Spine is a 2D skeletal animation tool designed specifically for game development. Bring your games to life quickly and easily! Read more
This project was successfully funded on February 23, 2013.
Keyable draw order
We've completed the keyable draw order stretch goal! You can now change the draw order during animations without using multiple slots.
To use it, switch to animate mode and change the draw order in the tree, then click the key dot next to Draw Order in the tree. Similar to events, the visibility dot next to Draw Order can be used to hide the draw order keys in the dopesheet.
If you're interested in some of Spine's history, our experiences building the tool, and the technologies used to do so, then be sure to check out our blog post from last week, A Childhood Dream Come True: Building Spine.
In other news, the dopesheet has gotten some fancy new icons!