Last week we talked about some updates to the 2029 board. We received a lot of good backer feedback about that--including a few folks suggesting that we make those barriers modular chipboard tiles that would allow you to change the setup on your 2029 boards to keep the action fresh each time you play the game. Even potentially allowing you to play out some different scenarios on the future board.
After thinking about it, and looking at how it would affect production and cost, it really seems like that would be a great way to add some additional value and replayability to the game--with very minimal impact to any aspect of production.
So with that in mind, I’d like to announce that we’ll be making those modular chipboard obstacles/barriers along with the board updates!
Thank you to Evanovich13 for making the initial suggestion!
We’ll have some more about the board next week, but this week I wanted to show you a little bit of the behind the scenes stuff on part of the work that goes into the miniatures.
FUN WITH SCALES
When I first started looking through the miniature files of the Terminator game when I came on board, I noticed that they hadn’t yet been fully scaled for manufacturing. This is one of those things that a project manager has to make sure is done, because when you have different artists working on different models, they have no way to properly scale each figure and base seamlessly with the other figures and bases from other artists….and when you look at each file individually they look great, and can easily be sized to what you want them to be...but when you set them side by side, you need to make sure the Terminator doesn’t look like a 7 year old next to Kyle Reese.
BTW, this can be boring (and if you’re bored feel free to look at the pics and skim the text) but I think it’s an important piece of process information for anyone thinking of making a game like this yourself, or just for those of you who want to see exactly how much work goes into the these things…
Here’s a good example. Our Terminator here looks awesome, but he needed to be beefed up just a bit. (The blue figure is the original). We had the amazing and talented Lee Stansbury make some tweaks to the figure to make him just a bit bigger and more ARNOLD, so he would be the imposing force that he should be in this game.
But remember what I was saying about Kyle?
We needed to do the opposite with Kyle. His figure was just a bit of a beast and needed to be brought down to size a bit so that he wouldn’t look like a giant out on the board.
The last one I’ll show you here is much more subtle. Traxler looks largely unchanged at first glance...but if you take a close look at the bases you can see the subtle change that was made to increase his size to put him into scale with the other figures.
Now that this has been done--everything looks good together in a seamless and consistent way.
All of this work has been done on every miniature, obstacle, and vehicle in the game--and everything is looking great together now.
That’s it for this week’s peek behind the curtain of Terminator: The Official Board Game.
Until next time -- remember --
I’ll be back.