About this project
- Dice Tower News short review
- PDQ Longplay video playthrough
- 23Zillion Interview with PDQ Designer article
- White Flag Games video review
- Sorry Dad I Farted podcast review
- PDQ on Board Game Geek
PDQ is a unique tabletop game that is inspired by classic video games such as Rogue and Sword of Fargoal. This truly original board game is made up entirely of tiles that represent a dungeon, monsters and the items that could be found within. At the start of each game the tiles are shuffled and the dungeon is randomized creating a new extremely dangerous adventure every single time!
Pocket Dungeon Quest is meant to be played cooperatively with 2-4 players and is modular, which means multiple copies of the game may be combined to create even larger dungeons to explore and allows more players to join the fun!
Check out the video above to see how easy it is to learn how to play Pocket Dungeon Quest!
Basic gameplay begins by randomizing the dungeon. Every player chooses their hero from 4 unique classes. Each class has a unique skill that will aid in the dungeon crawl. The Kickstarter exclusive version of PDQ includes the Adventurer class which will not be released again in any PDQ expansion, ever. Heroes adventure through dungeons, fighting monsters and collecting items and spells that may aid them on their way.
By finding the exit the party has the option to venture down to the next floor of the dungeon. Each new level becomes more and more dangerous, so proceed with caution! Can you defeat the Boss who lurks at the bottom?
The goal of the game is very simple, the heroes must find and retrieve three relics and make it out of the dungeon alive. If even one hero falls then the game is over in true hardcore rogue-like fashion. This is the main objective in Pocket Dungeon Quest. Because PDQ is modular other goals may be attempted or created by players and could prove to be just as valid and enjoyable. Some alternate goals that have been tested include;
- Delving Deep - How deep into the dungeon can you go before your hero falls?
- Monster Slayer - Slay as many monsters as you can before falling pray to their menace!
From the very beginning I wanted to be very deliberate about the game design so that Pocket Dungeon Quest could be easily picked up and played by anyone. The rules are kept simple and the components are kept just as simple; 100 tiles make up the dungeon floor, there are 4 hero types (5 in the Kickstarter exclusive version) and 1, 6-sided dice.
Pocket Dungeon Quest is in the final stages of pre-production, which means artwork is finalized, manufacturing costs have been quoted and final plans are being made to bring PDQ to the public. My next step is to raise the funds necessary to push Pocket Dungeon Quest into full production mode. My plan is to have the complete game available to purchase online and in select stores by Thanksgiving. I know that is very soon and we are working hard to make it a reality. I want everyone to be playing PDQ with their families and friends at Christmas and I need your help to make this happen!
If I am able to meet and exceed the base goal there are a few things I would love to do.
For every $1k beyond the base goal a NEW TILE will be added to the base set allowing for more customization to the initial dungeon. Beginning with the Pegasus at $6k. New tiles to be revealed at $6k, $7k, $8k, $9k and finally at $10k.
Detailed descriptions will be given for each new tile as they are revealed!
- The Pegasus Walls are no longer a barrier and may be freely flown over while the Hero is riding the Pegasus.
- Heart Containers! Finally, a decent way to keep track of your Hero's health. Seriously.
- The Multitool is a one time use item that allows the Hero carrying it to disarm one trap during the course of the game.
- The Confusion Spell makes monsters attack each other instead of the Hero!
- A Skeleton Archer does not flee when turned up by the foresight spell but can attack the heroes no matter when or where they turn up. Watch out!
$7.5k GOAL: A custom die will be included with colors and artwork that better fits the feel of PDQ
$10K GOAL: Reaching this tier will allow me to upgrade the materials of the tiles from standard cardboard to a higher quality material yet to be determined. What I am looking at currently is, punchboard or MDF hardboard. I am currently in talks with a few manufacturers pricing these items. The decision will be announced towards the end of the project!
$25k GOAL: Reaching this goal will allow me to continue work of a couple planned expansions for PDQ which would include new monsters, traps, heroes, spells and introduce some new mechanics to the base gameplay. Some concepts that are being tossed around are:
- The Pits - Pressure plates that activate more advanced traps, and mini-dungeons to explore
- Monster Madness - Greater varieties of dungeon dwellers to swap out or complement the base set of PDQ
- Experience THIS! - Level up your Heroes, gain exp orbs and better weapons to delve even deeper into the dungeon than ever before
Reaching this stretch goal will allow me to produce these expansions and release physical copies in an online shop and in select game stores.
$35k+ GOAL: Bring PDQ to mobile! Meeting this stretch goal will allow me to hire a programmer and begin work on a mobile version of Pocket Dungeon Quest.
Pocket Dungeon Quest has a Facebook fan page to help spread the word: Here!
Like, comment and subscr- uh, wait. You know what we mean! (:
Jeff Dehut is the sole creator and designer of Pocket Dungeon Quest. He has been working like a mad-man for many months without pay to produce this high level quality gaming experience, but he needs your help to go the rest of the way. The stakes are high on PDQ.
This Kickstarter represents over 1,000 hrs sketching, designing, redesigning, play testing, printing, cutting, pasting, planning and so much more. If we cannot reach our goal to bring Pocket Dungeon Quest into the physical world then Jeff will have to get a job as a coal miner, and none of us want that for him.
Risks and challenges
As with any project there are great risks involved. We have a great team of collaborators that have been volunteering their time to help make Pocket Dungeon Quest the best simplified tabletop rogue-like experience there is.
We are committed to making PDQ a reality and reaching a broader audience. With limited experience there will be bumps along the way, but with your help and the help of countless partners we hope to make Pocket Dungeon Quest an unforgettable product!
Thank you so much for your support!Learn about accountability on Kickstarter
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