Flashing Lights: Police - Fire - EMS (Canceled) project video thumbnail
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£4,233 pledged of £20,000 goal
By Excalibur Games
£4,233 pledged of £20,000 goal

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    1. Missing avatar

      Robert B on September 26, 2017

      @MAYHEM99GAMER Like I've answered for them they are already through steam green light so obviously...

    2. MAYHEM99GAMER on September 26, 2017

      Will you guys still create the game if it doesn’t make the mark?

    3. Missing avatar

      Dale Robertson Jr on September 24, 2017

      I am excited to play this game. I have been putting it out on my twitch channel and discord.

    4. Missing avatar

      Dale Robertson Jr on September 24, 2017

      The dev has repeatedly stated that this game will be finished.

    5. Missing avatar

      Nicholas Boesch
      on September 24, 2017

      And if it can't, are you guys going to go through the Alpha/Early access stuff through Steam? Or will this idea just fade into nothing?

    6. Missing avatar

      Nicholas Boesch
      on September 24, 2017

      Man, I wish this game was successful. I guess Enforcer may have given it a bad rep? Not sure, but I certainly hope about 22 grand comes in the next few days. Good luck!

    7. Excalibur Games Creator on September 24, 2017

      @Nathan, we will make sure to post any news on this page. May also message each backer individually to keep them updated. Will definitely keep you in the loop as to what will be happening :) Thank you!

    8. Missing avatar

      Nathan Gutt-Stafford on September 23, 2017

      Sounds good, thanks for the response. Tho one more question, If the Kickstarter campaign doesn’t complete will you post up the backup steps you will be taking on, on this page so people can support you still through those methods as I would love to get this game out. Wish I had £20,000 to get it done for you but don’t unfortunately :D
      Keep it up and stay positive :)

    9. Excalibur Games Creator on September 23, 2017

      @Nathan: thanks! We will be investigating console support for the future. But it is best that we experiment with console when we get a little further along. As the publisher we have released several games on both formats but of course I can not promise console support yet (though we really would like to)

    10. Excalibur Games Creator on September 23, 2017

      @guido: if the game does not reach its kickstarter goal, you will not be charged. We will begin sharing plans if that happens so do stay tuned!

    11. Excalibur Games Creator on September 23, 2017

      RobertB: thanks for the support! We hope that you enjoy what the game will become! There is still a lot of work to do :)

    12. Missing avatar

      Nathan Gutt-Stafford on September 21, 2017

      Nice to see that this game is already in the building before the Kickstarter campaign is even finished. Can’t wait for this game to be released. Is there any intentions to bring this to Consoles as I have an Xbox as well and would really like to see if it is possible for it to be come console friendly?
      Good luck and keep up the hard work.

    13. Missing avatar

      Robert B on September 20, 2017

      @Guido Cautreels Its on steam set to release in early access, so it'll be released eventually on there.

    14. Guido Cautreels on September 20, 2017

      what happens if its not funded totally? I funded also..what happens then? i want to see this game released!!

    15. Missing avatar

      Robert B on September 20, 2017

      @Excalibur Games, I hope that this succeeds, but if it doesn't I will be buying it on steam when it goes on early access, I've been looking for this kind of game for a long time.

    16. Excalibur Games Creator on September 19, 2017

      @Derry White: Thankyou! We do have several other plans should the Kickstarter not succeed. But we'll be keeping you guys posted so keep checking back :)

    17. Derry White on September 19, 2017

      hope this makes it to pledge target just wondering what will happen if it doe's not will we still be able back you in some way

    18. Missing avatar

      Simcitycoon on September 18, 2017

      www.simcitycoon.com (a Spanish website about citybuiders, tycoon, sim, and emergency games!) support this game. Good luck with Kickstarter and we hope that the game will be released!

    19. Missing avatar

      Jordon on September 17, 2017

      If there is one thing that the gaming community is lacking, it's simulators based around our everyday heroes. I am constantly in search of something that does a good job with this topic, but as of yet there isn't anything released. There's a lot of potential with this game and a virtually untapped market. I really hope you guys do well with it and get the funding you need. If early access comes along I will most definitely be sharing my opinion on what can be changed to add a sense of realism to the game. Good luck!

    20. Missing avatar

      Chandler on September 14, 2017

      I can't wait to play this after seeing the ems video it look like it going to be fun and I am happy that I am supporting this game by putting in my pledge

    21. Guido Cautreels on September 14, 2017

      are there any plans for modding the vehicles ? i want to see Belgian cars in it

    22. Excalibur Games Creator on September 14, 2017

      @James Galland

      I just wanted to send you a quick message to say thanks for your pledge, and for your nice comments! We work hard to produce great games here at Excalibur, so comments like yours assure us that we’re on the right track. Thank you again, and I’m sure you will enjoy Flashing Lights.

    23. Missing avatar

      Chris Cleveland on September 14, 2017

      @Scott Morgenstern:

      Thank you for your support!

    24. James Galland on September 14, 2017

      Excalibur is one of my favourite game companies from a lot of experience - so I really hope you have success with this getting this funded.

      Looking for to playing it too :)

    25. Missing avatar

      Scott Morgenstern on September 13, 2017

      I've followed this since it's been first suggested on the steam store! I'm happy I could pledge and help out!

    26. Excalibur Games Creator on September 13, 2017

      Callouts are not sorted by region, but there will be different random missions dedicated for day and night.

    27. Missing avatar

      Chandler on September 12, 2017

      I can't wait, been wanting a online police sim for a long time :D

    28. JonH on September 12, 2017

      I notice UK and US vehicles in various screenshots - do you plan to have different styles of play for each (e.g. armed units and crimes being more normal in US police play where they would be a specialist role and a relatively rare event in UK)?

    29. Excalibur Games Creator on September 11, 2017

      @Guido Cautreels,
      There's no build right now. We're looking to send a build out to backers towards the end of this year for the Pre Alpha. We are exhibiting at EGX, of course this build is controlled and requires some guidance personally for players, which is why we can't yet send this build out to everyone just yet.

      Thanks for your support and we'll keep you posted if we are doing any further advance tests too.

    30. Excalibur Games Creator on September 11, 2017

      @Mark Rivers
      Thank you for backing! We look forward to implement controller support including steering wheel sets. Currently no info about supported models. Have not tested on multiple screens yet.

    31. Excalibur Games Creator on September 11, 2017

      Thanks for your comment! The features you mentioned and more are planned for the full release. We will experiment with modding to see what we can do. If we get mod support working, we'll definitely be in touch with some modders for some further advice on this kind of support.

    32. Guido Cautreels on September 10, 2017

      looks very great so far..is there any way i can betaplay to test it as a backer?

    33. Missing avatar

      Mark Rivers on September 10, 2017

      I really like the look of this idea so I've backed it. Will there be multi screen support (I have 3 x at 5760x1200) and also will there be wheel support (I have a G920).

    34. iDisOrder on September 9, 2017

      I agree with @MAYHEM99GAMER, Jeff Favignano is the guy that introduced me to CODE ZERO & LSPDFR.
      Give him access to Alpha gameplay and your backer base will shoot up, his Police Sim vids get views!
      I'm also going to mention again that you guys need to look at the mods users have created for the games I mentioned.

      Either incorporate them, get with the modders or allow users to create mods.
      (requesting driver licenses & run them, deploy stop-strips, divert traffic at accident scene, etc.)

      User involvement is a recipe for a successful game!

    35. Excalibur Games Creator on September 8, 2017

      @Finlay rex McAndrew
      Yes Crown Victoria look-a-like is planned for emergency departments also, currently only AI are driving them.
      Yes for rotating lights! There is one version on the Fire engine already. Vehicle Customisation in the full release will include magnetic and static rotating lights for cars.

    36. Finlay rex McAndrew on September 7, 2017

      I've got a couple of questions, 1; Will one of the playable vehicles be a Ford Crown Victoria look-a-like? I know the last one rolled off the assembly line 6 years ago but I, and a lot of others, love that car, and it'd work great as a police and fire battalion chief car.

      And 2; will there be rotating light bars for the three emergency services. I am aware that most emergency departments around the world no longer use them, but I think they are to awesome to leave out.

      That's all, thanks in advance! :)

    37. Excalibur Games Creator on September 7, 2017

      @MAYHEM99GAMER: Thanks! We may be sending preview builds to Youtubers later this month. There are a variety of mechanics and objectives to complete in game but it's not yet in a state where it can be enjoyed for a long period of time. The 'Game' of it all isn't quit there yet :)... But in a two weeks exactly we'll be taking Flashing Lights to EGX 2017 where it will be seen in front of 80,000 people. Some Youtubers and press will be visiting the stand to play the game and we'll get a good look at what people think of the game while playing it. I'm hoping we can get some video to share with you guys shortly after the EGX showing. Thanks for the suggestions and its definitely on our minds.

    38. MAYHEM99GAMER on September 7, 2017

      I feel like you guys should contact or give early alpha access to the YouTubers in the Code Zero Patrol series such as Polecat324, Jeff Favignano, Bay Area Buggs and so on so you can get a bigger crowd to fund the game.

    39. Excalibur Games Creator on September 7, 2017


      During the Early Access period we plan to develop vehicle customisation system, where players will be able to change different parts, like set up push bars, wheels, emergency lights models, colors, spotlights and change body textures (later are planned the ability to import texture packs for bodies).
      About the map, yes the current area is set similar as European standards, to make the environment more interesting, we plan to have other parts of the map in American style setting too

    40. Excalibur Games Creator on September 7, 2017

      Hi! We plan to create an option to add texture packs for humans/vehicles for models that are in the game.

    41. Missing avatar

      cschnipke279 on September 6, 2017

      IDK if you have it planned but I'd love to see things like customizeable skins (whether you edit it in game like in APB Reloaded or in a 3rd party program like paint.net, and eventually different options for light setups, sirens, and equipment like push bars, antennas and wheels, the more options and changeable parts, the better.

      I also noticed in the trailer the roads looked European (I saw you said you used placeholder assets in it, but IDK if you mean just the vehicles or the environment in general but I'd love to have at least an American roads option if not a seperate map (as American cities are set up differently than European ones) with American street signs and stoplights etc.

    42. Kajetsu on September 6, 2017

      Will we be able to make skin mods for this games?

    43. Excalibur Games Creator on September 4, 2017

      @Nicholas Boesch: Nils will do his very best on the game and we hope to have a good level of transparency so you can see the development progress.

    44. Missing avatar

      Nicholas Boesch
      on September 3, 2017

      This game idea reminds me of Enforcer: Police Crime Action. I just hope this one is completed and not left to die like Enforcer was.

    45. Excalibur Games Creator on September 1, 2017

      @iDisOrder Thankyou! We are definitely keeping an eye on what other similar games are doing. Nils has told me in the past he has been involved in roleplaying and we're definitely going to see what we can do to allow that kind of immersion. I (Chris) have not role played in a game before but used to see massive requests for this in several games I worked on. If you have any suggestions, we'll be opening up some forums soon and would love to hear your thoughts :D

    46. iDisOrder on August 31, 2017

      I'm a big fan of your simulation games so naturally I backed this one.
      Might I suggest you take a look at CODE ZERO and GTA 5 LSPDFR videos on YouTube and incorporate some features of that?
      The gameplay immersion features are is intense!
      The more you allow players to role play, the better!
      Thanks for making this!

    47. Excalibur Games Creator on August 31, 2017

      @Finlay rex McAndrew:
      Sorry, just another quick update as we were talking about asets. vehicles for example are edited massively, most of the assets have 1 LOD, all in one object. nils cut doors, edit interior and prepare 3 or 4 LOD depending on models. So the asset is part of the job which is the most noticable. I'm hoping we can definitely keep you posted on how we are working with this and why we're working like this. Thanks for your support!

    48. Excalibur Games Creator on August 31, 2017

      @Quinton Banfield
      We plan to include other vehicles from different regions (including other region specific fire trucks) as well as texture options for each of the vehicles.

    49. Excalibur Games Creator on August 31, 2017

      @Finlay Rex McAndrew:
      Yes, we're using some assets for the footage so far as it is in pre alpha and these can change in the future. Right now our main focus is on functionality and different aspects of gameplay. Assets are great to allow us to chance to work on development faster, but by no means are we saying anything presented is visually final.

    50. Quinton Banfield
      on August 31, 2017

      So why North American version of police car and ambulance but fire truck is European ? Will there be other fire trucks ?

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