Race to Adventure!™ is an easy-to-learn, pulp-themed family board game you can play in 20-30 minutes. Suitable for ages 8 & up. Read more
This project was successfully funded on July 24, 2012.
A Look Inside: The Mountains of Nepal
Hail, Thursday Racers!
As noted before, we're using our Thursdays during the project to give you a deeper look inside various aspects of the board game -- and a look at the fantastic art. Today, we take a trip by jet pack into the mountains of Nepal!
Nepal is an unusual location -- no other destination in Race to Adventure requires the use of the jet pack to complete its mission.
The jet pack is a powerful movement item in the game, letting you move diagonally, so long as you have a full tank of fuel. On any round where you're using the jet pack to move or complete a mission, you must flip the tank token to empty. That lets you use its movement power and complete the mission in Nepal in the same turn. If you start your turn in Nepal and grab the jet pack, that means you can complete the mission and then fly diagonally to your next destination.
Normally, you can get to Nepal through regular movement with the biplane -- whether as the pilot or as a sidekick. But when Nepal turns to the shadow side (and Jacqueline Frost invades with her army of yeti), it's impossible to enter Nepal without using the jet pack! This is due to the barriers that surround all four sides of shadow Nepal. The jet pack has the power to ignore barriers when used, so vaulting over those mountains and braving Frost's mystical storm is no trouble.
Thankfully, on the shadow side, you can refuel once you get there, letting you use the jet pack to get back out again on your next turn. If your fellow racers don't let you claim the jet pack two turns in a rough, the zeppelin will let you ignore barriers and jump to a docking location, too.
So what's all that look like? Have a peek!