Race to Adventure!™ is an easy-to-learn, pulp-themed family board game you can play in 20-30 minutes. Suitable for ages 8 & up.
Race to Adventure is available now! Find it at your favorite gamestore or at the Evil Hat website.
The Spirit of the Century setting blasts its way into the world of board games, riding a jetpack and armed with a lightning gun, in Race to Adventure!
Race to Adventure!™is a fun, family-friendly board game for ages 8 and up that can be played in about half an hour. Fans of pulp will love the brightly-colored world of talking apes and flying jet-men, and busy families can have an evening of fun that doesn't take over the whole night.
For experienced gamers who love the "role selection" dynamic in board and card games, Race to Adventure!™ offers a strong introduction to those concepts that your friends will find less intimidating than similar Euro-games, yet still packed with enough complexity and configurability to challenge everyone.
Race to Adventure!™ is easy to learn and quick to play. Here's a 10-minute tutorial video that will show you how!
Players grab their passports, place their pawns in a starting position at the Century Club, and then the race is on!
Players take turns selecting exciting items to help them on their quest, like the Jet Pack, Zeppelin, or Lightning Gun. Each item determines what missions and actions the players can take on their turn. Once the items are chosen, everyone moves and takes action at exotic locations around the board, collecting stamps and clues as they go.
The first player to rescue the prisoner from Atlantis, survive the Mummy's Curse, collect all nine passport stamps, and return to the Century Club wins the game!
$40,000: Funded -- with Dinosaurs! [UNLOCKED!]
This level allows us to produce the core Race to Adventure!™ game, which includes tooling, safety testing, manufacturing, and shipping. With reward incentives and shipping to backers in the mix, we'll still be in the red at this point, but the funding will let us proceed with a confident initial order of 5,000 units.
As an added thank-you, we'll also include a Dinocalypse-themed expansion in the game's Unlocked Bonus Rewards. We'll add in two new punched boards, yielding four more tiles and supporting some new play options based on our novel, Dinocalypse Now. Face off against flying pterodactyls and lurking psychosaur agents as you dare an excursion to the invasion site at Lundy Island, and take flight from the Century Club's secret chapter house on Kauai! (Learn more in our Dinocalypse-focused update.)
$50,000: Journey to the Hollow Earth! [UNLOCKED]
If we reach this point, we'll add a second small expansion set in the Hollow Earth for all backers receiving the Unlocked Bonus Rewards.
We'll add two more punched boards to support a fourth row on the map, letting your Centurions travel the globe by riding the underground river THROUGH it! Watch as the board's standard locations go subterranean, or flip to the shadow side and seek the lost treasures of the Neanderthals!
$60,000: Strange Travels! [PARTIAL]
At this goal, we'll assemble a PDF, free to all, titled Strange Travels -- containing at least a dozen (hopefully more) alternate board layouts and special play scenarios, giving the game an extra helping of replayability. Dare you brave the mountain pass, or the voyage to the bottom of the sea?
$75,000: Century Club Pins for All! [LOCKED]
When we reach this mark, we'll add the antiqued brass Century Club pin to the Unlocked Bonus Rewards package for our backers at the $25 (SIDEKICK) and $40 (HERO) levels. (Higher-up non-retailer levels are already getting these pins from the start, but when we hit this goal, we'll give those levels a second pin.)
$100,000 and Beyond: Expanded Plans! [LOCKED]
We'll expand our plans for what we can -- and should -- do with Race to Adventure!™ at this point, but we're still working out what that might be. If it starts to look like we'll push this far, we'll lock this down and fill you in.
We're estimating a 5-6 month timeline from the point of handing off the files, to having the shippable games and expansions in hand. We sure hope it won't run longer than that (though unforeseen events may come up -- we'll always be very clear & communicative with you when they do), and it could run shorter, but we think that's a fair ballpark estimate.
That's a long time to wait! So we want to do a few things for you as soon as we can after the kickstarter concludes:
- We'll mail out patches as soon as possible to everyone who's getting them. This may be "right away", once we have your address info, or it may wait a few weeks if it turns out we need to print a bunch more. Regardless, you'll have it ASAP.
- We'll send the antiqued brass Century Club pin to folks that are getting them ASAP. They'll take about four weeks to manufacture, but we may be able to get them made before the campaign concludes, depending on the quantity needed.
- Folks who are getting the physical game will be sent "print and play" PDFs of the game right away, so you can see the game in all its glory -- and if you're inclined, even play it -- before the finished product arrives on your doorstep late this year.
You can get a look at the game box up top, but that's not all we're offering here. We know what you're all wondering: what do our "spiffs" look like?
The Second Patch [New as of July 2nd]
Available to all non-retailer levels from $60 on up!
The Dice Bag
Due to supply issues, we'll be able to get the first 60 Master of Fate pledges their bags very soon after the Kickstarter concludes, but we'll need to ship the rest of them with the games late this year. There's only so fast Lyndsay from Dragon Chow can sew!
The Dinosaur Dicebag [New as of July 2nd]
As seen in MASTER OF DINOSAURS. Similar in size and shape to the above, but using our Dinocalypse art in the following pattern!
The Shoulder Bag [New as of July 2nd]
As seen in the new ALL THE BAGS reward tier, and also available to LEGEND and FLYING ACE backers.
The Art Print
High Resolution Character Headshot
To give you an idea of what this would be like, here's the headshot of one of the five standard player Centurions from the game -- Amelia Stone!
The original is a 1200x1200 pixel image (4"x4" at 300 dots per inch, or 8"x8" at 150 dots per inch). We'll use this to create printable digital files so you can play the game as your original character, including image files for a player pawn and passport like the one seen here.
Jet Black's Flight Jacket
We'll be ordering up a "barnstormer" style jacket with the Century Club logo painted as big and bold as we can get them to make it on the back. Make sure to tell us your measurements before you pledge so we can verify availability for your sizing requirements!
Anything from Evil Hat is the result of extensive collaboration. Here are the people who came together to make this a reality!
Game design by: Evan Denbaum, E.K. Lytle, and Chris Ruggiero
Art by: Christian N. St. Pierre
Graphic design by: Daniel Solis
Videos by: Jeremy Keller
The Voice of Evil Hat: Paul Tevis
Logo and Project Script by: Fred Hicks
Teach Script by: Evan Denbaum
Original Product Photography by: Jeremy Tidwell
Editing by: Ryan Macklin and Amanda Valentine
Brand Marketing: Chris Hanrahan
We love answering questions. If you have any for us, please ask in the comments, and we'll do our best to give you an answer quickly. You can also follow us on twitter: @fredhicks, @evilhatofficial, and @racetoadventure.
If I'm placing an international order and want to order more than one copy of the game, what's the total I need to add for shipping?
We'll stick with the shipping cost at $20 (so, just adding $10 to your pledge level) for an international order containing more than one game, unless it's enough additional games that we have to ship more than one box. (Per-package fees are where this all gets nasty.) So you could probably order 2 or 3 copies without trouble. Beyond that, we might need to talk. :)
If I order at the HERO or similar level and add more games to the one shipment, do I get one set of Unlocked Bonus Rewards for each game in the shipment?
(This doesn't apply to the retailer levels, only to levels where the full price game is bought.)
Race to Adventure! seems like a great light game, but I was hoping for more complexity. Is that possible?
The Shadow sides of the tiles are there for you to add in complexity as your group gets more comfortable with the game's basics. You can play with as many Shadow tiles as you like, as well as a Shadow-side Century Club. There are also additional mission rewards beyond stamps, opening up the possibility for some interesting combo moves. You can change the destination for curing the Mummy's Curse and introduce barriers, which restrict movement. One location, for example, becomes almost completely inaccessible without the Jet Pack.
If the Kickstarter hits its first few goals, most backers will also get two promo expansions inspired by the new Spirit of the Century novel Dinocalypse Now. You can play the base game + one or both expansions AND play with as many Shadow sides as you like. Plus, if we unlock Strange Travels, we'll show you how to rearrange the board in unusual ways to add even more depth and challenge.
By the time you're playing with all that stuff, you should have a lot of control over the complexity level while still playing a pretty fast game. That's the beauty of Race to Adventure! It's an easy to learn, approachable family game that can go deep on complexity with just a few tweaks.
$40 is approximately what it would cost to order the game from us, through our website, including shipping in the USA. (In fact it might be saving you a couple bucks on shipping depending on final product weight.) Our goal here, ultimately, is not to produce one print run of this game and be done with it. It's to produce a sustainable, hopefully evergreen board game that people will be able to play -- and purchase -- for years to come. That means making sure we watch the bottom line carefully, and making sure that when time comes to do a reprint, we haven't spent all of our reprint money on fulfilling the kickstarter promises! So billing for shipping is crucial.
Yes! You'll get one set of any unlocked promo expansions (Dinocalypse and possibly Hollow Earth) per copy of the game you pledge for.
My local game store is pledging to this kickstarter. Do I need to pledge too, if I want the promo expansions?
Nope. If you're getting one of the copies that your game store is ordering through their pledge, it will come with those promo expansions. If you want the patch, you'll need to pledge at the $10 level. If the pin unlocks and you want that, or if you want the PDFs and some spare copies of the promo expansions, pledge at the $25 level.
My local game store is not pledging to this kickstarter, but I am going to get the core game from them. How do I get the promo expansions, patch, and other goodies?
The $25 level is for you -- you don't get the game at that level, but you'll get any promo expansions that unlock, along with other goodies as we hit our stretch goals.
50% sure looks huge, doesn't it? But that's the usual discount offered to retailers in the USA, and it's appropriate for us to be offering here. Retailers need to see that sort of discount in order to make enough profit to pay for the shelf space, personnel, and marketing to support the games they buy, as well as to absorb the cost of unsold copies on their shelves. Game retail is tough! We don't want to make it any tougher on them.
Yep! Add $6 for each additional patch you want. We'll ask questions in the backer surveys sent out at the project's conclusion to find out what any over-$ are to be spent on.
Not at this time, but if we hit that $75,000 stretch goal, let's talk!