Vagabond Update, Star Charts and your final digital reward!
The Vagabond update for Sunless Skies has been released, and today we are distributing the last digital reward for Sunless Skies: the digital lore book, in the form of Mabel... Read more
Hello skyfarers! We're ready to announce the next major update to Sunless Skies – the Vagabond update. This one will allow you to recruit a new officer: the Amiable Vagabond!... Read more
The Wayfarer Update is here!
Hello, delicious backers!
The Wayfarer major update for Sunless Skies is now available! Here are the key features:
- A completely reworked Albion
- Many new story events for the gods of... Read more
Announcing the Wayfarer Update
... Read more
Last month, we announced we were working on the first of several major updates to Sunless Skies, with a focus on providing more to see and do during voyages.
Patch Notes: 8th March (and a note about Star Charts)
Hello, delicious skyfarers!
On Friday we made another patch to Sunless Skies, with a range of narrative and tech improvements and fixes. Meanwhile, we're still hard at work on our... Read more
The Sunless Skies launch, and future plans
It’s been a couple of weeks now since we released Sunless Skies, and we’re really happy with how the launch has gone.
This is, by some way, the best critical... Read more
Sunless Skies is out now!
Hello, delicious backer,
Today, a day shy of two years since our Kickstarter launched, we’re pleased as punch to release the finished version of SUNLESS SKIES. Thank you for your... Read more
The launch trailer for Sunless Skies is here!
Dearest backers, our first Skyfarers,
We hope this will make you as excited for the launch as we are.
See you in the High Wilderness,
The Failbetter office is slowly winding down for the holidays—our last little revitalising break before LAUNCH(!)—but before we snarf many a minced pie here’s our exciting COMMANDER update!
SURVIVAL release: less than three months until launch!
The nights are drawing in, and Team FBG are drawing the blinds and lighting our candles for the last push to complete SUNLESS SKIES.
Today’s update and the COMMANDER update... Read more
Our REACH update is now live!
This update completely transforms the first region of the game and features improvements to Terror, Condition, Fuel and Crew.
In case you missed... Read more
Sunless Skies will release on 31st January 2019
SUNLESS SKIES will be released on 31st January 2019! Hooray, hoorah!
We’ve used the time in Early Access to fill the world with the most glorious stories, and to refine... Read more
You won't want to miss our EGX presentation
Hello dearest Skyfarers!
Team FBG are taking (earthbound) locomotives up to Birmingham for EGX this weekend!
Our CEO and Art Director Paul Arendt will be presenting at 1500 BST on... Read more
Today’s release is all about improvements to combat! In order to make combat more satisfying. We’ve tweaked a lot of AI mechanics so that we can make our agents’ behaviour... Read more
ELEUTHERIA and extension of Early Access
Skyfarers, in this update you’ll find a plethora of additions that embellish roleplay within Sunless Skies! This build also features:
- Updates to Character Creation
- A new Ambition
- New Origins and... Read more
One of the things we really wanted to finesse was the feeling of 'Threat' within the game. Sunless Skies is a brighter, more diverse landscape than Sunless Sea, so... Read more
Welcome to Albion
A new region—Albion—is now available!
First, a public service announcement:Those who backed Archivist tier or higher, the 2nd of May is the last call for anyone to fill... Read more
Albion is coming on 4 April 2018
Expect to be able to travel to Albion from 4 April!
This second region brings the game much closer to our final vision. Albion is the heart of the British... Read more
Sunless Skies will be released in September 2018!
Thank you all for your kind comments and understanding on our last post. It’s been a stressful time for the studio, but we’re grateful for your support... Read more
Weathering a Storm
2017 was a mixed bag for us. We’ve come out of it a changed company, and we have some things to update you on.
After the remarkable... Read more
Hello, Skyfarers! An update, in which we discuss the EXPLORATION release and the ever-closer reveal of ALBION!
Adding to Atmosphere: VEGA
You may have noticed these past few sprint blogs that we’ve been changing the format a bit, as we add many large features into the game. We’ve also recently restructured... Read more
Improving Exploration: TEKTITE
With the recent revamp of the proc gen system becoming available within the game to all, our focus this week has been to add some finishing touches to exploration in... Read more
Prospects & Bargains Trade System Now Live
Today our Prospects and Bargains trade system is now officially available to players on Steam and GOG!
To discover all the details and its mechanics, check out our... Read more
Onward, to Albion: SUPERCLUSTER
Now that the new proc gen system is accessible in Early Access via branch, the team has been busy QAing and bug fixing the Prospects and Bargains system, which is... Read more
New Procedural Generation System Live
We are delighted to announce that the new procedural generation system, discussed in the QUINTESSENCE blog, is now available for Steam and GOG users.
Trade in the Skies: ROCHE LIMIT
The new trade system we're introducing in December to Sunless Skieswill be an extensive overhaul that ties into storytelling, economy, UI and character progression. There's a lot to talk... Read more
Shaping the Universe: QUINTESSENCE
For this development update, we’re taking a dive into one of the most important systems in Sunless Skies: procedural generation. Your feedback in Early Access has been instrumental in... Read more
Onward, to Albion: PERIHELION
Today is a very exciting update for us (and you!) as today is our first feature update to the game! Once your game updates in Steam/GOG, you’ll be able to... Read more
Onward, to Albion: OCCAM’S RAZOR
The office has still been a bit quiet this sprint due to quite a few people taking holiday in this post-Early Access launch time period. Our Albion work continues to... Read more
Onward, to Albion: NUCLEOSYNTHESIS
This sprint, seven of our crew headed to EGX to showcase Sunless Skies! New and veteran fans alike stopped by to give the game a try and we were... Read more
Onward, to Albion: MALMQUIST BIAS
With Sunless Skiesnow officially available for Early Access / Games in Development, the MALMQUIST BIAS sprint was focused on analysing feedback and bug fixing. A few departments such as... Read more
Cultist Simulator: A new game from the architect of Sunless Sea and Fallen London
This is Alexis Kennedy, Failbetter's family ghost. I built Fallen London and was lead on Sunless Sea. Failbetter and I parted ways just before work on... Read more
Now Available on Early Access!
Sunless Skiesis now available for Early Access on Steam and Games in Development on GOG! Thank you from the bottom of our Neathy hearts for backing... Read more
Heading Out of the Reach: LONGAEVI
Since our Early Access / Games in Development launch is just around the corner—18:00 BST 30th August (!)—we thought we'd go into a bit more detail about what you can... Read more
Heading Out of the Reach: Kepler
The KEPLER sprint brings us ever closer to Early Access / Games in Development. It warmed us to our core to see such excitement about the release date of the... Read more
Enriching the Reach: JANSKY
Our JANSKY sprint leads us to a very special announcement—Sunless Skiesis coming to Steam Early Access and GOG Games in Development the 30th of August! With that in... Read more
Sunless Skies coming to Early Access/Games in Development 30th August!
Skyfarers, ready your locomotives!
Sunless Skies will be coming to Steam Early Access and GOG Games in Development the 30th of August! The feedback we received in... Read more
Enriching the Reach: INVARIANTHEORIE
The INVARIANTHEORIE sprint continues our work at fleshing out the Reach ahead of Early Access. Art has been finishing up ports while also delving into even more ambiences, icons and... Read more
Enriching the Reach: HYPERGALAXY
The HYPERGALAXY sprint finds us continuing to enrich the Reach. Art have finished their first pass at all the ports of the Reach and started on Ambiences, Decorations and a... Read more
Enriching the Reach: GANYMEDE
Now that we've spent some sprints building the Reach, GANYMEDE is where we begin adding flesh to the skeleton we’ve constructed. Art have continued their construction of ports, officers, locomotives... Read more
Populating the Reach: FORTUNE
Our latest sprint FORTUNE continues the work of populating the Reach! Both character creation and character progression specs have been designed. Meanwhile, Tech was focused on finalising the storylet service,... Read more
Sunless Skies Closed Alpha
In order to help us find and fix bugs during Sunless Skies development, we will be holding a closed alpha, beginning 5th June!
This alpha will help... Read more
Populating the Reach: EXOGENESIS
Our EXOGENESIS sprint is our first specific pass at populating the Reach, which means working on its denizens from officers to the agents you’ll encounter in the skies. Our art... Read more
Combat in the Reach: DARK MATTER
In DARK MATTER we foray further into combat! Tech have been busy plotting enemy behavior and implementing pathfinding. Meanwhile, our writers have continued spinning tales for the ports within the... Read more
Combat in the Reach: CHROMOSPHERE
CHROMOSPHERE brings us our first animations and our first pass at quite a few complex tasks! We also get to see different terrain types within the Reach, animations for the... Read more
Sunless Skies Development Roadmap
A quick note for backers: If you haven't filled out your Kickstarter surveyyet, please do! Without it we won't know things like your shipping address or preferred t-shirt size,... Read more
Travel Through the Reach Part III: BIG BANG
The final sprint in March is BIG BANG!
This sprint features quite a bit of work from our writers, as they begin to shape Sunless Skieswith names and descriptions... Read more
Travel Through the Reach Part II: APHELION
The second sprint in March, APHELION Pt 2, features an art terrain pipeline, a new port, character progression, and further work on implementing fuel and hunger within the game UI.... Read more
Travel Through the Reach Part I: APHELION
March’s first sprint is APHELION. This sprint focuses on The Reach: the first region in Sunless Skies, where you will begin your journey. It also involves big chunks of... Read more
A secret about the Masters
Thanks to the international efforts of several misguided individuals, we humbly offer A Secret about the Masters.
With our sincerest thanks for all of your contributions to the Kickstarter,
Your... Read more
You’re on board!
£377,952. An astonishing effort. All of our thanks to you, the finest video game community on the internet, for helping us get... Read more
You're invited to our party!
Psst - we're going live on twitch right now with a special extra-long podcast to celebrate the final hours of this Kickstarter!
You're the reason we're here. If you can,... Read more
You're ambitious! Join us on reddit for an AMA, right now!
Join us on reddit right now for an AMA as we enter the final day of the campaign!
As I write, we have just achieved our 25th social goal, and... Read more
You’re blazing bright!
You’ve been busy. Very busy! In just three days you’ve blazed through four social goals, and more than tripled our original Kickstarter target!
In these last days, there are still... Read more
You’re in the final straight!
It is a time for Final Things. Our final week on Kickstarter. Final revelations of social goals and rewards. Our final efforts to reach the full cost of Sunless Skies’... Read more
You’re a force in the Skies!
Friends! There are almost twice as many of you heading to the Skies as there were striking out to Zee. So exciting! We're so glad to have you with us.... Read more
You're spreading the news!
As an added bonus during the Kickstarter, we've made Sunless Sea free to try this weekend!
Tell your non-zailing, non-skyfaring pals! There's 66% off if they enjoy it, and there's... Read more
You're well on your way!
Friends! We are in the eye of the storm, now. We’re funded, and we have 16 days to go yet. The fanfares have died down and we’ve swept up the... Read more
Not sure whether to back us?
Here’s your buyer’s guide to Sunless Skies, covering all of the nitty-gritty questions we’ve received from people who were on the fence!
THE MAIN THINGS TO THINK ON:
We’re... Read more
We’ve made it to £240,000! Mercy. Thank you so much, delicious backers!
A beast of brass and steam! A midnight miracle of hydraulics! The Moloch is a new locomotive chassis... Read more
7 Social Goals complete - here's your Gametee discount code!
You’ve only gone and done it! 7 goals complete, which means we’re releasing a discount code for Gametee’s gorgeous merchandise!
Use SUNLESS10 at checkout by 3 March to get 10%... Read more
We are officially 200% funded! In fact, we were funded in 4 hours and 200% funded in 4 days. Quite remarkable. Thank you all!
Smuggling is now... Read more
You’re on fire!
You’ve temporarily exhausted our supply of superlatives. We’ll have to squeeze the writers for more. (They won’t mind.)
We’re now within £15,000 of adding smuggling to the game... Read more
You've been busy
Friends! Backers! Wonderful, brilliant people! We apologise in advance for the amount of superlatives and exclamation marks in this update!
We were FUNDED after FOUR HOURS on Kickstarter.
We... Read more
You’ve funded half of our goal in less than an hour.
We’re quite overwhelmed.
All of our top tier rewards sold out, too.
Um. And the names, on... Read more