About this project
Watch the game for these tutorials being developed live and talk to the developer:
Links to Places, Projects, & Tutorials:
ETeeski.com :: YouTube :: Twitch.tv :: Sample Tutorials
The Free Game Development Software used for these tutorials:
Support us with:
(PayPal payments support us, but doesn't add to the Kickstarter funding goal)
How many games have you played before this? Hundreds? Thousands? Yes, perhaps so... but not like this one. If you choose to embark forth on this quest, you will not only play the game this time, you will make it. You will forge it from the very heart of your cpu. Perhaps you have not yet created a video game? Fear not, my noob friend. The Ultimate GameDev Tutorials on YouTube shall aid you in your quest. Head my word, this shall be a tutorial series like no other... Programming, 3D Modeling, Textures, Animation, Design... All that is left to ask, doest thou have the courage to commence upon this Ultimate Adventure?
- "Inbotrination" - Full featured, free 3D adventure game for PC, Mac, Linux, and Web Browser!
- "Ultimate GameDev Tutorials" - Video tutorials on YouTube teaching every single step to creating the game Inbotrination completely from the ground up! Using all free software available on both PC and Mac! Learn both Art and Programming with zero previous experience required!
- Optional, but Awesome Paid Extras - PDF Guidebook, a complete written guide to the Ultimate GameDev Tutorials - Art Pack, a finished copy of all the artwork used in Inbotrination - Project Files, the whole finished game project imported directly into Unity3D! (Now all on sale price during the Kickstarter)
- Kickstarter Exclusive Bonus Rewards!
Get Started Making Games Today!
Our goal is to create the best possible resource on the internet for learning how to create 3D games. Unlike any other game development tutorial series out there, this tutorial series will teach how to create an entire, fully featured 3D adventure game completely from the ground up! Anyone will be able to follow along with this series and gain a solid grasp and understanding of coding, 3D modeling, textures, 3D animation, project managment, level design, game design, and many more aspects of video game creation! There are absolutely no required skills or knowledge to follow along with this series. This series will be teaching everything starting from the very basics. On top of all that, all the tools that will be used in this tutorial series is already free and available on both PC and Mac!
There are a lot of game development tutorials on the internet, but this one is unique. There has never been a tutorial series on the internet containing this much information and presented in such a high quality, organized series. This series will leave every viewer with an advanced understanding of nearly every aspect of video game creation!
We need your help! To create the Ultimate GameDev Tutorial series, our project needs funding. The project will take hundreds of hours of work to complete and will cost many expenses to take this tutorial series to the quality the internet deserves. Without this funding, we cannot create a tutorial series of the same caliper. We ask you to join us in this awesome project and a HUGE thank you for any part you contribute! This is the best time to start making games!
Check out our Website: ETeeski.com
It’s not hard to find evidence in today’s gaming world that we are standing on the verge of an indie game revolution. Just this past decade, the tools available to the public have grown in both in affordability and technical advancement. Just the past few years, thousands of indie and hobbyist game developers have shared their knowledge, turning the internet into a resource for learning every aspect of game development, free to anyone around the globe. There has never been a better time to get into game development.
Why stop there? Let’s take it to the next level! There’s a lot of information scattered around the internet. Let’s put it all in one place. We are going to create an epic tutorial series teaching every aspect of game development from the ground up. This intense educational series will jumpstart anyone into becoming a well-rounded game developer.
Doesn't game design software cost thousands of dollars? All the knowledge and tools will be 100% free and available on both PC and Mac. First of all, what better place to upload a video than YouTube? So watching the tutorial videos will be free. And for the software, people can sometimes be under the impression that game development requires a special computer or expensive software. This is highly untrue. Any modern PC or Mac computer handle the graphic requirements of game development. In today’s age of the internet, many free creative software tools are available and have already proven themselves in the hands of many successful indie game developers. The software tools we will be using in this tutorial series are Unity, Blender, Gimp, Audacity, and RAIN AI. All free and available today.
But how do we make money? There will be a few paid digital products available that are really awesome, but not a requirement to complete the tutorial series. These paid extra products will be available for pre-order in the rewards section of this Kickstarter project. Some are Kickstarter exclusive, but the ones that will be available for purchase after the Kickstarter campaign are:
- Art Asset Pack - Learn by Coding and Assembling! Contains all the 2D and 3D art, animations, and sounds in a package bundle that can be imported right into Unity. If you’re only interested in learning programming, the Art Asset Pack will leave you free to focus all your time into the code, or create your very own game with awesome artwork and graphics!
- PDF Guidebook - Learn by Reading and Referencing! Breaks down tutorials step by step (with pictures!), Includes written copies of all the scripts, and contains definitions of all terminology used in the tutorial series, Save time sorting through videos, Very organized, Quickly reference any part of any and all tutorials!
- Finished Project Files - Learn by Taking Apart and Modifying! Contains both the PDF Guidebook and the Art Asset Pack already compound together into a finished Unity project,, Play the entire game right in the editor and modify it as you please, Ready to be imported directly into Unity!
Wait, you're saying the Ultimate GameDev Tutorials will teach how to make an ENTIRE GAME? Every tutorial will lead up to one finished product, Inbotrination! A 3D Adventure Platformer! And what better way to make sure it is a fully finished fun game than to release it for free for anyone to play! 2+ hours of fun, engaging gameplay. An adventure of climbing buildings and fighting robots! Most game developer’s first games are a clone of Pong. With these resources, your first game will be epic!
This project will be the ultimate beginner tutorial series for game development. From the ground up, starting from absolutely nothing, learn how to make your first video game. No previous experience or knowledge required. There are already a lot of tutorial out there, but this series will combine the two main aspects of video games in one series, artwork and programming, all in one place, all in one project, all uniformly and clearly explained. It’ll be going over game design, game dev software, programming, modeling, animating, texturing, technical art, everything. It’ll be a tutorial series that will leave all viewers with a HUGE head start in making games.
- 15 to 30 minutes long tutorials
- Subtitles (English) (written by a real human being, not YouTube's automatic subtitles)
- 60 to 100 tutorials
- Using all free software available on both PC and Mac (Unity, Blender, Gimp, Audacity, RAIN AI)
- Watch either coding or art tutorials together or separately
- No previous experience required
- Make EVERYTHING! No using premade assets (unless you want to)
- Create the game on either PC or Mac, Export it to PC, Mac, Linux, or WebPlayer! (Export to iOS, Android, and OUYA if stretch goal is reached)
What kinds of games can you make with this software?
Check out this game, "Ant Simulator 2014", made using Unity, Blender, and Audacity. This game was created by Eric (ETeeski) from the ground up, art and code, in just 48 hours.
Unity - Becoming one of the most commonly used game engines for indie game developers, Unity is powerful yet easy to learn. We're going to be using the free basic version of Unity for these tutorials. The free version is still fully featured and ready to make games. I've been using it to make games for the past 4 year and I still haven't needed to upgrade.
What can Unity do? - Official Unity5 Feature Preview from Unity Channel
Blender - Not only is Blender one of the top competitors for best 3D modeling software, it's the best 100% free software! Some professionals prefer it to other expensive 3D modeling software.
What can Blender do? - Blender Demo 2013 Reel from the BlenderFoundation Channel
GIMP - Graphics Image Manipulation Program. Used by many indie game developers and Unity users, GIMP is a great free alternative to high end image editing softwares such as Photoshop.
Audacity - Free yet very functional and simple to use audio editing tool. Audacity gives excellent control over your audio, making it an excellent choice for game development.
RAIN - Very smart yet very customizable AI. RAIN, by RIVAL THEORY, is a free Unity plug-in that makes it easy to create and customize your own smart AI. RAIN works great for AI in almost all genres of video games.
Sample tutorials - Get started today!
Check out this 6 part sample tutorial series. Learn how to make a "Shoot 'em Up" game. This short series will be using Unity, Blender, and GIMP (3 of the 5 tools that'll be used in the Ultimate GameDev Tutorials). See what you can do with just a few hours. Make your first video game today!
Episode #1 - https://www.youtube.com/watch?v=wEyQY9hz_FY
Episode #2 - https://www.youtube.com/watch?v=Tq1jApR_qFE
Episode #3 - https://www.youtube.com/watch?v=24KhAFUyKGw
Episode #4 - https://www.youtube.com/watch?v=-lOMw1lcqTA
Episode #5 - https://www.youtube.com/watch?v=e78xxtJz2Uk
Episode #6 - https://www.youtube.com/watch?v=-D2P5IWK3uc
YouTube Playlist: https://www.youtube.com/playlist?list=PLfAMZpOjTmpYgBnejkatsvI2_zKhBiQQd
The story takes place in an average high school with our protagonist, William, an average student who simply bored and frustrated with school. Everything changed when he finds out that his high school has been taken over by robots and it is up to him to find out what happened and save the school. There is a treacherous adventure ahead, and throughout battle and exposure to the robots’ radioactive ways, William finds himself able to wield the electrical power of the robotic kind.
- Classic 3rd Person, 3D Adventure
- PC, Mac, Linux, & WebPlayer
- Fight robots and unlock new powers!
- Explore, jump, and climb through a full 3D world!
- Fight an epic Boss battle! (multiple if stretch goal is reached)
- 1 - 2 hours of engaging gameplay!
- Plays very well with either a keyboard & mouse or a controller/joystick!
- Optimized performance and full settings options
Playlist of Let’s Players - https://www.youtube.com/playlist?list=PLfAMZpOjTmpaAIOFj2P4f-aHq-BHFW1lf
Video Update#6 - Alpha Polish
Video Update#5 - Alpha Level Design
Video Update#4 - Combat with Enemy Robots
Video Update#3 - New Graphics and Art Style
Video Update#2 - Melee Combat Prototype
Video Update#1 - Introduction, basic movement
Watch game development live on Twitch.tv/ETeeski and interact directly with the developer! Eric will be livestreaming himself working on the game, Inbotrination, and answering questions about game development.
You can chat in real time with Eric in the Twitch.tv chat box by signing into your Twitch account or Facebook account.
Livestream times (all times, timezone EST):
Working on the game Inbotrination - Tues @ 1pm, thurs @ 7pm, and Sat @ 3pm
"Show Your Work" Livestream:
May 17th at 4:00pm - Show Your Work is a livestream where you get to show off things that you've made to the audience of the livestream. Show Your work started when viewers of the livestream linked things they've made into the livestream chat box. This happened so much that we decided to make a livestream dedicated to it. Anyone can submit anything that you've made in video game development that you are proud of. Deadline for submissions is May 16th.
More Livestream Info: ETeeski.com/Livestreams
$4000 (Base Goal) - Inbotrination will be a free game with a gameplay length of at least an hour. It will be a feature complete 3D adventure. Along with the game, free video tutorials will be available on youtube, teaching every step to create the entire Inbotrination game. Follow along with the entire series using all free software tools available for both PC and Mac (Unity, Blender, Gimp, Audacity, RAIN AI).
$6000 - Game Features and Tutorial Expansion - Increase the game length and amount of content. More enemies, semi-open world level design, more powers, side quests, and up to 3 epic boss battles! And if this series is going to teach how to create the entire game, that means more tutorials too! With these additions would come a longer development time. Depending on the release date of Unity5, this extra development time may present us with the opportunity to revamp the project and teach the tutorial series using the new Unity5. If Unity5 takes longer than we expect to come out, the Unity5 tutorials will be added to the end of the series. Unity5 has been announced, but the actual release date hasn't.
$10,000 - Crash Course and Mobile Tutorial Series - One downfall of the Ultimate GameDev Tutorials is that the series will be somewhat of a lengthy endeavor. The Crash Course will serve two major purposes. Firstly, it will offer an alternative way to learn Unity by making a less complex game. Secondly it will be more of an arcade type game and will be designed to port very well over to phones and tablets. This will make the second half of the Crash Course Tutorials full mobile (Android, iOS, Windows Phone, phones and tablets) tutorial series. The mobile tutorial series will cover touch and tilt controls, mobile graphics and artwork, and basic deployment to the app stores.
Note: Kickstarter Low Price! The Art Pack, PDF Guide, and Project files will be the only products available for purchase after the Kickstarter campaign. Pre-ordering saves you a discount from what the price will be after it's release. The game, Inbotrination, will be free. All other rewards are Kickstarter exclusive. The Art Pack and Project Files will be available on the Unity Asset Store and on the ETeeski.com website. The PDF Guide will only be available on ETeeski.com. Purchasing a reward on this Kickstarter page reserves you a pre-order to download the product on the ETeeski.com website when it is released.
GAME ALPHA: Any pledge amount gets you early access to the current Inbotrination game alpha and all alphas up to the release of the final game! - Any Amount $1 or more
PDF GUIDE: A downloadable PDF file that follows along with the tutorials step by step with screenshots, game design documents, a copy of all the finished scripts, and more helpful information. Includes Game Alpha. - $15 USD
ART PACK: Download a copy of all the models, textures, materials, animations, and sounds right into unity. Includes Game Alpha. - $20 USD
PROJECT FILES: Download a finished copy of the project right into unity. Use it for reference or modify it into your own game! Includes PDF Guide, Art Pack, and Game Alpha. - $35 USD
PROJECT & TUTORIALS EARLY ACCESS: Download an early copy of the project files as they are being developed with updates up to the release of the final version. Also prescreen the tutorials as they are being made. Bonus early modding tutorials. Includes Project Files Final Version, PDF Guide, Art Pack, and Game Alpha. - $45 USD
2 GLITCH FIX VIDEOS: If you get stuck on a problem, I will download your project and create a video showing how to fix the glitch. I will do this up to 2 times. The video will also be public, that way it can help out other people who might be having the same glitch. Includes Project & Tutorials Early Access, Project Files Final Version, PDF Guide, Art Pack, and Game Alpha. - $60 USD (10 available)
VIRTUAL TUTOR: I will personally aid you in learning video game development in Unity through skype video call and desktop screen sharing. This can be personal training on the Ultimate GameDev Tutorials or a project of your choice. Total of 5 hours. Includes Project & Tutorials Early Access, Project Files Final Version, PDF Guide, Art Pack, and Game Alpha. - $150 USD (sold out)
TUTOR PLUS: This reward tier has been added due to the popularity of the Virtual Tutor reward tier. 5 hours of private tutoring (same as Virtual Tutor tier) plus access exclusive ETeeski monthly livestream lectures where you will have the opportunity to learn about the creative process of the development of Inbotrination. Includes Project & Tutorials Early Access, Project Files Final Version, PDF Guide, Art Pack, Example Pack, and Game Alpha. - $250 USD (5 available) - Note: I won't be able to teach shader code, networking, or the use of any engine besides Unity. I can teach you how I made anything from any of my previous games. If you have any questions, contact me at ETeeskiMail@gmail.com and I'll get back to you as soon as possible.
DESIGN A GAME FEATURE: Work with me personally to develop a gameplay feature to be added to Inbotrination! (can't include networking or shader code, subject to ETeeski's approval) You will also have the option to appear in a special YouTube video showing our collaborative work! Includes Project & Tutorials Early Access, Project Files Final Version, PDF Guide, Art Pack, Example Pack, and Game Alpha. - $500 USD (2 available)
BE AN UNLOCKABLE CHARACTER: The final version of the game will include an unlockable character of your design or likeness. Help choose and/or design an awesome special ability unique to this character. Includes Virtual Tutor (5 hours total), 2 Glitch Fix Videos, Project & Tutorials Early Access, Project Files Final Version, PDF Guide, Art Pack, and Game Alpha. - $1000 USD (only 1 spot available)
“ETeeski’s core philosophy of blending both a tutorial series with a stand-alone game is inspiring. Equal parts a love-letter to a past era of gaming and rather apt futurist blue ocean seeker, Inbotrination represents something new swaddled in the clothes of something old.” – Robert Forehand, http://gameplaymagazine.com/inbotrination-preview/
“If you take a look at [ETeeski's] channel and see his past work, he does put a lot of time and a lot of effort into his tutorials to make sure they are the best and most helpful as he possibly can. This is by far one of the best indie platformers that I’ve played in a while.” –ChromeFXFilms aka Salokin Games, https://www.youtube.com/watch?v=DNk7zod_AUg
“[ETeeski] is just doing this because he wants to do this and I think that’s awesome, fantastic, brilliant and golden in every way shape and form. I just can’t get over how freakin’ epic the idea is of making a game and then making a tutorial series on how to construct said game.” – Semiorph | Variety Gaming, https://www.youtube.com/watch?v=Qec5-louKWQ
More Let’s Players! - https://www.youtube.com/playlist?list=PLfAMZpOjTmpaAIOFj2P4f-aHq-BHFW1lf
- Computer and Camera Equipment - Video lights, DSLR Monitor, Hard Drives, Capture Card, Microphone, HDMI Adapters, Unlocked Windows Phone (Some of these costs are based on if we reach the Stretch Goals and other factors)
- Software and Licenses - iOS Store, Windows Store, Google Play, Cloud storage, Website costs, Business management tools, Screen capture software, Video editing software (Some of these costs are based on if we reach the Stretch Goals and other factors)
- Development Time - Depending on what stretch goals are reached and other factors, Eric (aka ETeeski) will need to spend 400 to 600 hours of work to complete this project.
- Amazon and Kickstarter Fees
- Unexpected Expenses
- Legal & Business Expenses
The release date of this project has the potential to vary based on many factors. Also, depending on what Stretch Goals are reached, this project may come out in different parts at different times.
Play the game alpha shortly after the kickstarter
Access to the alpha project will be available shortly after the Kickstarer campaign
Play the finished game by the end of Summer 2014
Start watching the tutorials in Fall 2014
The Game Features and Tutorial Expansion, if the Stretch Goal is reached, will delay the final game and tutorials. However, the alpha project will still be available shortly after the kickstarter.
The Crash Coarse and Mobile Tutorials, if the Stretch Goal is reached, by late Winter 2014
If there are any delays in the project, you will know about them through video updates and a public progress page. You will know what milestones and goals are ahead and what ones have already been completed.
Eric Tereshinski, Director of Creative Development - created his first game in 2003, and has pursued a career in the field ever since. Most of Eric's knowledge of game development comes from experience in building tutorials for game development in Unity3D, as well as collaboration with other indie game developers. In 2011 he created the youtube channel ETeeskiTutorials, and has since established ETeeski LLC, a company dedicated to full-time game development. The name, ETeeski, is a combination handle of his first and last name.
Eric is the guy who is making the game and who is going to make the tutorials.
Devon Staley, Director of Operations - joined ETeeski in February, 2014 as Director of Operations. His main area of expertise deals with business strategy. Devon is a recent graduate of Western Michigan University with a Bachelors in Business Administration. His two majors of accounting and computer information science, combined with his years of experience in the technology industry, is a great blend for managing operations here at ETeeski.
Tyler Monce, Director of Finance - joined ETeeski in February, 2014 as Director of Finance. In this role, Tyler oversees all the financial planning, accounting, and performance measurement of the company. Prior to joining ETeeski, Tyler served in a variety of accounting and auditing roles in the banking, professional services, and pharmaceutical industries. He holds an undergraduate accounting degree from Michigan State University, and is an active member of numerous professional organizations.
Big thanks to Corey Peterson for helping write the Kickstarter page and helping with other aspects of the Kickstarter!
View Our "About Us" Page: ETeeski.com/About
Risks and challenges
Will the project get finished? You can be sure I will finish the project in one way or another. I have a playable alpha and have all the skills necessary, as demonstrated in previous games and tutorials I have made.
What about glitches and development obstacles? There will inevitably be glitches, bugs, and unforeseen hurdles in the development process of this game and the tutorials. As with every project I've made in the past, there are always problems. It can be difficult sometimes, but there is always a solution or a workaround to any problem.
What if the project gets delayed? Although that is a possibility, I've come up with time estimates that I think are pretty generous in my experience. I will be updating my progress every step of the way, so if I am facing challenges and/or delays, you'll know what it is and why.
Reward fulfilment? I have sold small online products in the past, but pre-orders and this large variety of rewards is new to me. I should be able to set up an email reward fulfilment system on my website with no problem. But if there are problems, I should be able to have the time to give personal attention to any and every inquiry via email. Plus, all of the rewards are digital, so supply and shipping is nothing to worry about.
What if Eric gets eaten by zombies? Well, first of all, I appreciate your concern for my well being. Secondly, there would also be a good chance that the zombies will have also invaded the Youtube headquarters. Without Youtube, I will have nowhere to upload the tutorials, not to mention that fact that I would also be presumably dead in this scenario. I think in the event of a zombie invasion, we're probably just going to have to cut our losses and take refuge in the nearest shopping mall.Learn about accountability on Kickstarter
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