Let this be a lesson to you, dear backers! Our updates are high-content, not like your typical Kickstarter updates! Packed with nutrition* and stuff. Imagine what you might be missing if you don't actually read them all! :)
* Our Kickstarter updates contain no actual nutritional value. It's a, whatta ya call it, a meta-fur, or something.
Did I miss anything else?
Well, no. I mean, not exactly. There's another thing or two, sure. But I haven't posted about them yet.
I'm gonna go ahead and assume that quivery silence I'm getting from you is delighted anticipation and not, y'know, the quiet that preced—
First up, your fellow backer James Pabis has created a PDF of do-it-yourself tuckboxes for use with the decks from the base game. You can find this PDF in the "By Backers For Backers" subfolder above.
Secondly, we have some more stuff for you print & play previewer folks! All the book decks from the three funded expansions, in fact. Go to the folder linked in Update #1 and look for the file named Dresden Files Cooperative Card Expansion Book Decks Backer Preview.pdf to experience the joy of having six new scenario decks to play with, from Blood Rites to Turn Coat.
These book decks use the placeholder art right now, just like the book decks in the core game preview file did, and therefore do not represent the final look. But since we probably won't have all the art for that until October, we figured we'd roll these out to you now. Let us know what you think.
(And yeah, we already know there's a typo on one of the cards — Thorned Nashmiel should be Thorned Namshiel. Stupid Denarians with their hard to type names. Those guys are totally evil. For, uh, other reasons too.)
We'll make the character decks available a bit later on, probably after Origins, once we've had a chance to get their art all in place and confirm that the theming for them is en pointe. (Plus, that'll give you some time to experience the scenario decks with the core characters, before you call in reinforcements to help out!)
At any rate, that's it for today. We hope you enjoy the Peace Talks preview, if you haven't already, and get some good use out of the expansion book decks over Memorial Day weekend. Talk to you in a few weeks. And of course — thank you as always for your support!
How are the withdrawal symptoms going? Still clawing at the walls, searching desperately for a reload button that'll change the numbers on the front page of the campaign? Wandering the streets at night in search of a werewolf you can place 4 hits on? Singing "Foo Dog Funk" in the shower?
... So that's just me, then?
Let's talk about what's next.
Currently: Payment Processing & Errored Pledge Cure Period
We've got to wait two weeks for Kickstarter to process all the payments and such.
Those of who whose pledges errored out when Kickstarter went to charge your card have your "cure period" contained within this timespan. For most of you who are in that group — there are about 149 of you as of this writing — that means it's something you need to fix by Thursday. Kickstarter would've sent you emails if this happened, so so long as you're getting your other emails from Kickstarter, if you haven't seen one about a problem, you aren't onto the list. You can private message us if you want to be sure (he said, nervously looking at the image above).
Once all that stuff is resolved, things can slowly start to roll forward.
In 2 Weeks: First Survey
In two weeks we're gonna use the Kickstarter survey engine to ask y'all for your current address information. You'll be able to update your address later in BackerKit (see below) so this is a low-stress request; we just need a sense of where everyone is currently so we can finalize some of our plans and expectations about how we'll be doing our shipping in 2017. Folks will also be given an opportunity to opt into our mailing list (we won't add you without your explicit consent).
Assuming all or most of that info comes in promptly, it'll give us ample time to do our logistics planning.
In Several Months: BackerKit Launch
We want to wait a few months before we launch BackerKit. It's a timing thing.
In the unlikely event that we find even more ways to reduce shipping costs, waiting a few months on BackerKit gives us a window to do so. Once we launch it we'll be locked in, there.
There's also the question of payments for shipping and add-ons in BackerKit; cards entered for payment in BackerKit won't be charged until we're much closer to shipping, likely in 2017, and there may be complications with us collecting that information months ahead of when the charges will actually happen. So it makes sense for us to launch this later into the year.
Added benefit: it lets our retailer-backers and group-purchase-folks use the intervening time to make sure they've got a solid handle on how many copies they want to order. :)
Speaking of which, a sidebar.
Sidebar: Folks Who Missed the Kickstarter
Due to the limited time offer nature of the Kickstarter, we won't be offering buy-in for all the benefits that were available to folks who pledged during its 30-day window. Folks who missed the Kickstarter will be able to order a copy of the game in early 2017.
From a tax and licensing perspective it doesn't make sense for us to take further preorders on the game until 2017, and those preorders won't get the same benefits as the folks who made the game possible (i.e., backers) are getting.
If folks want a shot at getting those benefits still, their best bet is to convince someone who did back the Kickstarter — a retail store (we've got over 70) that backed or an individual — to upgrade for additional copies through their own pledge, in BackerKit, in a few months.
If you are interested in being a potential preorder partner for folks who missed the Kickstarter, we'd love to point people your way (we've gotten a couple handfuls of inquiries so far). Let us know in the comments that you're interested, where you're located (particularly helpful for international stragglers) and how you'd like to be contacted. Once those start showing up, we can point any latecomer-inquirers we get to the comments. :)
Back to the "nexts"!
In October: Tyler Finishes the Extended Art
We've got over 80 new pieces of art Tyler Walpole will need to create thanks to the extended art budget you funded early in the campaign. That's a lot, and with other schedule items between here and now as well, that means he'll be working on that art through to October. Once that's done we'll finish up graphic design and get things sent onwards to the manufacturer.
In November: Kickoff of Manufacture
With Tyler's art done at this point we'll get things rolling with Grand Prix International, our manufacturing partner for the game. This process can take 4-6 months from start to the games arriving at our US warehouse — especially with Chinese New Year happening towards the end of that span. So...
In March/April 2017: Kickoff of Fulfillment
... we're reasonably confident about our March 2017 estimate for the start of our own shipping efforts to individual backers. Could easily slip into April 2017 due to manufacturer and slow-boat-from-China issues, but with luck, won't slip any further than that.
Throughout: More Stuff for Our Backers!
Throughout all of this timespan, we'll be releasing more stuff to you as it becomes available.
We'll start giving you a look at the expansion book decks (with the current placeholder art) soon in the print & play format we're using on Update #1, so you can start giving those a try.
Characters are certainly the most flashy and exciting part of the game, but the books are the real beating heart of replayability the game brings. And since it's gonna be a long while yet for that extended art budget to play out, it's actually easiest for us to get the expansion books to you in their current prototype form.
After you've had a chance to mess about with the expansion books, we'll roll out print & play for the expansion characters using their fully rendered art & all.
Also in there somewhere we'll share the audio files from Wes Otis once he has them done. We're a ways out from the app existing, let alone supporting giving you codes for your freebies in it, but that's on the agenda as well.
Keep the Party Going
This campaign has been great in many ways, but one of my favorites is the sort of "pop-up community" we've seen emerge in the comments. If you'd like to continue on playing and discussing the game from now until release and beyond, you've got a few options.
We've hit half a million bucks! That's nuts! And you know what that means...
Actually... do you know what it means? Because we don't. We had no notion that we'd hit that mark. It's, ummm. It's big. That is a thing that it is.
It does seem like it's time to flick on the party lights and celebrate. You've busted every goal, and then some; we're already at four audio tracks from Plate Mail Games and well on our way to the fifth.
So let's celebrate! What are you most excited about? What are you looking forward to? Have you played yet, and if so, what did you think? Let us know in the comments so we can do a little dance with you about all that.
This also feels like a good time to roll out some of the comedic "secret rewards" we've had planned for y'all.
First up, we're going to add another card to the freebies pack. This will be a new Foe card for use in the Side Jobs deck — the Evil Hat. When you defeat it, Harry gets to draw a card. Because Harry don't do no hats, that's why.
Second, we're going to include a bonus audio track for you, straight from Dr. Eric "Foo Dog Funk" Vogel, your game designer. Because enough of you... okay, at least one of you... demanded a funk album, and well, this is as good as that gets from us. Have a listen to the Foo Dog Funk now! (Assuming the Kickstarter audio-playin' widget below works for you.)
(We are so sorry. So, so very sorry. But we couldn't stop laughing.)
Seriously though, we're just beside ourselves with how great this campaign has been, and how great you all have been through it all. As we head on towards the final 24 hours of the campaign (but the first 24 hours of a much longer road of getting this game into your hands) we're thrilled to have you all as part of our team for making more tabletop Dresden Files gaming a reality.