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Spine is a 2D skeletal animation tool designed specifically for game development. Bring your games to life quickly and easily!
1,533 backers pledged $67,569 to help bring this project to life.

Keyable draw order

We've completed the keyable draw order stretch goal! You can now change the draw order during animations without using multiple slots.

To use it, switch to animate mode and change the draw order in the tree, then click the key dot next to Draw Order in the tree. Similar to events, the visibility dot next to Draw Order can be used to hide the draw order keys in the dopesheet.

If you're interested in some of Spine's history, our experiences building the tool, and the technologies used to do so, then be sure to check out our blog post from last week, A Childhood Dream Come True: Building Spine.

In other news, the dopesheet has gotten some fancy new icons!


    1. Creator Rirath on August 20, 2013

      Sorry, Spine. Not Spline.

    2. Creator Rirath on August 20, 2013

      Nate, awesome blog post! Glad to hear things are looking up for you, hope Spline becomes an even bigger success. Also really glad Free Form Deformation is still on the wish-list! :)

      Pinning sounds great too. If I'm thinking of the same thing, so far I've had success just not selecting the bones that I wish to stay put when posing, which seems to work even with IK, Pinning might be quicker, of course.

    3. Creator Craig Hinrichs on August 20, 2013

      Awesome! You guys have ran a great kickstarter campaign.

    4. Creator Tim Hargreaves on August 19, 2013

      Well I unfortunately haven't had a chance to play with it yet, I have to say I am very impressed with the speed and consistency of the updates. Keep up the good work!

    5. Creator John Hattan on August 19, 2013

      FWIW, I was able to go from "I have no idea what I'm doing" to "squirming cthulhu for my game" after watching your YouTube videos. Big thanks for the great tool!