For my last update of 2017 I set the lofty goal of completing not one but two planets by the end of January. Unfortunately, that was a bit of an... Read more
More Ocean Planet Gameplay + Music
Welcome to the last Exo One Kickstarter update for 2017! Have had a pretty amazing year!
While I'm really happy with the progress I've made this month, I've also consciously... Read more
Ocean and Jungle Planets!
Last update I shared some very early tests for the jungle planet, which weren't much more than a default, example tree-type on an existing planet, just to see what sort... Read more
September - Jungles, IndieCade, Music & Art
September seemed to really zip by, and it was a bit of a scattered month in terms of what I was working on. I spent time on everything from the... Read more
August Update - New Island World + Music, Improved Start Sequence
It's been a bit of an up and down couple of months, I've been working as solidly as I can on updating all the planets and game to Unity 5.6... Read more
Post Kickstarter Progress
I've had a little time to decompress, and since then I've been doing the following things:
- Managing all the rewards/surveys/spreadsheets post-Kickstarter.
- Some add-on rewards (the self-print poster) will be... Read more
Rewards Delivery by Humble. Backer Preview Build, Surveys and Forums.
Rewards via Humble
After going a fair way down the road with BackerKit I decided Humble was the better option for this campaign for delivering rewards and builds. The whole... Read more
Exo One is funded, thank you!
Thanks to you, we have ended our Kickstarter campaign for Exo One with a total of $40,103 after targeting $35,000! Couldn't have done it without all of your support,... Read more
1000+ Backers, 109% Funded, Final 24 Hours!
A huge thank you, all 1000 of ye! What a nice round number to reach :)
I’m humbled that so many of you helped out and supported me and the... Read more
Exo One is 100% Funded!
As they say in a certain ball related game I love dearly, OMG! Wow! Everybody Dance!
Thank you all for your supportup until this point, whether via your... Read more
New Music & Gameplay Video + Ice World Poster Sketches
Under 72 hrs remains, and we are very close to 90% funded. Super excited to see how the final 48 hours goes!
Afloat with falling ashes
Please put... Read more
Rhys Lindsay, Musician + Teaser
Rhys has been doing the music for every game I’ve worked on over the years, and has built up a bit of a playlist on Youtube. You can listen to... Read more
Make that 600 Backers! Add-ons!
We really blew past that 500 backer number fast, over 100 new backers in no time! Sitting around 615 now! Hello to all the new people, and thanks everyone... Read more
500 Backers! + Planet Update & More.
After another Rock Paper Shotgun article, we blew past 500 backers into 570+ territory! RPS readers really seem to like the game, and backers coming from there now... Read more
New Video - 5 Minutes of Gameplay + Unknown Orbit Free
5 Minutes of Gameplay Video
I present to you 5 minutes of gameplay from rather close to the beginning of the game - starting on the first planet, complete with... Read more
Console Toi Interview
Console Toi Interview
Interview translated from French! :)
Imagine yourself alone, lost in the depths of space in your little space capsule. This is the story of EXO ONE,... Read more
Planet Progress + Twitch Streams + Discord
A few people said they’d be keen to see me do a stream, so I spent a bit of time yesterday setting all that up and testing it. ... Read more
Finalist, Terminus '17! + Screenshot + Thunderclap!
I'm proud to announce I just received a nice email from the people at TERMINUS, informing me that Exo One is an official finalist for their game awards.... Read more
How do I fly this thing?
Today I answer the question, how does one fly an alien sphere? Exo One doesn't easily fit into most genres and features a gameplay mechanic almost non-existent on PC, gravity manipulation.... Read more
Tidally Locked Concept Art and In-Game WiPs
Recapping “Tidally Locked”
If you’re new to the Exo One Kickstarter, you might not have seen previous updates explaining the next “Tidally Locked” world. A Tidally Locked planet always... Read more
Today I've recorded another video for you, showing how I use a plugin for Unity called trueSky, which powers all the super-pretty sky, cloud and fog atmospheres in-game. Then we... Read more
Procedurally Generating Planets
There's been a lot of talk in game development and gaming circles lately surrounding procedural generation. Sometimes it seems like a term that can both describe why a game is... Read more
Exo One's Origins and Influences
In today’s update I’m going to share how Exo One got to where it is, and what has influenced me leading up to the game’s development. Below I personally appear... Read more
A Tidally Locked World
The next planet I'll be tackling will be one that features a rotation rate equal to its orbital period. This causes one side to face the sun at all times,... Read more
48 Hr Update. Press, Posters, HD Trailers and Indie Spotlights!
It's now been over 48 hours, and once again my biggest thank yous! With your help, we’ve built some real momentum (21% funded!) and with some work, we can carry... Read more
Day 1 Recap. Thank you! 17% Funded
Thanks so much for your support, we are well and truly on the way to getting EXO ONE funded!
After the first day we are 17% of the way there,... Read more