FlickFleet is now funded and we're hand-crafting the backers' rewards. If you'd like to pre-order a copy for after the Kickstarter rewards are completed. please visit our website.
After the success of our first FlickFleet Kickstarter, and the fantastic reception it received from our backers, we want to bring it to a wider audience through a second printing, while also adding some extra content with a scenario pack. FlickFleet is a 2-player space battle dexterity game where you control a fleet of acrylic space ships, flicking them into battle and then flicking dice at your opponent's ships to destroy them. We need your help to bring FlickFleet to a wider audience and expanding FlickFleet for even more fun. The fate of the fleet is literally in your hands.
- Jack and Paul from Eurydice Games Ltd.
The Lucky Roll's review:
In this Kickstarter you can back for a copy of the game and/or the first expansion pack. For the base game the contents of the box are:
The game box contains:
- 11 capital ships
- 11 3-part fighter/bomber wings
- 11 capital ship dashboards
- 56 wooden discs
- 49 wooden cubes
- A D10 and a D6
- A rulebook including a few sample scenarios
The ships are constructed from 5mm (3/16inch) thick acrylic and are easy to flick around the tabletop. Weapons are represented by dice which are “launched” from on top of the acrylic ships.
Included in this second Kickstarter is also the first expansion pack: The Scenario Pack. It will contain (excluding stretch goals):
- Two more Uprising fighter wings
- The Piledriver, an Uprising ship specifically strengthened for ramming
- The ISS Phantom, an Imperium ship with a prototype cloaking device
- The ISS Bastion, an Imperium mine-layer to fortify the play area
- 3 ship dashboards for the above
- A round counter board and marker to keep track of rounds in scenarios
- A set of asteroids that deform when damaged
- Four space mines for the ISS Bastion
- A mine blast radius marker
- 13 wooden cubes
- 13 wooden discs
- A rulebook containing rules for all the new components and several more scenarios
In addition, the Stretch Goals will boost the Scenario Pack contents further. Why just the Scenario Pack you ask? Two reasons: we want backers of this Kickstarter to get exactly the same base game as our first Kickstarter backers (we don't want them penalised for for taking a punt on the first Kickstarter and making FlickFleet a reality for all of you!) and secondly we're not expecting to make a large number of expansions, so we have to be conservative in its contents. If this Kickstarter is a great success, we'd like to put the stuff we had to take out to make it affordable in low volume back in!
Here's a prototype of the scenario pack box again featuring the art of R H Aidley as chosen by backers in an earlier poll:
The space neoprene mat shown in the videos and photos is not included (it would drive up the price and shipping too high), however, if you really want one, you can get them from a number of suppliers, ours is an Ultimate Guard one from here.
For 10,000 years the Imperium of Earth has ruled the stars with an iron fist but now The Uprising have thrown off their totalitarian yoke and are fighting for the freedom of a thousand worlds. An Imperial battle fleet was dispatched from Earth to end them and we fought them off, now they are coming back in force...
FlickFleet is a space battle game with a difference: dexterity! You control a small fleet of starships locked in mortal combat, but the game is a dexterity game where actions are taken by flicking your ships and weapons. Each round you choose which order to activate your ships in - taking two actions with each ship on its turn. Actions include flicking the ship around the table to move it and flicking dice from one ship at another to represent firing weapons. but you can also recharge your shields, repair damage and launch fighters and bombers for support. Different weapons are represented by different dice and because dice need to hit a ship to damage it you can use ships for cover by carefully flicking them into harm's way.
Play a number of published scenarios, with more available on the web, or a free battle by building a fleet up to a pre-agreed points total.
As with our first Kickstarter, we'll be largely hand-crafting the games. If the Kickstarter is very successful we'll get a few things made for us to speed things up (starting with the boxes - they take ages!). But we laser-cut all the acrylic pieces in Paul's garage and between us we make the boxes, ship dashboards and bag everything up ourselves! It's a labour of love!
Why not professionally manufacture you ask? It would cost a fortune and be prohibitively expensive unless we made thousands. Hand-crafting everything ourselves and laser-cutting the ships allows us to make a smaller run. If we get enough backers we will switch to factory production!
FlickFleet has two modes of play: free battle and scenarios. Free battle begin with players agreeing a points total and then picking a fleet that adds up to the total, whereas a scenario describes the starting fleets and any special rules that apply during the game.
In both modes the game is played over a number of rounds until one fleet is destroyed or the scenario conditions are met. During each round both players will take it in turns to choose one of their ships to activate and then perform two different actions with it.
All ships can move (by flicking them) and fire (by flicking a die from them at their target) but larger ships also have additional capabilities: shields which absorb damage and can be recharged; bays can launch wings of smaller ships for defence or bombing runs; and engineering which can repair damage they have sustained.
Fighters pack a punch but are very weak in defence and can be used to screen other ships by maneuvering them into the line of fire. As they take damage they get smaller, providing less cover.
Bombers are very powerful in attack, but as weak as fighters in defence and less maneuverable so need a lot of protection before they begin their bombing run.
Destroyers are workhorses, they have shields and lots of firepower but not a lot else.
Carriers can bring fighters and bombers into battle and can be used to protect the bombers until there are less threats in play.
Finally Dreadnoughts are very powerful and heavily defended and carry their own complement of fighters too.
The game is very tactical as you choose which order to activate your ships and which actions to take with them, but the dice also bring a fair measure of luck too - you have to physically hit your target with the die to damage hit and the polyhedral dice don't always roll straight!
Games typically last less than twenty minutes.
Here's a rough and ready video of Paul introducing the new components and ships added by the Scenario Pack expansion:
There are two forms of the game Deluxe and Standard. Deluxe games (and expansions!) have laser etched ships with detailing and their names:
Deluxe games also have an extra pair of dice.
The Pledge Levels are:
The stretch goals will all upgrade the deluxe and standard Scenario Packs. We're expecting a very small print run of the expansion, so we've had to take a bunch of things out of it to make it affordable. We'd like to put them all back in, but we need some economies of scale to achieve that!
We're going to do this is in a slightly unusual way - our backers get to choose the Stretch Goals we unlock! Here's how it's going to work: each Stretch Goal has a price. When the total raised is higher than the Target plus all of the Stretch Goals unlocked to date AND one or more Stretch Goal prices, you'll be given the chance to vote on whether you want to unlock those new Stretch Goals, or wait until you cross the total for the next Stretch Goal. So for example, when we reach £10k (£7k target plus the £3k for the round counter upgrade) you'll be given the choice of unlocking the round counter upgrade or waiting until £12k (£7k target plus the £5k for the objectives).
Each time you unlock a Stretch Goal, the Target plus all unlocked Stretch Goals will increase by the price of the Stretch Goal you unlocked.
Jack and Paul of Eurydice Games met through gaming (and games publishing) thirteen years ago, when Paul volunteered to blind-playtest Jack's first game: Border Reivers. Since then we've become best of friends united by a shared love of board games and crafting gaming projects.
We formed Eurydice Games Ltd in 2018 to publish FlickFleet and our first Kickstarter ran from Nov-Dec 2018. We've now fulfilled all the pledges for that and based on the rave reception it's getting we want to share FlickFleet with more people and more content with our first wave backers.
FlickFleet wouldn't exist without the backers of our first Kickstarter and the same goes for you and the expansion pack this time. Thanks for taking an interest in FlickFleet and if you choose to back it, thank you again! We can't do it without you!
Risks and challenges
This is our second Kickstarter, and also the second for FlickFleet. We've completed the first one ahead of schedule and we now have suppliers that we know and trust for the materials and printing we need. The game is finished and in an effort to keep things simple and minimise risk, we're keeping the Kickstarter intentionally simple, no unrelated add-ons (t-shirts!, pins! art prints!) and minimal stretch goals, with the ones we've gone for all related to additional contents that everyone who gets the scenario pack will benefit from.
The biggest risk is around timing. Depending on how successful this Kickstarter is, we might be on the hook for thousands of copies. We completed the last one ahead of schedule and have built buffer in to our timescales - we've also got plans for sliding scale manufacturing of components to speed up as we reach larger scales. We've deliberately set the delivery date quite far away in an effort to ensure that everyone will get their rewards before the shipping date - we hope that we can deliver everyone's rewards well ahead of that.Learn about accountability on Kickstarter
- (21 days)