by Space Goat Productions, Inc.
Can someone help me with the Print & Play version?
The rules refer to "Resource Cache Cards" but I have not found. The tokens are there but not the cards.
Thanks for the video. The point is to be able to understand the mechanics, it's not about having a beautiful video. And the video does it pretty well. If I can just suggest one thing... Don't try to recreate the movie "chronology"... That's always what guns a film-based boardgame down. What I want as a player is to evolve within the movie's environment, sceneries and locations, I don't want to recreate the movie. The action card "Sarah's mother" that states "I have to be able to reach you", that recreates the same scene in the movie made me realize that... It's cool to have "flavor cards" from the movie, but open the game to new possibilities, new outcomes, things that the scenarists didn't tought about when making the movie, but things YOU can do as scenarists of the game. Bring us elsewhere than just the regular timeline movie please.
If the will use dice rolling, please put a mechanism that can mitigate that. Dont make the combat be just about lucky rolls :/
I would love a hand manage system like gears of war.
For the location that says "conversatory"... shouldn't it be "observatory". Unless that isn't Griffith Observatory and it's actually a different location
It's okay guys, Thanks for the info! The video isn't the best video but it's a play through of two rounds just to give a 'first look'. So the great news is... the boards are loaded with components and goodies for a fun packed game. The rules and such are also shown at a first glance here, hopefully you can start to learn the terminology of the game and watch as we grow it into a finished product. Space Goat and Lynnvander work in tandem to doubly ensure A - a quality product, B - components and STUFF in the box worth the money and C - a game we want to play... with options, goals, strategy, theme immersion and most of all... replay value.
In time we hope you'll see that more than some clean cut layout samples and cut cardboard. We'll most likely have a second play through video more in depth with better angles etc. Maybe even the art attached for a cleaner look.
Thanks for putting faith into the product. We're very excited to bring a great game to the table now that we're funded and can ensure the game want gets made.
Baker mentioned this on BGG too. That place is so snobby!
@Will: "Hope you have a better prototype to show us. Couldn't even watch that video."
That's what prototypes usually look like. Sparse, clean, no art. It shows what the game does, not what the game will look like.
Hope you have a better prototype to show us. Couldn't even watch that video.
Love the board designs, almost feels like two different games, but I can see through the rules the connections are ever present...or it past? My head hurts
T-800 tier? Beautiful! Will watch the video a little later, I'll be back with thoughts.
Team Lynnvander is here to answer questions about game play if you need us! Keep in mind this game is under going stress testing to the max so there will be a lot of cleaning over the next 2-3 weeks.