This project will only be funded if it reaches its goal by .
Tachyon Squadron (Fate Core RPG)
Tachyon Squadron (Fate Core RPG)
A Fate Core RPG setting featuring tense space fighter combat, swaggering pilots, and interplanetary adventure!
A Fate Core RPG setting featuring tense space fighter combat, swaggering pilots, and interplanetary adventure! Read more
This project will only be funded if it reaches its goal by .
Join the ace pilots of Tachyon Squadron. Enlist today!
The tiny star system of Draconis stands alone against the mighty Dominion of Unity. They need your help! Join the brave pilots of Tachyon Squadron, a crack group of volunteer fighter pilots holding back the tide of tyranny! Pilot sleek starfighters in deadly clashes among the stars. Fight alongside your comrades to stop piracy, end lawlessness, and turn back the Dominion's fleets. Win glory for yourself and freedom for all!
Tachyon Squadron is an extensive Fate Core supplement with 184 pages full of interplanetary combat, space-faring scoundrels, and lots and lots of blasters.
Are you already a backer? Go to this backers-only post and download the text-complete PDF of Tachyon Squadron right now!
Looking to support a local retailer by preordering Tachyon Squadron through them? Encourage your FLGS to back this Kickstarter and get their copies early, along with all digital stretch goals.
Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. It's Evil Hat’s take on popular stories about interstellar battles, like the ones that have ships with wings named after letters and the one where robots chase the human race through space. If you’re interested in deep space dogfights, friendly—well, usually—rivalries with fellow pilots, and playing scrappy underdogs with the deck stacked against you, this game is for you.
You need a copy of Fate Core to play Tachyon Squadron. We've included a PDF of Fate Core with the PDF downloads to make sure all backers have everything they need to try out the game. If you'd like a physical copy of Fate Core, check out the Pilot Instructor pledge level!
I’m a Fate fanatic. What new mechanics can I expect?
- A starfighter combat engagement system. Space battles in Fate!
- Fighter pilot character creation, including pilot interactions and vices to blow off steam
- Personal and gear stunts to account for all the sci-fi equipment you know and love
- Spaceships with detailed condition effects to keep your dogfighting tense and dangerous
I'm new to Fate. Why would I want to play space battles in this system?
Fate as a system is focused on story, where both success and failure help to create interesting moments for players and characters. In Fate it's as much about the choices the pilots face and the story consequences of those choices, for good or ill, as it is about the tactical details of the fight. Do you fly to your comrade's rescue and jeopardize the mission? Or do you stay on target, accomplish your assignment, and hope your friend survives on their own? What are the consequences for your pilot's relationships? Fate helps generate drama by pushing play toward answering these questions.
Tachyon Squadron is finished and only awaiting a few tweaks! We have a text-complete PDF that you can download and start playing immediately upon pledging, and we'll be ready to print as soon as the Kickstarter is over. One advantage of Kickstarting is that it allows us to size that print run like Baby Bear’s porridge—just right. Our printer usually takes 2-3 months to turn around a book, although that timeline’s dependent on their availability. We’ve added some cushion to our delivery estimates, and we’re confident that November is more than doable.
We haven’t started production on the stretch goals, since we’re not sure what will fund, and we may adjust the planned goal order behind the scenes as we learn what the backers are most interested in. Creator and secret space smuggler Clark Valentine has blocked out time in his schedule to work on them, but he’s just one guy. So it’s likely that we’ll release those to you as he finishes each one and we put it through the editing/layout/art wringer.
The Text-Only PDF: As a backer of this project at any level, you get immediate access to the text-only PDF before the Kickstarter campaign concludes. We want to make it easy for you to decide if this game is for you, particularly if you’re new to RPGs.
The Completed PDF: Backers at $12 and up will receive the final, art-complete PDF at the conclusion of this Kickstarter.
The Hardcover Book: Those backing at $25 and higher will receive a 6"x9" formatted hardcover, color interior book with 184 pages. Shipping by November 2018.
STRETCH GOAL 1 (UNLOCKED): Text Only Preview of Fate Space Toolkit: Scratch your sci-fi Fate itch with a sneak peek at the text of the Fate Space Toolkit, a mechanical marvel full of system elements and ideas you can drop into your Tachyon campaign, or hack to create your own deep space setting. This preview will be laid out, but pre-art.
STRETCH GOAL 2 (UNLOCKED): Those Who Were Here Before: When we unlock this stretch goal, we’ll begin work on a 5000 words electronic campaign. A wreck, obviously of nonhuman origin, drifts into the space lanes of Draconis, leading to the discovery of more alien ruins and wrecks. Every power in the galaxy—both government and corporate—wants control. Find out what happens in Those Who Were Here Before.
STRETCH GOAL 3 (UNLOCKED): Inside the Dominion of Unity: When we unlock this stretch goal, we'll begin work on a 10,000 word electronic supplement focusing on the Dominion of Unity. Step into the flight suit of a Dominion pilot! Fly Dominion ships! Stamp out the upstart Tachyon Squadron and bring order to your corner of the universe. This stretch will also include expanded rules for incorporating capital ships into your combat engagements.
STRETCH GOAL 4 (UNLOCKS AT $17,500): Top Gun: When we unlock this stretch goal, we'll start working on at 5,000 word electronic supplement about Draconis fighter pilots in training. It'll include rules for pilot/co-pilot pairs, rivalries between students, a scoring system for the top student prize, and maybe even a pilot NPC named after an aquatic bird. GOOSE!!!
STRETCH GOAL 5 (UNLOCKS AT $18,500): Printable Ship Tokens and Minis: At $18,500, we’ll start acquiring art for a series of printable ship tokens and minis to use with your maneuver charts and maps. This stretch goal will include flat tokens and fold-and-stand minis in at least ten visually distinct ship types, each in six colors for easy reference.
Attention, pilots! Additional stretch goals will be provided in future debriefs. To your ships, and good hunting!
We're charging a flat $6 shipping fee for the physical book, which will be billed to you later—please do not add it to your pledge! We’ve carefully calculated our funding goals to cover the printing of the book, and adding shipping to your pledge now will mess up that math. Also, this approach allows us to subsidize the shipping a bit—the actual S&H costs will be more than the $6 we're charging you.
We'll be billing shipping via BackerKit, where you'll also be able to configure your rewards. BackerKit is a pledge manager—a separate website that gives you (and us!) greater control over what happens after the campaign than a simple survey would. You'll also have the option to add on a few select items via BackerKit if you choose to do so, with no extra shipping costs.
Here’s the sad part—we’re only able to offer shipping to the US. Our shipping options outside of the US would cost more than the actual book in most cases, and we can’t in good conscience do that to you. However, every reward offered in this Kickstarter will be available to our international fans.
If you live outside of the US, here are your options:
- If you don’t mind the high shipping costs, use a freight forwarder. Those costs will still likely be below what we could offer!
- Back the KS at the electronic level and get all of the rewards that way.
- Back the KS at $1 to get the PDF so you don’t have to wait. Buy the physical book via your Friendly Local Game Store when it hits distribution. Buy any stretch goals you’re interested in separately.
- Wait and buy the physical book via your Friendly Local Game Store when it hits distribution. Buy any stretch goals you’re interested in separately.
Writing: Clark Valentine
System Development & Additional Writing: Mike Olson
Art Direction: Brian Patterson
Artwork: Brett Barkley
Layout & Graphic Design: Fred Hicks
Editing: Amanda Valentine
Indexing: Rita Tatum
Proofreading: Karen Twelves
Line Development: Leonard Balsera
Business Development: Chris Hanrahan
Marketing: Carrie Harris
Project Management: Sean Nittner & Sophie Lagace
Product Development: Fred Hicks & Chris Hanrahan
Video: Shaun Hayworth
Risks and challenges
Evil Hat is an experienced RPG publisher. We've printed many roleplaying games in a variety of physical formats over the past few years. This puts us in a fine position to take on the risks and challenges that will arise. Experience tells us that things don’t always go as planned.
Here's what we can anticipate as potential problems.
The Text: While Tachyon Squadron is largely done, it's possible that you will identify some glaring issue that we need to address before we take this fully to publication. That can add time, for sure. Luckily we have several talented writers available if we need a fix, as well as layout and editing people on standby, so any necessary changes should proceed quickly.
Printing: We have a strong, established relationship with our printers. We’ve got them on tap to print the books in whatever quantity we end up needing. But printers can run into problems all the same: supply shortages, unexpected delays due to company holidays or industry events, shipping problems, printing errors, and so on. We’ve got the experience to stay atop those potential problems and the flexibility to pivot and address them promptly. In the event of defective product, we will send a replacement at no cost to you.
Shipping: Packages get lost. We'll send replacements. Shipping can take longer than expected. We won't put the book on sale until all backer copies are shipped out. Shipping costs can end up higher than expected. We'll absorb the overage.
Finances: Thanks to the success of the Dresden Files RPG and our other projects, Evil Hat is a perhaps atypically solvent RPG company. We've already invested time and money to get Tachyon Squadron to this point, and our bank account continues to look plenty healthy. If an unexpected cost arises, we've got the cushion to take the hit.
We are running multiple Kickstarters per year. This is a carefully planned process based on our 10+ successful Kickstarters in the past. Because Kickstarter fulfillment takes time, these campaigns will overlap, and that's something we plan for extensively. We make space for each Kickstarter, fulfillment, and distribution release in our schedule, and we work to ensure that resources are available to take each of our projects across the finish line.
If there's any risk or challenge YOU can think of that we haven't mentioned here, please write in and ask. We love to answer questions, and we do our best to provide an unparalleled customer service experience whenever possible. We intend to impress you.Learn about accountability on Kickstarter