Funding for this project was canceled by the project creator on November 15, 2013.
About this project
Exciting news for the game!! We secured private funding to add the final features we needed. A huge thanks to everyone for their kind words and support. We look forward to bringing you The Incredible Corpse.
For more upcoming news about the game visit... www.incrediblecorpse.com
In the near future, humanity’s only hope is already dead and he’s going to kick major alien ass!! Help an incredible corpse with zombie powers save Earth.
- Zombie as the playable hero in a game
- Stealth game on mobile devices & tablets
- Comical undead experience
Aliens steal all the brains on Earth to power their technology. Everybody turns into zombies. Zombies like brains. Zombies go after Aliens to get brains. One zombie kicks ass and saves humanity. You are that incredible corpse.
You will also encounter... King Corpse & his entourage, The Agency’s Secret Agenda, Zombie Hunters, Momma Six String, the mysteries of your Mask, and the rarely seen Bubble Boy.
The Incredible Corpse is a mission-based game that incorporates stealth-play, action and tricky timing puzzles. Using a touch & draw control system that’s been designed and refined over many months, you will take out aliens, avoid traps, eat brains, hang out with your undead girlfriend, and be an ass-kicking zombie hero.
Go on missions around the world and even above Earth. Aliens and many other enemies await you at these guarded locations. Your goal is to recover Earth's brains, blow up alien bases and save humanity.
We’ve put a good amount of work into The Incredible Corpse. We have the cross-platform game engine working, our server system working, and the game playing on devices. However, we still need your help to finish the game. Here’s what you will be helping us create…
Needed Features - Game Bosses & Stat Upgrades
We need your help to fund a feature-set that's dear to our hearts, but we no longer have the budget to create - GAME BOSSES and STAT UPGRADES. The game was designed to incorporate this feature set in order to add entertaining wrinkles to the existing stealth action gameplay. Here's how they would fit into the game…
You would play normal missions to bring down alien bases and earn upgrade points. You would then use these to temporarily boost your corpse hero in various ways to try and defeat a progression of bosses. Each boss would break the normal game rules in different ways like unlimited health, heightened awareness, immunity to your stealth attacks, devastating area attacks, or the ability to phase through walls. You would then need to employ different upgrades and play strategies to defeat them. Each set of bosses would be tied to a different sub-story. For example, early in the game King Corpse (a self-proclaimed zombie ruler) takes something very dear to you, and you must defeat his henchmen to recover it. Help us put Bosses and Stat Upgrades into the game!
What we've done so far...
- iOS Engine (KindleFire and Android Game Engine in-progress)
- iPhone, iPad, iPhone HD, iPad HD versions
- Server System and Content Delivery Network
- Art and Animation, aside from the Extra Features described above
- Playable Game, aside from the Extra Features described above
This is a small sampling of the characters you will see in the game. There are zombies, aliens, secret agents, zombie hunters, super heroes, your girlfriend... and the double-crossing King Corpse.
Environment Examples (zoomed out)
This is a sampling of some level layouts you will see in the game. These levels have been zoomed out to allow more to be seen. The game is actually played at a closer camera angle.
Eyes Wide Games is a small studio in Atlanta, GA (the heart of zombie country). Founded in 2007 to make original games, it’s taken us a little while to get into a position to develop our own big game. During this time, we cut our teeth on several large-scale, large-brand games like CSI: Crime City, Storage Wars: The Game, and most recently, The Walking Dead Social Game Chronicles. All great shows and fun to work on, but they’re not the same as creating your own character, story, and universe that’s meant to be a game first and maybe a TV show later.
Team Members: Stephen Griffin, Kevin Griffin, Melissa Potts, Jack Zackowitz, Chris Miller, Alex Mattice, Andre Moore, Geoff Scheele, Lamont Russ, Cody Kicklighter, Scott McBee, Jonathan Justice, Katy Jenkins.
Risks and challenges
There are always risks of delays with game development - Playability bugs may be uncovered, Apple or the various other App Store Owners may require certain changes to be made based on their evolving requirements, and you may ask us to add or revise a feature that takes a little longer to develop and polish.
Since we have already put over 6 months of development into the project, we feel we've already ironed-out all bugs and have addressed all of the App Store Owner requirements.
We've been making games since 2007 so we will do everything we can to stay on schedule.Learn about accountability on Kickstarter
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (30 days)