Against Humanity players, I believed this would be the perfect market for testing of the game, not to mention get their opinion if this was a copy. To be honest, 90% of them really like the game. They liked the word play and the freedom of taking the sentences wherever they wanted to. They enjoyed the fact that they were better able to personalise and showcase their own sense of humour. I totally agreed with them. This game allows you to take creative control and gives you the freedom to form the sentence into what you think is funny and into what you want. The beauty of this game is the lack of limitation and freedom to go as crazy as you want with the sentence.
“Overall this is a very well put together and thought-out game, it stimulates your mind, and allows you the freedom to create your own funny and whimsical sentence. I know I will personally be backing Farce as I can see this being a staple at any of my board game nights.” – Derek Maggs
“While extremely simple on the surface the gameplay ends up offering depth simply because of the potential choices in any given hand. A number of wild cards are also provided in the 568 card deck, which allow players to insert the names of celebrities or other players into their sentence.
“Unlike similar party games Farce seems designed to avoid burn out. The sheer amount of cards and options makes the possible sentence combinations practically infinite. Coming up with creative and funny sentences adds both variety and challenge to the experience, which makes the laughs earned much more gratifying [...] This game seems perfectly paired with a few drinks and a group of friends who don’t mind poking fun at each other.” - Jesse Tannous
“Farce is arguably THE MOST easy to learn party game I have ever seen. I was given access to the print and play since it’s not on Kickstarter yet and the rules are only one page long. That’s it. One page! Even the slowest witted of my gaming group managed to pick it up straight away and we were off and abusing each other in no time and I think you’ll be doing the same too. […]
“For me, this was where Farce shines out from other party games of a similar ilk, it gives you a lot more freedom for creativity and outright dodgy humor. For example, in Cards Against Humanity, you get a choice of only one starting comment and one response, Farce has several of each.
“Is Farce a comedy or tragedy? I can unabashedly say that I had a whale of a time playing Farce, and I wasn’t even drinking. I have always liked games that don’t take themselves too seriously and this is definitely one of those. It might be counter-intuitive to the party game genre that you actually have the opportunity to make high brow intellectual jokes as well as a good old fashioned dick joke, and for them both to be really funny, but it’s totally possible in Farce […] Because there are so many words and connectors it covers an almost obscene amount of topics […] It also means that a lot of the time you’re able to make a sentence which makes sense and pokes fun out of something or someone.
[…] “There’s a tremendous amount of replay value in Farce […] I also loved the fact that you play for the most amount of points so you can play for half an hour or several hours if you wish (but you do need a pen and paper to keep track), or if you don’t care much about winning, you can mess around with each other for a couple of hours and make some silly outlandish sentences in the process.
“The only issue that I had was not really one with the game itself, but more because it was a print and play copy. I didn’t have enough card to be able to print on sturdy stock so we played with paper cards. Although, I think that says quite a lot for Farce’s gameplay since we had great fun and didn’t even have proper cards.
[…] "In closing, you should back Farce, I certainly will be.” - Chris Dunnings
1) There are 3 types of card; Words, Fragments & Connectors. One player is nominated by the players to be the dealer for the first round
2) The dealer rotates clockwise after each round so that each player gets to be dealer
3) For each round, each player is dealt 3 Farce Words, 6 Farce Fragments and 3 Farce Connectors Cards (i.e. 12 cards in total). The aim of the game is for players to each make a Farcical Sentence with their cards, which they will then read out to the group
4) Where a card contains the forward slash / symbol this indicates possible alternatives for the player. For example, the Farce Fragments Card containing the following: “look/s like they're/he's/she's skipping when they're/he's/she's walking” enables the player to read it in various different ways, such as “look like they're skipping when they're walking”, or “looks like he's skipping when he's walking” etc.
5) Many cards contain the following instruction at the top: “You may use any ONE of the below”. These cards each contain a number of possibilities for the player and the player may use ONE of those possibilities in their sentence. Each possibility is indicated by a bullet point
6) After receiving and viewing their cards, players may each fold up to 2 cards and ask the dealer to deal an equal number of replacement cards (of the same type), before playing their hand
7) Players then have 2 minutes to order and combine their cards any way they wish to produce a farcical sentence, using as many or as few of their cards as they wish. You don’t always need to use all 3 types of card to make a sentence. It is often possible to make a sentence using just Farce Words & Farce Fragments cards
8) The aim is always to create the funniest sentence, NOT the longest. You may only need to combine 2 or 3 cards to produce the funniest sentence for that round, or you may use all 12
9) Each player reads their sentence out loud to the group and the player receiving the most laughs is awarded a Farce Point. Where players consider there is a tie, the dealer may award a Farce Point to each of the tied players
10) Players fold their cards at the end of each round and separate out their cards into the different types (Words, Fragments and Connectors), before handing back to the dealer. The dealer keeps the different types of cards in separate piles, and shuffles each pile after each round, before handing over to the next dealer
11) Each player should always have 12 cards in total (3 Farce Words Cards, 6 Farce Fragments Cards and 3 Farce Connectors Cards)
12) Players will usually find that they are able to make more than one farcical sentence from their hand. When this happens they should select just one sentence (i.e. the funniest) to read to the group. Only one sentence per player should be played per round
13) Players may use artistic license where apostrophes are concerned
Risks and challenges
What are the main risks and challenges to this project?
1) MANUFACTURING – There are risks in choosing the right manufacturer, as there can be issues with production delays, quality, missing cards & items, printing issues, box markings & shipping markings. To minimise these risks we have decided to work with a printer and publisher which has a strong reputation, rather than simply appoint the manufacturer quoting the cheapest price. The prototype seen in our video was made by the printers and publishers of Cards Against Humanity; AdMagic. We have worked with AdMagic for several months in developing the prototype. We were impressed with the quality of the prototypes and the efficiency of their communication, therefore we are now planning to partner with AdMagic to have the game manufactured. We have developed a good working relationship with AdMagic and we believe that this relationship will help minimise the manufacturing risks to this project and deliver a high quality product to all our backers.
2) SHIPPING REWARDS – There are risks involved in navigating the complex issues of international shipping to backers in many different countries, and there are risks in products arriving damaged. To minimise these risks we have decided to work with two well-established fulfilment companies who have a solid track record of having successfully delivered rewards to the backers of many highly successful Kickstarter projects. We are preparing to work with Amazon to fulfil our shipments to US backers, and with GamesQuest in the United Kingdom to fulfil our shipments to backers from the UK and other parts of world. GamesQuest specialise in distributing games across the world, and have successfully helped a number of the most successful Kickstarter projects to fulfil their international deliveries. We believe that teaming up with Amazon and GamesQuest will help to minimise the risks of getting rewards out to backers, and help to ensure that the rewards arrive in good condition.Learn about accountability on Kickstarter
- (33 days)