Share this project

Done

Share this project

Done
BELOW (Canceled) project video thumbnail
Replay with sound
Play with
sound

A story-fuelled, dungeon-delving digital card game from the creators of Fallen London Read more

126
backers
£4,754
pledged of £15,000 goal

Funding Canceled

Funding for this project was canceled by the project creator on December 5, 2012.

A story-fuelled, dungeon-delving digital card game from the creators of Fallen London

Use this space to cheer the creator along, ask questions, and talk to your fellow backers. Please remember to be respectful and considerate. Thanks!

    1. Creator Stephen Kenneally on December 4, 2012

      (Reposted from the forum, original post 27th November)

      I have to say: it's not looking like there's much engagement on this Kickstarter, from either a player/backer end or from a Failbetter end. Have Failbetter given this Kickstarter up as lost? I think regular Failbetter engagement with the Kickstarter would make a massive difference to its backing and its chance of success.

      I really like the idea of Below, and I'd love to see it made. It probably doesn't help that there are no physical rewards at any level below £60. I've mentioned before that physical rewards tend to engage backers far more than intangibles (Hesperidean Cider excepted, perhaps) - I realise there are logistical and financial issues involved, but this may be something to bear in mind in future.

    2. Creator sinisterandroid on December 2, 2012

      I'm really liking the prototype so far. I really hope you guys make it!

    3. Creator Barac Baker Wiley on November 21, 2012

      And I assume those will be available to other StoryNexus games? Very cool.

    4. Creator Failbetter Games on November 21, 2012

      >do you have a solution for this dilemma?

      Actually, yes. We're adding persistent qualities - qualities that can survive a GAME_END_EFFECT, but only live within that one game - to the engine. This means you can hand over the leading role from one character to another, keep some advancement information, and swap back later. The fictional justification for this will be something like 'You met a Landless Lady on the road, and travelled together awhile, until she left to...'

    5. Creator George N. on November 21, 2012

      Question: Up til now, the StoryNexus games have been self-agnostic, by which I mean that the character you play hasn't affected the play of the game other than some flavor text (or at least that's my impression). It seems as though this is going to change in Below, with the option of several different named characters. This would seem to cause a problem in that the StoryNexus platform seems to allow only one character at a time. Having to delete a character in order to try another seems to be poor design - do you have a solution for this dilemma?

    6. Creator Failbetter Games on November 15, 2012

      Stephen and Barac: thanks for your support!

    7. Creator Stephen Kenneally on November 14, 2012

      This looks amazing.

    8. Creator Barac Baker Wiley on November 14, 2012

      Okay, take my money. I don't need it anyway.