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Race to Adventure! A Spirit of the Century™ Board Game's video poster
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Race to Adventure!™ is an easy-to-learn, pulp-themed family board game you can play in 20-30 minutes. Suitable for ages 8 & up. Read more

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This project was successfully funded on July 24, 2012.

Race to Adventure!™ is an easy-to-learn, pulp-themed family board game you can play in 20-30 minutes. Suitable for ages 8 & up.

A Look Inside: The Mountains of Nepal

Hail, Thursday Racers! 

As noted before, we're using our Thursdays during the project to give you a deeper look inside various aspects of the board game -- and a look at the fantastic art. Today, we take a trip by jet pack into the mountains of Nepal!

Nepal is an unusual location -- no other destination in Race to Adventure requires the use of the jet pack to complete its mission. 

The jet pack is a powerful movement item in the game, letting you move diagonally, so long as you have a full tank of fuel. On any round where you're using the jet pack to move or complete a mission, you must flip the tank token to empty. That lets you use its movement power and complete the mission in Nepal in the same turn. If you start your turn in Nepal and grab the jet pack, that means you can complete the mission and then fly diagonally to your next destination.

Normally, you can get to Nepal through regular movement with the biplane -- whether as the pilot or as a sidekick. But when Nepal turns to the shadow side (and Jacqueline Frost invades with her army of yeti), it's impossible to enter Nepal without using the jet pack! This is due to the barriers that surround all four sides of shadow Nepal. The jet pack has the power to ignore barriers when used, so vaulting over those mountains and braving Frost's mystical storm is no trouble. 

Thankfully, on the shadow side, you can refuel once you get there, letting you use the jet pack to get back out again on your next turn. If your fellow racers don't let you claim the jet pack two turns in a rough, the zeppelin will let you ignore barriers and jump to a docking location, too.

So what's all that look like? Have a peek!

  • Image 133468 full

Comments

    1. Creator Ben A Hammer on July 5, 2012

      its not like I could not work out what you where trying for.. and Its been awhile from when the read the rules . its just that when it comes to icon if you can understand them without reading the book it make teaching lots easier.

      and to me left of the line what you have to have to activate.. right to what happens after you have that.

      so did you try for the light side jetpack > stamp, out of fuel and shadow jetpack > stamp, refuel?

    2. Creator Philip Reed on July 5, 2012

      Still looking awesome!

    3. Creator Fred Hicks / Evil Hat Productions on July 5, 2012

      I seem to recall them testing that, but getting plenty of players who thought they didn't have to use the fuel token to use the jet pack to complete a mission if they didn't use the jet pack's movement. You get enough folks making those mistakes or simply not understanding the need, you get to where you gotta put an icon down to remind 'em. And since the icon language matches that of the jetpack item itself, and is explained in the legend... all the better.

    4. Creator Ian McFarlin on July 5, 2012

      Why does there have to be a fuel icon on the left at all? Since the jet pack is the only way to get past the Nepalese barrier, and since the jet pack always uses fuel to get used, couldn't just the jet pack icon suffice?
      (or, for that matter, no left icon at all?)

    5. Creator Fred Hicks / Evil Hat Productions on July 5, 2012

      Worth noting, though, that multiple rounds of playtest with the icon design seen here, paired with the legend I referenced, have suggested that nobody with the full game has gotten confused. Ultimately the icons on the cards aren't intended as the only documentation you get of what they do -- they're reminders of what's established in the rules text.

    6. Creator Fred Hicks / Evil Hat Productions on July 5, 2012

      The icon means "you must empty your fuel tank" (this is explained in the legend provided on the back of the rulebook), not "you must start with an empty fuel tank". We had a more complicated "flip the fuel token" icon-language dealio earlier in the development, but feedback we got suggested that it was confusing some players, so we went for something simpler here. I may push to change things back to the earlier version depending on what I hear from people, tho, so if other folks share Ben's concern, speak up. :)

      In the shadow side, at the end of the mission you get to refill your tank. So the process of that mission right there at the bottom is: Start with a full tank; grab the jet pack; flip to empty, fly in, and complete the mission; once the mission is complete, flip your empty tank back to full. So you start & end the turn with a full tank, one that *had* to be full because it went through a period of being empty in the middile.

    7. Creator Ben A Hammer on July 5, 2012

      ok so i'm lost on this one... think the layout should be changed or something for simpler.. is it only because you completing them in the same round that you can complete them.

      the way im reading the missions is you have to be out of gas and have the jetpack to do them? it would seem that what you want is to have the red out of gas on the right as a result of you done the misson... not even sure you need the out of gas on the napal shadow side. just put a refuel on there no harm if they have full gas.