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Characters live at the core of Fate! Fate Core is the latest edition of Evil Hat Productions' popular Fate roleplaying game system.
Characters live at the core of Fate! Fate Core is the latest edition of Evil Hat Productions' popular Fate roleplaying game system.
10,103 backers pledged $433,365 to help bring this project to life.

Fate Steps on the Gas

Posted by Fred Hicks / Evil Hat Productions (Creator)

Today we're proud to announce a new stretch goal (at $215,000) to produce a light-weight companion build of the Fate system: the Fate Accelerated Edition.

Why Accelerate Fate?

Fate Core is the best, clearest version of the Fate system we've ever put forth. And in it, we try to explain things as much as we can, to get into the "why" when the page count allows for it. With Fate Core, we don't just want to teach people how to use the system -- we want to train the reader to "think like Fate" by the end of her read-through.

All the same, that has produced a 320-ish page book, over 80,000 words. Which is great! But it's also a lot of page count to tackle for folks who are looking to learn and start playing with the system as quickly as possible.

Fate is, at its heart, a simple system. So what happens if we aggressively strip Fate Core down, limiting the skill list to a small handful of broad approaches to problem-solving (e.g., Fast, Clever, Tough, Powerful, Sneaky)? What happens if we leave the "why" material for Fate Core, and instead focus solely on describing the basic procedures of play?

That's the idea behind creating the Fate Accelerated Edition (FAE). With FAE, we're looking to create a complete, roughly 32-page version -- a 90% reduction in size! -- of Fate, with an emphasis on starting play in half an hour, with rules that are accessible to beginners and veterans of nearly any age. This will be a version of Fate you can start playing with your kids early on, use to power your Fate-inspired LARP, use as another approach for introducing your group to the Fate system, or use as a light engine for one-shots, and so on.

Whoever you are, Fate Accelerated will be an easy bridge to cross to get into the wider play of Fate. Better yet, FAE will be completely compatible with Fate Core, enabling you to bring in the advice and system support from Core into any Accelerated game as you see fit.

Not everyone will want to approach Fate from a Fate-Core-first angle. So why make them? Accelerate Fate, and bring it to a wider audience of gamers old and new.

What Happens If Fate Accelerated Gets Funded

We'll create Fate Accelerated; we'll make it available via the same licensing schemes as Fate Core; and we'll produce a slim softcover edition available at the very least via print-on-demand technology, but likely also available into retail and distribution channels too if they'll have it.

We're still sorting out the pricing on this thing, but ideally this would be something in the $10-15 range. We'll let you know as soon as we make that decision, and will try to make this something that folks can acquire through upgrades to this Kickstarter. (If you want to pre-increase your pledge in anticipation of this stretch goal funding, $15 is a good amount.)

Ideally, we'd get this shipping at the same time as Fate Core. If not, we'd prefer to group its shipping together with one of the later two books (the Toolkit or the Worlds book).

Like Fate Core, we want to make Fate Accelerated free/pay-what-you-like in PDF form, to everyone, everywhere, when it's published -- one of the missions for Fate Accelerated is to get new players into both Fate and the RPG community, and making it just as available as Fate Core is how we'll achieve it.

But that's not all.

The Follow-Up: Accelerating Do

If Fate Accelerated Edition gets funded with your backer support, another stretch goal waits beyond it at $235,000: the fusion of Fate Accelerated Edition and Daniel Solis's wonderful, Avatar-meets-the-Little-Prince setting first realized in Do: Pilgrims of the Flying Temple.

We call this chocolate-and-peanut-butter concoction Do: Fate of the Flying Temple.

The game will follow the adventures of Pilgrims from the Flying Temple after the temple has drifted away from the center of the sky, possibly lost forever. During the young Pilgrims' travels they'll encounter and help tiny worlds in trouble while searching for their lost home, gathering clues along the way and discovering what role they might play in its recovery.

They'll also be carrying out their last mission, protecting and raising a powerful young dragon placed in their care. By watching their actions, the dragon will learn more about the world of Do and what its place is to be in it. With each action the Pilgrims take, their dragon will change... perhaps for the better, perhaps for the worse.

We think the world of Do is perfect for FAE; we'd love to bring this family-friendly, brightly colored, fanciful and frankly gorgeous setting to life in the Fate system, telling coming-of-age tales that feature plenty of daring soar-through-the-skies action and delicious story-driven complications as only Fate can deliver.

Help us fund this second goal, and we'll produce a slim, high-production-value game perfect for introducing new players to Fate -- and with the kind of eye-popping visuals and concepts that will delight old-guard gamers as well.

So what do you say? Are you ready to help us really step on the gas with Fate? Let's join forces, folks, and accelerate!


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    1. Stephen "Trotter" Holland on

      I'm really excited about this. I play Savage Worlds and Mouse Guard with some 11-12-year-olds from my church, and am thrilled to find this and Young Centurions in the works. The girl in the group designs her own board games, and I can't wait to see what she'll come up with using Fate Accelerated and Fate Core.

    2. Garth Rose on

      I find this strangely exciting. The idea of 'approaches' as opposed to 'skills' really speaks to me - just make sure the list isn't *too* short. (I'm getting a strong d20 Modern vibe out of this, actually - and I *liked* the Modern basic classes. I find myself drifting toward "Charming" and "Dedicated" approaches.)

      Is "Powerful" meant in a physical sense or otherwise? If the former, "Strong" might be more straightforward. If the latter, perhaps "Empowered" or the like.

    3. MatthewB on

      I think this sounds amazing! I have friends that are on the fence about taking the time to learn a new system I think this is just the thing to let them fall in love with FATE!

    4. Scott Dorward on

      Thanks Fred. I read through it twice and missed that bit both times!

    5. Fred Hicks / Evil Hat Productions 13-time creator

      Quoting from the post, under the second header: "we'll make it available via the same licensing schemes as Fate Core"

      That's meant to directly imply CC. :)

    6. Scott Dorward on

      Will FAE be released under a Creative Commons licence as well, either from the get-go or as a later stretch goal?

    7. Ken Beckman on

      Adding the new reward levels was a great idea! Now I understanding about upping in advance. If the FAE goal is met, you'll add the new reward level and I'll just adjust. I've upped for one copy of FAE ($15), but honestly I'd probably pay for 2 or 3 of given the option. :)

    8. Missing avatar

      Mark Widner on

      FYI - THANK YOU, THANK YOU, THANK YOU for the graphic of the tiers and what you get. I have been in several Kickstarter campaigns that this is close to the dead simplest explanation of you get X for Y Dollars. This is now also encouraging me to move my pledge up to TRIO. I guess it is a late Christmas present.

      Any thought given to a series of Video (Podcasts) that show character creation and game play?

    9. Fred Hicks / Evil Hat Productions 13-time creator

      Ian -- Nope. We're not selling Shadow through this KSer (tho folks will get the PDF), and we're not selling the deck through this KSer (tho folks will get print & play PDF), and FAE in PDF form will be made available on the same scheme as Fate Core. Physical copies of FAE have to be unlocked before we firm up the pricing on that, though we suggested that a $15 allocation for that might make sense if folks want to pre-boost their pledges.

      Make sure to check out the "I need a visual!" graphic that was added to the front page of the project just yesterday -- it might help. :)

    10. Missing avatar

      Ian Noble on

      Fred this stuff is all amazing, however i am struggling with the costs to make sure my pledge reflects evrything I want, and I want everything !!!!!!

      I have the TRIO International + $30 dollars for individual shipping.

      To add Shadow, FAE and Fate Deck I have added another $45 is that right?

      Can anyone help me out here......

    11. Mike Olson on

      @Tim Nutting -- Two words: Camelot Trigger.

    12. Erik Schmidt on

      FAE? YES! This is actually exactly the thing I think FATE needs most if we're going to spread the word beyond existing gamers. I'm really excited about this.

    13. Mike Olson on

      @Carlos: I would not be surprised if that were to happen. There are a few Robo-specific things thst may find their way into the Toolkit.

    14. Nathan Reed

      This FAE idea is a great one and I hope the group rises to the challenge as it definitely will help transition other system players to the FATE brand.

    15. Peter Aronson on

      FAE seems like a great idea, but Do: Fate of the Flying Temple is brilliant. I always thought that Do needed a more traditional companion game.

    16. Carlos Luna on

      @Fred Perhaps you could add this "on the fly" option to the Extras Toolbox...

    17. Fred Hicks / Evil Hat Productions 13-time creator

      I don't think we've decided on that for FAE, Martin.

      I can tell you that the Atomic Robo RPG will. :)

    18. Martin Dickson

      FAE looks great and the Flying Temple setting looks completely edible. :)

      Any idea if FAE will use an "on the fly" system for character creation? Just asking because when I read "Fudge on the Fly" it seemed a good option for getting kid's going -- just pick the one thing you're best at / your most defining skill, and sort the rest out as you go.

    19. Lisa Padol

      You read my mind. I was just thinking, "So, Fate's actually simple, but... there's a three hundred page book..." This is just what we need.

    20. Missing avatar

      Tim Nutting on

      Good God you people at Evil Hat keep coming up with excellent reasons to spend my money! The people i play with have, like all of us, a wide base of interests. We started with Desden and have pretty much consigned all other systems to the Pit of Doom. I am still looking for a good way to handle the (overly) dramatic play associated with the various giant mecha universes, specifically a way to make the robot suit (or other super powered overlay) feel both distinct in play, and meaningful. I hope the Companion will address this desire.

    21. Tim Jensen on

      Great minds think alike, it seems. This was exactly what Willow was thinking when she wrote Awesome Adventures. We're excited to see where this takes Fate in the form of game adaptions to come.

    22. Carlos Luna on

      @John Rudd: Thanks! I will check it!

    23. Mike Conway on

      I was planning on doing a Fate version of Heroes of Oz later, and Fate Core already had me impressed, but holy crap, this is EXACTLY what would work for Oz's setting. I'm definitely upping my pledge to get this going.

    24. Missing avatar

      John "johnkzin" Rudd


      on the mailing list, there was a recent thread about "FATE in a Nutshell" ... I didn't look at their draft yet, but it sounds like it's based on "Fudge in a Nutshell", which is a 2 page condensation of Fudge.

      (and, Michael Wolf, of Stargazer Games, did a 1 page re-formatting of Fudge in a Nutshell ... that'd be an interesting thing to see for FATE)

    25. Carlos Luna on

      FAE seems a GREAT idea (the best after releasing FateCore in EPUB and MOBI format...)

      But I'm the kind of guy that never has enough with minimalism (paradoxical, isn't it?). Will it be possible to see a Fate Speed of Light Edition that condenses the main ideas of Fate in just a single sheet of paper or two?

    26. Kairam Ahmed Hamdan on

      F A B U L O U S FATE update!

    27. Fred Hicks / Evil Hat Productions 13-time creator

      When would FAE be due: Covered in the post.

      "What's FAE going to do for Resources/Wealth? and Social skills?" Not a thing, in all likelihood. The Approaches are meant to cover all situations. So "Sneaky" would cover anything sneaky: physically sneaky, socially sneaky, etc. That's the kind of breadth we're talking about, at least as it exists on the drawing table.

    28. Fred Hicks / Evil Hat Productions 13-time creator

      Looks right (without adding up those numbers myself), John. We will try to ship FAE with one of the three books, but honestly we're lowballing the shipping costs enough that it still makes sense for us to ask for a $5 "additional title" fee w/ FAE copies... assuming it funds, of course. :)

    29. Rich Rogers on

      Just wanted to say, this right here, FAE, this is what got me to up my pledge from $1 to $10. I want to see this book more than anything previously listed or mentioned. A 32 page book that works, that's exciting stuff.

    30. Missing avatar

      John "johnkzin" Rudd

      My current funding:
      $45 "Fred's Ink"
      $25 additional copy of the core book
      $20 for the toolkit book
      $30 for the worlds book
      $15 for FAE
      $15 for shipping (each one ships when it's ready ... was $10, but I added $5 for FAE)

      $150. That sound right?

    31. Missing avatar

      John "johnkzin" Rudd

      Hm. FAE's "approaches" sounds rather similar to what I've been talking about doing for my FATE build (only I've been calling them Warrior, Adept, Genius/Sage, Expert, and Socialite/Diplomat), assuming Fast+Sneaky = Expert, and you drop Socialite/Diplomat.

      What's FAE going to do for Resources/Wealth? and Social skills?

      Kinda interesting. I definitely want to see what you come up with :-)

      When would FAE be due?

    32. Sarah Reed

      This is indeed the best thing to wake up to in 2013! I was excited before to play Fate, but FAE will make jumping in even easier and quicker so we can work our way up to the whole 300+ Fate system.

      I've really miseed role-playing. My group was heavily into D&D, but several people got burned out and we haven't played since summer. I so can't wait to get the FAE pdf and have my group read it so we can play again!

      Do sounds so very cool! Can't wait to get that too. Will probably want a printed copy so will get that when it comes out later.

      Now it's time to up my pledge!!

    33. ET3D on

      Jason Bertovich, if the $30 level had FAE+Do instead of Fate Core I might have upped, but since Do won't even be an add-on...

    34. Jim Ryan

      Holy crap. If FATE needs anything, it needs THIS.

      This is one of the best possible things I could have woken up to at the start of 2013. :)

    35. Fred Hicks / Evil Hat Productions 13-time creator


    36. Missing avatar

      Antoni Ten on

      @ET3D Thanks! Letter sized or 6"x9"? Maybe the FAE version will be smaller or larger, who knows, but I expect it to use the same 6"x9" format...

    37. Fred Hicks / Evil Hat Productions 13-time creator

      Jorge -- the "comments" you're after are in the post above this, and in one of my other comments below. ;)

    38. Mr. Path on

      Any comments regarding how adding FAE (when the goal is met) might affect shipping?

      I'm getting Core + Extras at the least expensive shipping option, and probably will look for FAE.

    39. Missing avatar

      Jason Bertovich on

      Just a helpful prompt, but if all the $1 and $10 pledgees upped their pledge to the $30 level, that put EH at about $233,000. So not only would those wonderful people get a fantabulous Hardbacked edition of Fate Core, they'd also almost completely fund both these new stretch goals.

      You know what you have to do. ^_^

    40. ET3D on

      Antoni, it's 96 pages.

    41. ET3D on

      I'm a cheapskate. I also have a small budget for Kickstarter. I also haven't roleplayed in years. But I just had to up my pledge a little for this. I don't have time and I love simple. I might actually read FAE, instead of skim Fate. And I was planning to play Do with my kids when they grow older. I like that game, so I'm totally for this stretch goal. (It would require some translation work, but I think it's worth it and not that hard.)

      I must say that my enthusiasm level for this Kickstarter project just went up significantly. Now go hit these stretch goals.

    42. Missing avatar

      Antoni Ten on

      One question for everyone but Fred, who can decide to answer it, but he has enough on his plate right now, and is probably nursing a hangover. How long is Do? How many pages? I may be blind (and amnursing a bad hangover), but I can't find the answer...

    43. Missing avatar

      Antoni Ten on

      I see, Yup to both... I hope you're vaccinated against Fanboy Rabies. It's less dangerous than other forms of rabies, but it's still something you don't want to catch ;)

    44. Fred Hicks / Evil Hat Productions 13-time creator

      Yup, Antoni. Yup.

    45. Missing avatar

      Shachihoko on

      Sounds like FAE will double as a handy reference guide to the immediate nuts and bolts of the system. Not sure how much I care about Do, but I'm always up for handy reference guides that make the tables and other hard-to-memorize mechanics more accessible.

      Now let's see how much more money I can pull together to throw at you guys to make this happen ... :D

      (Also, Happy New Year!)

    46. Missing avatar

      Antoni Ten on

      Aha, so it's FATE with all the dials set to maximum ease of play, not a simplified system, that, I like. Small skill list, probably a small fixed stunt list...

      I also assume, because we rabid fanboys (and fangirls) are keeping you from updating the main KS page, that if we reach the FAE Do stretch goal, the PDF will be included with the KS rewards?

    47. Fred Hicks / Evil Hat Productions 13-time creator

      Antoni, the "how much support" question is way premature. We don't, and can't, know the answer to that this early into the process.

      To go on:

      "I have a question,"

      You lie! You have, like, ten!

      "how compatible will FAE be with FATE? Meaning, how easy will it be to convert materials from one to the other? How much rules understanding will transfer between the two? I understand that you can only provide intentions, as the book is not yet written..."

      FAE is in essence a Fate Core build, with all the dials cranked hard to their least complicated settings. There's no "converting" to be done, really; it'll just work.

      "Will it be like GURPS and GURPS Lite? Like Hero and Hero Sidekick?"

      Let's ditch comparisons to those systems. I admire them, but it's apples to oranges.

      "Will it contain the four actions and the four outcomes?"


      "Will it include stunts?"

      Possibly, but likely from a short fixed list.

      "Will FATE points function identically?"

      I don't see why not.

    48. Fred Hicks / Evil Hat Productions 13-time creator

      David, I'll answer the question (from a printed, bound FAE version perspective) with a quote from the post: "We're still sorting out the pricing on this thing, but ideally this would be something in the $10-15 range. We'll let you know as soon as we make that decision, and will try to make this something that folks can acquire through upgrades to this Kickstarter. (If you want to pre-increase your pledge in anticipation of this stretch goal funding, $15 is a good amount.)"

      For Accelerated Do, it lives in the same production zone as Shadow of the Century: we won't know pricing or format until after the KS concludes, so that won't be an add-on (but folks will get the PDF).

    49. Missing avatar

      Antoni Ten on

      Also, how much support, beyond Do can we expect for it? Will some of the extras come dual stated? Will additional material come up for it?

    50. Missing avatar

      Stephen Kilpatrick on

      Fantastic idea. I've been thinking about getting people playing the system without having them thumb through a 300 page book. I'll back this, no question.