Gamescope is a military grade optical magnifying scope for first person shooter games which revolutionizes the concept of FPS strategy. Read more
This project's funding goal was not reached on August 10, 2012.
About this project
What Is GameScope?
GameScope is a revolution in FPS gaming. Imagine having a magnified scope on your screen while gaming, regardless of what weapon you're using. Long range pistol head shots? Yep. Shotgun and sub gun kills with amazing accuracy? Yep. Lightning quick target acquisition and precision? Oh yeah.
GameScope is a 70mm, custom built magnifying lens that provides 2 levels of magnification; a 3x outer ring helps with target acquisition and close quarters fighting, and a 5x inner precision zone gives you close range accuracy over long distances.
How Does It Work?
Because game systems portray distance by increasing and decreasing the size of objects on screen, by physically magnifying the area around your crosshairs, you simulate the effects of being closer to your opponents, without putting yourself in their line of fire. Remember the awesome Magnum pistol in the first Halo? Yeah, it's like that, but with all pistols, all the time. Every weapon gets a boost to accuracy, regardless of whether you zoom in or not.
Not only that, but the crosshairs are designed to provide high contrast on any game map. Tired of losing your crosshairs when looking up, or in dark areas? Yeah, we were too. So we did something about it, and a few years later, GameScope was born.
The GameScope features 4 unique reticles, so you can fine tune your weapon and scope combo to your style of play. Designed in cooperation with a US Army expert marksman and competitive shooter and several tournament gamers, these patterns are high contrast, super functional, and incorporate real world principles of marksmanship and target acquisition.
We've got the deadly fast Sniper reticle designed for spotting and long distance engagements, the hard charging Assault kit for storming the flag with rifle in hand, the lightning quick CQB reticle for close quarters fights with sub guns and shotguns, and the Support role, designed to work well with shotguns, rifles, and grenade/rocket launchers.
We've tested the scope with every major system, and most of the popular FPS games, and found a huge improvement. From console to PC, 360 to Wii, and even DS, this scope changes the game.
How Do I Install It?
GameScope can be installed and removed in seconds. Simply zoom in, align the GameScope's cross hairs with your on screen reticle, stick it in place with the totally safe and reusable 3M adhesive, and you've now got 3-5x magnification with any weapon you equip.
When your session is over, just remove the GameScope and you're good to go. We've gotten so accustomed to the scope, we hardly even bother to take it off. Being forced to watch The Bachelorette is more exciting with crosshairs!
Specs & Design History
The scope itself is designed and built in the USA from diamond turned acrylic. Manufactured to high end optics tolerances, this is a professional grade optic for both casual and serious gamers.
This scope has been in the works for over 2 years. In that time, we've explored dozens of different manufacturing methods, materials, and processes. Second best was not good enough, but we've landed on a package that meets our high demands.
GameScope was designed and built by a team of 4 die hard gamers, including a former US Army Reconnaissance Officer, and a competitive tournament player. We've used both our extensive gaming experience, and our real life training to build the ultimate gaming accessory. GameScope doesn't give you a slight advantage, it literally blows your opponents away.
At GameScope, our motto is simple: Don't just shoot 'em, shoot 'em in the face.
For those of you who are wondering, here's how our project budget breaks down:
- $5,350 - Creating the dies & tooling to turn the lenses
- $1,600 - Web development, hosting, ecommerce setup & design
- $1,550 - Packaging design & custom tooling
- $1350 - Reticle printing & printer setup
The GameScope development team lives in Atlanta, GA where they all have normal, not video game accessory inventing jobs.
Joshua Swenn was the first man on board. A competitive lifelong gamer, Joshua had a sudden fit of inspiration a few years back, and the first incarnation of GameScope was born. In the subsequent 2 years, Joshua spent much of his free time thinking of new features, new reticles, and new ways to improve upon the scope.
Amanda Maehrlein is an Atlanta based photographer and product merchandiser. Amanda spends most of her time behind the camera lens. She's credited with the beautiful pictures of the the GameScope prototype, and when she's not toiling away on projects like this, she's all over Atlanta, snapping pictures of bands, art, and the community.
Bunny Mcintosh is a marketer and partner at Atlanta based agency Baby Robot Industries. She is co-host of the uber-geeky sci-fi podcast Imperial Trouble, a gamer, a serial entrepreneur, vocalist for ATL's own SEX BBQ, and an avid blogger on her site, MeltingDolls.com.
Everett Steele is a gamer, a former US Army officer, an Iraq veteran, and a competitive shooter. He's been gaming since the NES came out in 1986, and if current trends are accurate, he shows no signs of slowing down. He's an avid FPS player, his favorite game of all time being the PC version of Battlefield: 1942 with the Desert Combat mod.
Have a question? If the info above doesn't help, you can ask the project creator directly.
- (29 days)