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A 2D retro platformer featuring gameplay and characters inspired by classic Nintendo games.
A 2D retro platformer featuring gameplay and characters inspired by classic Nintendo games.
1,853 backers pledged $53,509 to help bring this project to life.

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Glitch Strikers gets Greenlit!

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Great news… Glitch Strikers has been approved for distribution on Steam! This means we can release the game on early access later this year.

Although the greenlight process only lasted a few days, we received a massive amount of feedback, so we will be making some changes based on what we heard.

Many people were concerned that the games shown in the trailer were too similar to existing games, so we are focusing heavily on making them more creative and original. You will see some of these changes in an upcoming gameplay trailer.

Secondly, we’ve decided that instead of releasing separate “games” and later combining them into a story mode, we will make Glitch Strikers an episodic game with the story told along the way. It is very similar to what we already announced, but the overall story of Glitch Strikers will be woven into each episode, and each episode may not necessarily focus on one game world. The episodes will follow the story of Manni and his friends as they travel across games to solve the mystery of the glitches.

Thank you so much to everyone who voted. Stay tuned for the upcoming gameplay trailer of the first episode, Hyper Manni Pals. We expect it to be ready in a few months.

Massive Trailer and Steam Greenlight Campaign Launched

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Thanks everyone for sticking with me. We finally made it. We worked really hard to announce the game with a huge bang to put everyone's worries at ease. As you can see, it looks fantastic and it's very far along. We think we can be on Early Access by Summer with Hyper Manni Pals, the first game. I'm sure you'll have a lot of questions. I'll do my best to answer them in the coming days. The most concise info about the game is currently in the press kit.

Please remember to vote on Steam Greenlight so that we can release the game on Steam.

Again, thanks for believing in me and supporting me. I could not have done this without you. Soon we'll all be playing the game! I can't wait!

Live Streaming Development & Trailer Coming Soon

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I understand that this project has been frustrating, as there have been many twists and turns throughout the last 4 years. However, it is my great pleasure to inform you that Super Retro Squad is getting close to a Steam Early Access release. My personal circumstances changed back in July, and I was able to quit my other projects and resume development. I am now working with just one other person who was not part of the team before, and we've been working hard since then. I did not post here because I didn't see the point in posting without showing evidence.

I was going to wait until I had a trailer ready, but I decided to tell you early because I started doing some live streams of development, and I thought you should know, in case you want to follow along. I will probably not live stream much more development until after the trailer is released, just so that I can save time, but we'll see.

 In addition to that, I've also started a video series answering questions. You can ask a question for the series by tweeting @ExplodingRabbit with hashtag: #ExplodingQuestions

 Lastly, the final name for the game is Super Retro Crossover. We changed the word "Squad" to "Crossover" because the squad is not as big of a focus as was originally planned, and we are focusing more generally on the crossover part.

As soon as our trailer is ready, we will launch it along with a Steam Greenlight Campaign so that we can prepare for early access. We are hoping for 1st quarter 2017 early access release, and the trailer should be ready before the end of the year. I've already begun recording footage for the trailer. I'm just waiting for art & sound before I can record the rest, and then I'll just have to cut it together. It's an ambitious trailer that should get people hyped for the game.

Thank you for joining me on this journey. The end is within sight, but it will really just be another beginning, as there will be much to do after we get on early access.

Super Clashup Character Permission Update

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Update on Clash Project

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