Frequently Asked Questions
If I'm placing an international order and want to order more than one copy of the game, what's the total I need to add for shipping?
We'll stick with the shipping cost at $20 (so, just adding $10 to your pledge level) for an international order containing more than one game, unless it's enough additional games that we have to ship more than one box. (Per-package fees are where this all gets nasty.) So you could probably order 2 or 3 copies without trouble. Beyond that, we might need to talk. :)Last updated:
If I order at the HERO or similar level and add more games to the one shipment, do I get one set of Unlocked Bonus Rewards for each game in the shipment?
(This doesn't apply to the retailer levels, only to levels where the full price game is bought.)Last updated:
Race to Adventure! seems like a great light game, but I was hoping for more complexity. Is that possible?
The Shadow sides of the tiles are there for you to add in complexity as your group gets more comfortable with the game's basics. You can play with as many Shadow tiles as you like, as well as a Shadow-side Century Club. There are also additional mission rewards beyond stamps, opening up the possibility for some interesting combo moves. You can change the destination for curing the Mummy's Curse and introduce barriers, which restrict movement. One location, for example, becomes almost completely inaccessible without the Jet Pack.
If the Kickstarter hits its first few goals, most backers will also get two promo expansions inspired by the new Spirit of the Century novel Dinocalypse Now. You can play the base game + one or both expansions AND play with as many Shadow sides as you like. Plus, if we unlock Strange Travels, we'll show you how to rearrange the board in unusual ways to add even more depth and challenge.
By the time you're playing with all that stuff, you should have a lot of control over the complexity level while still playing a pretty fast game. That's the beauty of Race to Adventure! It's an easy to learn, approachable family game that can go deep on complexity with just a few tweaks.Last updated:
$40 is approximately what it would cost to order the game from us, through our website, including shipping in the USA. (In fact it might be saving you a couple bucks on shipping depending on final product weight.) Our goal here, ultimately, is not to produce one print run of this game and be done with it. It's to produce a sustainable, hopefully evergreen board game that people will be able to play -- and purchase -- for years to come. That means making sure we watch the bottom line carefully, and making sure that when time comes to do a reprint, we haven't spent all of our reprint money on fulfilling the kickstarter promises! So billing for shipping is crucial.Last updated:
Yes! You'll get one set of any unlocked promo expansions (Dinocalypse and possibly Hollow Earth) per copy of the game you pledge for.Last updated:
My local game store is pledging to this kickstarter. Do I need to pledge too, if I want the promo expansions?
Nope. If you're getting one of the copies that your game store is ordering through their pledge, it will come with those promo expansions. If you want the patch, you'll need to pledge at the $10 level. If the pin unlocks and you want that, or if you want the PDFs and some spare copies of the promo expansions, pledge at the $25 level.Last updated:
My local game store is not pledging to this kickstarter, but I am going to get the core game from them. How do I get the promo expansions, patch, and other goodies?
The $25 level is for you -- you don't get the game at that level, but you'll get any promo expansions that unlock, along with other goodies as we hit our stretch goals.Last updated:
50% sure looks huge, doesn't it? But that's the usual discount offered to retailers in the USA, and it's appropriate for us to be offering here. Retailers need to see that sort of discount in order to make enough profit to pay for the shelf space, personnel, and marketing to support the games they buy, as well as to absorb the cost of unsold copies on their shelves. Game retail is tough! We don't want to make it any tougher on them.Last updated:
Yep! Add $6 for each additional patch you want. We'll ask questions in the backer surveys sent out at the project's conclusion to find out what any over-$ are to be spent on.Last updated:
Not at this time, but if we hit that $75,000 stretch goal, let's talk!Last updated:
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