The Strange Worlds of Fate
Strap in, folks, we're about to enter our final week of the campaign. Today we're bringing you a a two-fisted, double-topic update! (In fact we're posting it a little bit early, because someone has assured us it's Monday somewhere, and we're the trusting sorts.)
Strange Tales Told at $325k
15-Second Version: Jess Nevins is a renowned dual-classed pulp nerd/research librarian who has written a massive Spirit of the Century supplement that bridges the gap between Spirit and Shadow called Strange Tales of the Century. With your help and funding, we'll make it Fate Core compatible, too, and give you some guidance for playing Spirit using Fate Core. Now skip on down to the next header!
Some time ago we were looking at Jess Nevins, and saying, "Jess… let's make some music together." See, Jess is a fellow gamer, but more than that, he's a nerd's nerd when it comes to his mad research librarian skills. Jess Nevins has read more pulp magazines than anyone alive or dead.
Jess's journey through the pulp magazines of the world has resulted in The Encyclopedia of Pulp Heroes (P.S. Publishing, 2013), The Pulps: A History (forthcoming), and a variety of articles for the web site io9.com. He has also written the Alan Moore-endorsed annotations to the League of Extraordinary Gentlemen, the seminal steampunk reference work The Encyclopedia of Fantastic Victoriana, the Encyclopedia of Golden Age Superheroes, and has been a Guest Informant on Warren Ellis's blog.
This long, strange trip has also resulted in our next stretch goal: the much-anticipated Strange Tales of the Century supplement for Spirit of the Century! When we kicked this project off with Jess, we told him we'd like to see about 60-70,000 words on it. He turned in 200,000, every one of them well-researched and utterly delicious.
Strange Tales of the Century mixes Jess's real-world research together with the supposed "real life" chronicling of the exploits of the Century Club in the pages of a pulp magazine bearing the same name as the supplement. Better yet, it will act as a "bridge" between the Spirit and Shadow timeframes, by giving timeline updates to 1935 (as the Spirit Centurions truly come into their own) and 1951 (as the Shadows begin to be the stronger force in the world).
As well, Strange Tales tours the pulps of the world, featuring many dozens of character types taken from not just US or English language pulps, but from all the world has had to offer in pulp, complete with "recipes" for how to build those kinds of characters in your game, including new stunts for the Spirit of the Century RPG.
Should you fund this stretch goal at $325,000, we'll add even more material to Strange Tales of the Century. All the new stunts will be presented with Fate Core compatible versions as well, and we'll include a few extra pages on "Playing Spirit of the Century the Fate Core Way" -- not a full conversion, but a guide for how to play games in the Spirit of the Century universe using the Fate Core ruleset.
And -- do we even have to say it? -- everyone at $10 and up will get any electronic versions produced for zero more dollars. In short, this stretch goal will practically double the wordcount you're already set to receive… so let's make this happen, people!
And with that, we have our final Spirit of the Century-driven stretch goal. Now on to another matter…
Splitting the Worlds
15-Second Version: We're splitting the Fate Worlds book into two smaller books (but they'll each still be pretty sizable). You're going to get exactly what you were going to get before, for the same price as before, it'll just have two covers on it instead of one. There's no need to change your pledge if you're already getting the Worlds in print.
Here's the deal. As we've reviewed the trajectories of the twelve expansions we have slated to go into the Fate Worlds book, we started realizing exactly how big that was likely to be. We gave our writers a target of 10,000 words each, with a hard cap of 15,000. At the kind of words-per-page density we've got in Fate Core, that would give us a book between 480 and 720 pages long!
That's too big even for us, and we suspect it's too big for you. So here's our plan of attack: we're going to create two Worlds books, and sell them to you for the same total price that we put on the original proposed single Worlds book: $30. That's right -- each of the two Worlds books will come in at only $15, and it will mean you'll have a more comfortable time carrying your World of choice to the game table.
For this Kickstarter, we're offering this as a two-book package, priced same as before -- $30 total -- so if you were in for the single Worlds book in the first place, there's no need to change your pledge.
Here's why the two-book package instead of offering them individually: we won't know what the best mix is for each of the two Worlds books until after the Kickstarter is over. We want to balance each book so it's roughly the same page count, and that requires seeing how each of these things looks in layout. The upshot is, for any one given expansion, we can't tell you whether it would appear in Worlds I or Worlds II, at least not while you'd still be making a purchase decision prior to the end of the Kickstarter. So there you have it!
We're excited about making this split -- thanks to you and your backing we have taken the original notion of backing a book, and now we are creating line of Worlds books, starting with these two-which-were-one. We've really looked at it, and we know the split will make for a better and more portable experience for those of you (like us) who groove on the paper-book experience. At the end of the day it really is the best of both Worlds!