I resumed work on the game a few months ago and am now working alone. I made a video of a level based on Castlevania. Monthly development updates will resume. All backers will be able to play early builds of the game. I will release a playable build of this level early next month. The game has been renamed to Operation Pyxel.
The game now has a different look because it uses dynamic lighting with pixel art. I did this to make up for my own lack of artistic talent and because it gives it a unique look. It also opens up more gameplay opportunities. The game will look better if I work with an artist, but for now I'm focused on gameplay and game design.
I started a Patreon campaign, and all backers will get the $1, $3, and $5 rewards. This includes browsing the site with no ads, getting download access to early builds of the game, and a monthly video. Rewards may change over time, but all backers will always get whatever the $1, $3, and $5 rewards are until the game is released. You can get the rewards by following the instructions on this page. Enter your Kickstarter email address in the Patreon email box.
Backers of $200 and higher will also get the $20 per month reward, which is currently an invitation to a monthly Google Hangout with my wife and I. If anyone thinks this should be handled differently, let me know.