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Spine is a 2D skeletal animation tool designed specifically for game development. Bring your games to life quickly and easily!
Spine is a 2D skeletal animation tool designed specifically for game development. Bring your games to life quickly and easily!
1,533 backers pledged $67,569 to help bring this project to life.

Texture packing, event timeline, new videos, and more

We've been hard at work in the 2 months that have passed since the last update. In that time we've done 37 releases, which averages to a release every other day! As always, you can see release details in the changelog. The most notable new features are probably the event timeline and integrated texture packing.

The event timeline allows you to specify events during your animations, then at runtime you can take some action such as playing a sound or spawning particles.

Integrated texture packing means you can pack your images into a texture atlas when you export your skeletons from Spine. You can even use the Spine texture packer for general packing purposes, for use without Spine.

There are also many other new features:

* Key adjust mode enables editing many keys all at once for quickly adjusting entire animations.
* Key shift mode makes it easy to drag all subsequent keys.
* Playback options.
* Multiple slot drag and drop.
* Background images.
* A number of new features work together to create a new skeleton setup workflow.
* Ghosting is shown off in the ghosting video.
* Lots of smaller features, some of which are shown in the quick tips video.
* Tons of minor tweaks and bug fixes.

We are closing in on finishing all the Kickstarter stretch goals. Most of the largest and hardest goals have been completed and we hope to get the rest done very soon.

Thank you all again for supporting Spine!

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    1. Esoteric Software 2-time creator on September 5, 2013

      @Devon Buckley: No the download link is always the newest version

    2. Devon Buckley on September 4, 2013

      Isn't the email for the Spine License an old version?

    3. Esoteric Software 2-time creator on September 3, 2013

      @tiantian20007 I've resent the license to you.

    4. tiantian20007 on September 2, 2013

      Thx for reply. Is there way to restore that email? I thought I missed that email.

    5. Esoteric Software 2-time creator on September 2, 2013

      @tiantian20007 an email was sent to you when the Kickstarter ended. In there you will find a download link to the full version of Spine. We will be making more documentation soon, both in text and video form. We're just getting the last big features out of the way before we dig into that. I'm not sure about setting a function call in the event timeline, this is something we will need to discuss internally first.

    6. tiantian20007 on September 2, 2013

      Is there a document or video to show how to use the event timeline?
      Setting function call in the event will be super useful for develpers, could you please consider it?
      BTW, I'm new to kickstarter as a backer, how can I get a license now? I can only download trial version from your websize.
      Thx a lot.

    7. Alexander Xie on August 20, 2013

      Great, Spine is more powerful.

    8. Christian Wisniewski on August 15, 2013

      Nice. TexturePacker is a nice addition. Might fire it up again. Wasn't that confident with the workflow before.

    9. Rirath on August 10, 2013

      Must admit I heard about the texture packer, but wasn't aware quite *this* many updates had been released. That'll teach me not to fire it up in awhile. Thanks for the continued hard work, guys!

      Now that you're nearing the end of the list, maybe you can take a long look and see if Free-Form Deformation is in the cards at all? I know many of us would be thrilled, possibly even willing to buy an add-on.

    10. Alan on August 9, 2013

      Very cool! Was not expecting to have a texture packer integrated, sweet!