This project's funding goal was not reached on August 6, 2014.
This project's funding goal was not reached on August 6, 2014.
Welcome to the world of Demon's Hex, a collectible token game with asynchronous multiplayer across multiple platforms and a massive single player RPG mode.
Demon's Hex started out as a tribute to Triple Triad and Tetra Master from Final Fantasy 8 and 9. We loved playing those minigames and at times found them to be far more interesting than the much larger RPG that surrounded them.
So we decided to make a game inspired by them, but giving that collectible card game action the spotlight it deserves. It isn't just a diversion from a much larger game, but an integral part of advancing the story of the world of Demon's Hex.
Demon's Hex takes place in a world besieged by an evil demon bent on destroying mankind. Your basic RPG story really. You play as a young warrior commanding your troops in lethal battle against enemies far and wide.
As you rescue the various regions of the world from the control of the demon and his servants, your own power increases as you gain access to new tokens.
The game plays with each player choosing six tokens to use in that match. Each player takes turns placing one token at a time. The goal is to use the tokens' strengths to take control of the most number of tokens on the board by the end of the match. The winner of the match earns experience and gold necessary to advance in the game. If you are very resourceful, you may even get the chance to capture one or more of your opponent's tokens.
Each token features six sides. These sides are either blank or have an arrow on them. The arrow indicates in which directions that token may attack. The sides without arrows are indicative of sides they can only defend from. Each token also contains the attack and defense strength of the token. Some tokens also have an elemental property that grants them additional strength or a weakness when played against opposing elements.
The game board is a series of 10 spaces connected in various patterns. Placement of your tokens on these boards is often key to your victory or defeat. At times, walls may appear between spaces and tokens will not be able to attack through them.
The game features a single player narrative in which players experience the world of Demon's Hex. Players begin the game with a limited supply of tokens and locked to a small island nation. Upon completing this quest, players will gain access to other realms and further tokens.
In the RPG mode, the player only has access to a limited supply of tokens. These are gained by leveling up the tokens given to the player at the beginning of the game. At times, you may have the option of bringing in special tokens representing NPCs. These are gained by reaching certain story points in the game.
Additional tokens which are won or bought are used at various coliseums and arenas around the world and in the multiplayer mode.
Play against your friends through asynchronous gameplay. We know that you can't always be playing the game and you may still want to have a match or two with friends or strangers. That is where this mode comes in handy.
As you advance in the game and gain access to new and interesting tokens, you may want to show them off in battle with your friends. Pick a friend and instigate a battle. The game will alert that friend and upon accepting the challenge, the match will begin.
The best part of this mode is that it can be played across platforms. Do you play the game on a web browser and your friend is playing on the Ouya? Doesn't matter. You are playing the same game, why should you not be able to play together.
What good would we be if you couldn't give you an idea of how this game works? For that purpose, we have a prototype of the game available to play on our website. We hope this lets you know how the game works.
We plan on targeting a variety of platforms. Our main goals are to hit the web via Flash, the Ouya, the iPad and Android Tablets. All platforms will be able to play against players on other platforms thanks to the asymmetrical multiplayer mode.
The game is being made using HaxeFlixel, a very powerful crossplatform game API. This API allows us to create a single source base that exports to all our target platforms. The backend will consist of a server running PHP and/or Python server engine with a MySQL database.
We have a number of rewards available to you aside from the game itself. Check them our here.
The booster packs will be pulled from the over 100 tokens we have planned for launch plus the many many more we will add as the game grows. Each token will be assigned a rarity value, common, uncommon, rare and legendary. This value will be based on the token strength relative to the rest. Each pack will contain 6 tokens, 1 rare or legendary, 2 uncommon, 3 common.
The booster packs you get can be redeemed at any time after the game launches. We will not force you to redeem them at the beginning. So if you want to save your packs until we have more tokens in the game, you will have that ability.
Additionally, if you would like to add booster packs to your pledge, you can do so quite easily. For every $1 you pledge above your reward tier, you will be eligible to get 1 extra booster. So if you pick the $5 reward tier and pay $8, you get the 2 boosters that come with the tier plus 3 extras for a total of 5 booster packs.
When we send out the surveys, you can let us know how many you want.
We have 5 embroidered patches that backers can get. These will be based on the corresponding tokens in the game. They won't be exactly the same, as we have color limits, but they will be as close as we can make them. So here are all the badges we have coming to you.
We also have a t-shirt that you can earn through backing us at $75 or more. This shirt will be a royal blue with our game's logo across the chest. Here is a mock up of what that shirt will look like.
Zachary Knight: Lead Designer, Developer; Zachary Has been working in web development for much of his adult life. However, gaming has always been his passion. He has been working with Haxe to develop a series of small games for about a year now and is ready to take that to the next level with Demon's Hex.
Willis Knight: Lead Artist and Designer; Willis has been drawing since a very young age and has turned that talent in the skills he needs to work in the games industry. He has study art and animation in college and is always working to hone that craft.
Once the game is funded, we will ramp up production of the game to get it released by around the new year. We hope that will provide plenty of time to complete the game to where those who buy early access can play it before hand. Once the game hits full production, it will be made widely available to everyone as a free to play game.
The game will feature in-app purchases for booster packs of tokens that can be used in the game to advance and be used in multiplayer matches. We feel that this is the best way to get as many people as possible playing the game so that everyone can have a great time.
So this is always the big question. Where is the money raised going? The two biggest expenses that this money will cover is music and server costs.
Music is a big part of the gaming experience. So we felt we needed something really good to put in the game. To do something that will be fitting for the game and easy for you to listen to, we spoke with a budding game musician right here in Oklahoma. He made some great music for another game we like, Space Driller, and feel he could do a great job. You can visit Tyler Collins' Sound Cloud for more ideas of what he can create.
The other big expense is server costs. For a game like this to work, it needs to be hosted on a dedicated server to allow for the best experience. As the game grows, it will need to be able to expand to support all those new gamers. But as we have learned from many AAA online game flubs in the past, we have to have a good server base to cover the initial rush of gamers.
Other than those two big expenses, the rest of the money will go to cover day to day game production expenses as the need arises.
We're participating in OUYA's #FreeTheGames Fund, created by OUYA to support developers making new and creative console games. OUYA will match your pledge dollar-for-dollar up to your goal amount (and a max of $250,000), so help us get there and make a great game for everyone! To be eligible for this match, we commit that this game will be an OUYA exclusive for a period of time. To learn more about OUYA, go to www.OUYA.tv.
Unless this campaign is a massive success to the tune of hundreds of thousands of dollars, we will be making Demon's Hex around our full time jobs. This means that sometimes, life will get in the way and we may slip behind in some of our deadlines.
We have taken that scenario into account when working on our time estimates and feel that we can complete the game to the expectations of our backers. We will do our best to mitigate the impact life may have on your enjoyment of a finished and feature complete Demon's Hex.
We are also currently taking part in the One Game A Month Challenge. This means that one weekend a month, or a few nights in a month, we will be taking a break from Demon's Hex development to create these monthly games. We promise that they will not be too big of a distraction.
Aside from those, the risks are not any that are not found in other game projects. Technical difficulties, miscommunications, bugs and other things will happen and we feel that we can work through those issues.Learn about accountability on Kickstarter
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