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Sterile, blinding whiteness, coupled with deafening, repetitious beeping shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around you, finding the room empty. You glance at your plastic ID bracelet to see a name you don’t recognize.
Stepping into the hall, you find a few others dressed in the pale mint green of hospital gowns. They look as confused as you feel. Your bare footfalls echo through the otherwise silent hall. Mumbling half-greetings and bemused questions at one another, you notice a sign.
You’re in St. Dymphna Memorial General.
Do you remember how you got here?
In Coma Ward, 2-6 players assume the roles of a group of amnesiacs who have just awoken from a coma. You know little about your character and even less about the abandoned hospital you occupy. Scattered throughout the hospital are clothes, tools, and other useful items. There are also unknown terrors waiting in the empty halls and undiscovered rooms.
Coma Ward is played in two acts, the Prologue and the Phenomenon. During the Prologue, you must find Clues to determine who you are and why you are all in this hospital together. Once you have uncovered three Clues, you can start to unravel the mysteries and comprehend the Phenomenon that caused this ghastly situation. The combination of Clues, and the order in which they were revealed determines which Phenomenon is played. Each Phenomena is a unique scenario with unique win conditions, sometimes for each player individually. Some Phenomenon are cooperative, meaning all players win or lose together, and others are secretive and competitive.
As you explore the hospital, you must monitor your character’s Health and Terror levels. As characters’ Health decreases, so do their Strength and Dexterity. As characters’ Terror increases, they lose Focus, making it more difficult to accomplish tasks, and their unique Neuroses become more pronounced.
Characters in Coma Ward are intentionally not fully formed; they have no name, age, gender, race, occupation, or personality. Players are encouraged to use this blank slate as their canvas. All characters are equal in Health, Terror, Strength, Dexterity, and Focus. The only prefabricated aspect of characters are their flaws. In Coma Ward, each character has a Neurosis of some kind, and each Player will also draw a Quirk. These traits allow for distinct interactions between characters.
The Core Game
Room Tile Art Up Close
Game Setup Video
How to Play Video
Full Game Playthrough Video
Check out "Just Got Played" and their Review
(***Very Few if any Spoilers!***)
High Voltage Preview
Check out Meeple Gamers preview
Check out Living Dice and their preview
BGA Podcast with Designer - Danny Lott
- Danny Lott - Lead Designer, Lead Writer, Video Production
- Chris Batarlis - Publisher, Development
- Jim Samartino - Publisher, Development
- Adrienne Ezell - Art Director, Graphic Design
- Matt Holden - Game Development and Playtesting
- Victor Perez Corbella - Cover Illustration
- Jon Usiak - 3D Room Tile Design
- And YOU!… The Best Backers in the Universe!
About Everything Epic
Founded in 2013, by President Chris Batarlis and VP Jim Samartino, Everything Epic is an independent tabletop game design and publishing company. Chris serves as lead game developer and Jim as lead art director while both share design and business responsibilities. As a team, they pride themselves in creating high-quality and immersive gaming experiences that create memorable moments and bring people together. Some of our their upcoming titles include Big Trouble in Little China: the Game (Available for Pre-order now), Rambo: the Board Game (Kickstarter January 2018). www.everythingepic.us - www.facebook.com/EverythingEpicGames/ - @everythingepic_
Risks and challenges
This is our 13th Kickstarter Campaign, and there are usually some vague areas in terms of timing when it comes to anything normally produced in China, such as:
Due to the logistics of international shipping, backers in different regions of the world may receive their rewards later than others, but this is normal as with all Kickstarter campaigns.
We know what it takes to print a big game. Secrets of the Lost Tomb, our first title, now has 14 SKUs including expansions and miniatures.
That means we have produced an astounding amount of different boxes of game product for our past campaigns.
We endeavor to please our backers in any way we can! We want you to enjoy our games, our stories, and our creations to their fullest. If there is anything that we can ever do to make your experience better, we're always here to help!
Our Motto is "Of the Gamer, by the Gamer, and For the Gamer!" we know what it's like to be Ignored by Project Creators, to never get an email back from a Game Company, to have to post on a blog to get a response... We're not Like that... Here's the President of our Company's email... Chris@EverythingEpic.us you can email me directly for anything you ever need and I will always respond to you directly and help in any way I can.Learn about accountability on Kickstarter
- (28 days)