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£4,754 pledged of £15,000 goal
£4,754 pledged of £15,000 goal

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    1. Stephen Kenneally on December 4, 2012

      (Reposted from the forum, original post 27th November)

      I have to say: it's not looking like there's much engagement on this Kickstarter, from either a player/backer end or from a Failbetter end. Have Failbetter given this Kickstarter up as lost? I think regular Failbetter engagement with the Kickstarter would make a massive difference to its backing and its chance of success.

      I really like the idea of Below, and I'd love to see it made. It probably doesn't help that there are no physical rewards at any level below £60. I've mentioned before that physical rewards tend to engage backers far more than intangibles (Hesperidean Cider excepted, perhaps) - I realise there are logistical and financial issues involved, but this may be something to bear in mind in future.

    2. sinisterandroid on December 2, 2012

      I'm really liking the prototype so far. I really hope you guys make it!

    3. Barac Baker Wiley
      on November 21, 2012

      And I assume those will be available to other StoryNexus games? Very cool.

    4. Failbetter Games 3-time creator on November 21, 2012

      >do you have a solution for this dilemma?

      Actually, yes. We're adding persistent qualities - qualities that can survive a GAME_END_EFFECT, but only live within that one game - to the engine. This means you can hand over the leading role from one character to another, keep some advancement information, and swap back later. The fictional justification for this will be something like 'You met a Landless Lady on the road, and travelled together awhile, until she left to...'

    5. Missing avatar

      George N. on November 21, 2012

      Question: Up til now, the StoryNexus games have been self-agnostic, by which I mean that the character you play hasn't affected the play of the game other than some flavor text (or at least that's my impression). It seems as though this is going to change in Below, with the option of several different named characters. This would seem to cause a problem in that the StoryNexus platform seems to allow only one character at a time. Having to delete a character in order to try another seems to be poor design - do you have a solution for this dilemma?

    6. Failbetter Games 3-time creator on November 15, 2012

      Stephen and Barac: thanks for your support!

    7. Barac Baker Wiley
      on November 14, 2012

      Okay, take my money. I don't need it anyway.