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Characters live at the core of Fate! Fate Core is the latest edition of Evil Hat Productions' popular Fate roleplaying game system.
10,103 backers pledged $433,365 to help bring this project to life.

Young Centurions Take Flight!

There was a time before the members of the Century Club banded together. A time when the world tumbled into the darkness of war. A time when the light of a new century did not yet burn bright.

The year is 1914. The Great War has just begun. As their parents march off to war and other adult pursuits, a group of talented youngsters born at the dawn of the century are left behind and sent away for their own safety. But these young women and men are destined for greatness: a chance to rise and become the spirits of the century, the light of hope made flesh!

Young Centurions such as these can't be held back by schoolwork and chores... Not when a young Amelia Earhart, just a few years their senior, has lost her love of flight... Not when a young boy armed only with a makeshift jet-pack might avert a great disaster for both sides -- if only he can get a message to the Red Baron in time... Not when the Kaiser's secret army of mechanical men are at work far away from the battlefield, staging a quiet invasion!

It will be up to you -- and the other young Centurions of the age -- to face down these problems, save the day, and get your homework turned in on time. Can you do it? Together, you can!

Young Centurions takes the Spirit of the Century setting into the realm of young-adult-fiction-inspired roleplaying -- a great way to bring your family and friends along into a world of pulp adventure and Fate-driven roleplaying. Better yet, Young Centurions will give Fate Accelerated Edition a pulp-friendly build for play in our established and ever-growing Spirit of the Century universe.

Kids (our kids -- your kids -- geek kids!) are fantastic. We think they deserve awesome things and great, varied ways to engage with our roleplaying hobby. With Fate Accelerated Edition, Evil Hat wants to help established Fate gamers find new ways to reach out to and play with new gamers and especially younger gamers in their tweens and teens.

Young Centurions is one way we'll do that, connecting FAE with our popular Spirit of the Century world. (Translation: This is will be a stand-alone game using Fate Accelerated as the engine.) We already know at least a few young geeklings who adore our first Spirit of the Century novel, Dinocalypse Now, and we'd love to give them this game as a gateway from the fiction, board, and card games we're also creating for the setting, into our first and best-loved roleplaying hobby. With your support for this stretch goal, we can make that happen.

And even setting aside our kid-friendly aim with Young Centurions, this is a new way for Spirit of the Century fans of any age to engage and play in a wild and high-flying world of pulp adventure. A way that might reach any gamer put off by the 400-page Spirit of the Century tome of old...

And yes -- of course! -- as with all our other "we'll do this project" stretch goals, if you hit this goal for us, we'll make sure all backers at $10 and up will get the PDF of Young Centurions when it goes to press.

We hope you'll join us in delving into the youthful days of the Centurions of the Century Club, when the world tumbles into darkness and war, but the light of hope for a better century begins to burn brighter. Together, we can make it burn brighter still, and bring this game to light!


    1. Creator Fred Hicks / Evil Hat Productions on January 16, 2013

      Spirit of the Millennium, Richard. More of a 2015 thing. :)

    2. Creator Fred Hicks / Evil Hat Productions on January 16, 2013

      That'd be more Spirit of the Millennium territory, Richard (see my earlier comment below). 2014/2015 territory I'd imagine. :)

    3. Creator Richard_Chilton on January 15, 2013

      When I saw the title I thought "Modern Pulp as 13 year old heroes save the day!" - i.e. that the setting was 2013.

      Then I read the details...

      The start of the Great War works and looks like it will be a lot of fun, but have you thought about a SOTC "the next generation" 2013 setting?

    4. Creator Fred Hicks / Evil Hat Productions on January 10, 2013

      Yeah, planet of the apes and its ilk. Note, none of these are official product intentions (yet), they're just spitballed ideas. We gotta get Shadow written and published before we really consider looking to the timeline beyond. :)

    5. Creator J. Brandon Massengill on January 10, 2013

      @Fred - Battle of the Century sounds fascinating and Spirit of the Millennium could scratch the same itch as SotC does, but for the sci-fi guys.
      Shadow of the Age sounds grim. Any literature/culture that you can point to as examples? Planet of the Apes?

    6. Creator Drew Owen on January 10, 2013

      I endorse the Atomic Robo RPG for a Tabletop episode. Using the Fiasco show as a reference, three people could make characters in 30 minutes. The game would need to be a short scenario and might need to be a little edited but it could be done.

    7. Creator Gary Forbis on January 10, 2013

      Is there a masculine way to swoon? I may have need if Fred continues.

    8. Creator Fred Hicks / Evil Hat Productions on January 10, 2013

      Oh, I have ideas:

      Battle of the Century: The Civil War in the SOTCverse. Methuselah's southern battle-beasts vs. the clockwork ingenuity of the north, but with spirit and shadow centurions to be found on both sides of the war.

      Spirit of the Millennium: Set in the far future of 2030, as new millennials and last century's remaining centurions trying to mentor them to shape the next thousand years before they, themselves, fade. Very buck rogers/flash gordon future at that point: pulp science on fast forward for fifty years between Shadow and SOTM.

      Shadow of the Age: Post-pulpocalyptic.

      That's just to start. But Chris (my marketing guy) says I'm not allowed to overreach on those... yet. :)

    9. Creator Michael Peterson on January 10, 2013

      Oooh, I like the sound of this one.
      Any possibility of doing a "Death of a Century" book about either the late 1890's Centurions, or a late 1990s version making sure that the world survives to the year 2000? Probably as a Phase 2/3 type of projects, lol.

    10. Creator Fred Hicks / Evil Hat Productions on January 10, 2013

      It'll be a while yet, but jeez, you speed demons.

      Friday: Magic System Toolkit for backers. :)

    11. Creator J. Brandon Massengill on January 10, 2013

      @Fred - So, when are we getting that next goal update? ;)

    12. Creator Fred Hicks / Evil Hat Productions on January 10, 2013

      Brandon has it right: and more to the point in each thing's announcement we've said as much. :)

    13. Creator J. Brandon Massengill on January 10, 2013

      @jmexio - I am not sure about the the deck of cards, but the issue with pledging for physical rewards right now is that Evil Hat doesn't know what the pricing needs to be for a majority of backer rewards. To quote Fred in the comments section of the Deck stretch goal announcement -
      "Phil, we'll tell you when we know how big it is, what its production value approach is, what it's format is, how much we've put into the art, what the printing costs are likely to be, ... you get the picture. None of that's known yet, so we *can't* tell you that number, especially so long before it actually gets published (we projected late 2013/early 2014). That's why it's "nebulous", but we're still promising everyone the PDF. :)"
      I think that response was more directed toward "Shadow of the Century", but you can apply that to just about any of the rewards that do not have a physical copy price attached to it.

    14. Creator ET3D on January 10, 2013

      I love kid friendly goals.

    15. Creator Juan Miguel Expósito on January 10, 2013

      I have a question, isn't there a chance of actually getting the deck of cards mentioned a while back as an actual extra physical reward (when it's ready, or paying extra shipments, like the rest)? I'm a bit curious as of why you didn't think about offering it, that's all. Thanks!

    16. Creator Tomi Sarkkinen on January 10, 2013

      Might be too early but as this goal i set 30K onward; how large supplement are we talking here? Mini setting of 30's pages plus FAE? More extensive, close to the Toolbox size? As you mentioned that you steer away from the SotC size I presume it won't be larger than toolbox.

      I for one like some grim in my games so I would love to to see some ideas how bring that side to Fate, though No Entry supplement might do the trick by itself plus hopefully toolkit dwells at least few pages on that too.

    17. Creator Fred Hicks / Evil Hat Productions on January 10, 2013

      Ha! We'll see what we can do. :)

    18. Creator Jeffrey Yurkiw on January 10, 2013

      If you're having problems coming up with new stretch goals...

      I want a fate aspect system expansion/tie-in for Hero and/or GURPS, and D&D.

      ...and Cyberpunk.
      ...and Shadowrun.

      Could you just do all of them? :) An attempt at a portable Fate aspect system that could (possibly) work with any game system?

    19. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      That's the trick with any RPG. And I'd hope if he does a Fate game it's one more recent than the one we put out in 2006, but hey. :)

    20. Creator Denis Ryan on January 9, 2013

      Think we can convince Wil to do a Spirit of the Century adventure for an episode of Tabletop in Season 2? That's be awesome! Though even a short adventure would be a bit longer than even a 2-part episode could contain.

    21. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Ah-HA! Well, in that case, no, not yet. But if funded, we'll get it on the production docket and tell folks when it's buyable at some nebulous point in the next year-or-so. :)

    22. Creator Phil on January 9, 2013

      Thanks, Fred. That was less a "what's in it for me?" and more a poorly phrased, "should I up my pledge again to get another book?".

    23. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Worlds 2 is not currently viable from the existing stretch goals; the stretch goals funded after Camelot are all intended as much higher wordcount, books unto themselves, happening later; they're essentially phase 2. :)

    24. Creator Calvin Jim on January 9, 2013

      So Fred, with all this awesomeness coming our way, when do we get the wuxia toolkit? ;-)

    25. Creator David Dorward on January 9, 2013

      > No stretch goals after Camelot Trigger will make it into the Worlds book (there won't be room -- it'll probably bust 400 pages as it is).

      When does Worlds 2 become a stretch goal?

      Take my money!

    26. Creator Tanner Garrett on January 9, 2013

      This sounds really great, I'm glad there'll be support for children and demi-geeks :)

      Also, I'd like to voice my support for a dedicated Daikaiju game at some later point (not that chimera doesn't look neat).

    27. Creator David Andrews on January 9, 2013

      Stop talking and take my money!


    28. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Wil's tweeting might have encouraged us to release this stretch goal a tad earlier than scheduled. :)

    29. Creator Hoyle Anderson on January 9, 2013

      Wil wheaton just tweeted that he is backing this project... guessing you will need a new stretch goal tomorrow. :)

    30. Creator Darren Hennessey on January 9, 2013

      So like Tom Swift and Tintin? Cool!

    31. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      That said, we are not necessarily diving deep into the grim grim grim grim (grim!) awfulness of World War One. YC's action starts, at least, away from the battle-front -- these are teenager centurions! But you could take it there.

    32. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      The Great War is dystopian. And the Kaiser's mechanical men may well be pretty steampunky. I'm just sayin', we looked in our back yard and found YA material already living there. :)

    33. Creator Paul Chapman on January 9, 2013

      YA? Cool. Stand-alone targeted at younger gamers? Double-cool. Pulp? Feels like you've got that covered already; kinda wishing for a new genre (steampunk and dystopian settings seem to be very popular with YA at the moment, for instance).

      Fate Core's still Total Awesome-Sauce; this one just felt a little like a missed opportunity. IMHO YMMV IANAL ETC

    34. Creator Antoni Ten on January 9, 2013

      That will teach me not to multi-task, I was reading a G+ post, and then quick tabbing here... Yeah, that was supposed to be Fred

    35. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Assuming that was addressed to me, you're asking premature questions again, heh. :) It'll *probably* be a stand-alone game that incorporates FAE. No stretch goals after Camelot Trigger will make it into the Worlds book (there won't be room -- it'll probably bust 400 pages as it is).

    36. Creator Antoni Ten on January 9, 2013

      Jeff, how long will this be? Will it require FAE, or will it be bundled with it? Will any stretch goals after Camelot Trigger make it into the Fate Worlds book?

    37. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      James -- We try to plan at least a couple steps ahead. Y'all nearly overtook us this time. :)

    38. Creator James Yee on January 9, 2013

      WOO! I've gotta ask though. How much of a scramble is it coming up with more and more stuff since we keep kicking the can further and further down the road? :)

    39. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Would you settle for an old, weird, maybe-doesn't-work kaiju/akira-ish game design I've had lying around, Hap? (not Fate)

    40. Creator Haphazard Projects on January 9, 2013

      That huge graphic sold me. :)
      I think the only way you guys could get me more excited about the up-coming titles is if you did some manner of kaiju game. Yeah, I know, but a man can dream, right?

    41. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Jens, Kickstarter doesn't let us "ensmallen" it ourselves at all. They DO ensmallen in the post itself, but not in the email they send out.

    42. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      Phil: Stand-alone game, produced and published and price-determined and all that after the KSer is done.

      As far as "so what's in it for me", I'll just point at the second to last paragraph in the post. :)

    43. Creator Phil on January 9, 2013

      Fred, is this an adventure being included for free in the Fate Worlds book or is it a stand-alone thing? More importantly, is there any reason (other than kindness of my heart) to up my pledge for this?

    44. Creator Michael Ramsey on January 9, 2013

      Pretty cool news/

    45. Creator Jens Alfke on January 9, 2013

      Cool beans!

      RE the giant image — you can ensmallen it by adding a "width" attribute to the IMG tag. On the website I think it's already constrained by the width of the column it's in, but outside that context, like in an email, it expands to its native width unless you impose a smaller one on it.

    46. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      I've downsized the image on the source server. :)

    47. Creator William C Crawford on January 9, 2013

      You aren't the only one to post huge images in these. I solve the problem by simply visiting the page.

    48. Creator Fred Hicks / Evil Hat Productions on January 9, 2013

      I'll see if I can downsize it, but making it large does make it render better on retina displays. I didn't mean for it to be that big, tho, apologies.