Funded! This project was successfully funded on February 23, 2013.

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      Creator Robert Lovelett on February 19

      any chance you can send me a download link again, along with my key? I made the mistake of emptying my inbox a while ago and can't seem to find the link anywhere. rlovelett@gmail.com

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      Creator Zerotown on June 25, 2013

      This comment has been removed by Kickstarter.

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      Creator Derek van Vliet on June 18, 2013

      It's been great to see how rapidly you guys added support for new runtimes. Just wondering if you have plans to add one for Apple's new Sprite Kit:

      http://www.learn-cocos2d.com/2013/06/apple-create-spritekit/

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      Creator Esoteric Software on June 15, 2013

      @Markus Lange, Spine exports data to a JSON format. Maybe you can write something for Blender to be able to import this format.

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      Creator Markus Lange on June 15, 2013

      Hey, i wonder if it would be posible to import the skeletal structure into blender or maya? so i can put in free form deformation and such on my model animations?

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      Creator JK on May 2, 2013

      @Esoteric, I would really love to have some features focused on layouts and levels because there really isn't a great (Cross engine/platform way) to do layout and animation together. LevelHelper/Spritehelper are the best I have seen but they are mac only and very closed. Just a thought or maybe it could be a separate program. Either way I think it is difficult to get a sense of how something is going to look without having the animations in the layout tool

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      Creator Esoteric Software on April 8, 2013

      @Sirawat, it is possible to use it to create levels, however I think there might be better options out there for this, both with and without bounding boxes. Another option to look at that looks quite promising (haven't worked with it myself yet) is R.U.B.E

      -Søren

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      Creator Sirawat Pitaksarit on April 7, 2013

      With "Bounding Box" feature, is it possible to create a 2D game level with this program? Does this program support large stage layout so I can make a platformer? (So I can check where the character's feet will be with the bounding box feature)

      And, WITHOUT bounding box feature is it possible in anyway to use this tool to aid 2D game scene creation?

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      Creator Trese Brothers Games on March 30, 2013

      @Søren - awesome! Sorry I did not see it on Trello. That's great!

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      Creator Esoteric Software on March 30, 2013

      @These Brothers Games, on our Trello board we have this feature https://trello.com/card/middle-click-to-select-bone-and-children/5131e9578f174c521c0059d9/22 this would effectively do what you want, except you won't see them in a hierarchy, but just in a list like it is shown now. Hope this is sufficient.
      -Søren

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      Creator Trese Brothers Games on March 30, 2013

      loving spine! You guys are awesome and doing great at delivering on the runtimes.

      is there anyway that we could get an option to make the "dopesheet" could show all the keyframes for bones below the current bone? so if i select the hip, i can see the thigh and foot's keyframes? in some sort of order hierarchy, this would let me rapidly redo sections of an animation (such as slow it down) that i need to tweak. today i need to go on a treasure hunt to find all the keyframes.

      this project is awesome! it is helping me deliver on my kickstarter (heroes of steel)!

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      Creator Tim Day on March 24, 2013

      Any news on the Unity implementation?

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      Creator Lavon Woods on March 22, 2013

      Looking forward to an AS3 runtime update!

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      Creator Esoteric Software on March 15, 2013

      @The Great Goblin, thanks for the heads up. Really cool to see a game that we've been following is using Spine for their game.

      - Søren

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      Creator The Great Goblin - Weresheep lover on March 14, 2013

      Delvers Drop that just got funded are using Spine and have given you guys a shout-out on their latest update thread. :)

      https://www.kickstarter.com/projects/pixelscopic/delvers-drop/posts/427960?

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      Creator Esoteric Software on March 6, 2013

      @NexusSteve, we will most likely make the workshop videos available for a small fee in the future. Afraid I can't yet say when.

      - Søren

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      Creator NexusGameStudio on March 5, 2013

      Any chance the artist workshop videos will be eventually available to those outside that backer tier level?

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      Creator Craig Hinrichs on February 28, 2013

      @Esoteric Software Thanks! Can't stop gushing over this tool. Great job! I have been getting the hang of creating animations and improving on everyone I make.

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      Creator Esoteric Software on February 28, 2013

      @Craig, we've been a bit busy fixing some mac problems for the last four days. Runtimes will be picked up on again today. We're planning on doing a more detailed update later on.

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      Creator Craig Hinrichs on February 28, 2013

      Hey guys! I wanted to know how the cocos2d-iphone integration is going?

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      Creator Tim Day on February 25, 2013

      For a programmer with meager artistic abilities, being able to pull this off from start to video in about 30 minutes of work is huge:

      http://www.youtube.com/watch…

      I'm astonished by Spine, great work!

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      Creator Mohamed Bennouf on February 24, 2013

      Cool! Thank you for your help. Can't wait:)

      Mo

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      Creator Esoteric Software on February 24, 2013

      @Mohamed, you'll just need to wait for Kickstarter to check again. If you want more specific information contact Kickstarter directly and ask them about it. Once it goes through, we'll send out the license for you, we check for this stuff a couple of times every day.
      Thanks for backing us, sorry to hear that you're having problems with Amazon.

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      Creator Mohamed Bennouf on February 24, 2013

      I was so excited about getting the full version yesterday but unfortunately something was missed in my Amazon payments (Amazon needed to verify my account) Now that Amazon send me an email saying that the account was verified, I am not sure what is the next step to get back in? Shall i just wait and somehow Kickstart will re-submit to Amazon for payment? Is it possible to re-submit manually? If this fails, how I can cancel the pledge? (and buy it direct)? The other question is about Amazon payment. This is an account I setup jut for this. I usally use Paypal. I do not have any balance on Amazon but it is attach to a credit card so I will think I will not need to add any money to my account and the cost of the software will just be taken out from the credit card on file. Am I wrong in thinking that or do I actually need to put the amount of the pledge in Amazon?

      Thanks for any help/suggestions. I was really excited to put my hand on the software but right now it seems that I am in some kind of no-man land!!

      Mo

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      Creator Esoteric Software on February 24, 2013

      Download links should now be working again and we're monitoring the server so hopefully it won't happen again.

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      Creator Esoteric Software on February 24, 2013

      For those of you having a problem downloading. It seems like our server is being hammered from the massive amount of downloads being tried. We're working on getting fixed ASAP!
      Once we have it running smoothly again we'll let you know. Sorry for the inconvenience.

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      Creator kikko on February 24, 2013

      @Esoteric Software
      Indeed being able to import data is actually enough! Congratz!

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      Creator Sirawat Pitaksarit on February 24, 2013

      I also got the exactly same warning message. (Windows/Mac/Linux) Please inform when you have fixed the problem.

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      Creator Martin Štěrba on February 24, 2013

      Hi. I have problem with my Windows download. Can you look into it pls?
      I tried chrome and internet explorer but instead of downloading it shows this message:

      Warning: ZipArchive::addFile() [ziparchive.addfile]: Invalid or unitialized Zip object in /srv/www/esotericsoftware.com/spine/full.php on line 37

      Warning: ZipArchive::close() [ziparchive.close]: Invalid or unitialized Zip object in /srv/www/esotericsoftware.com/spine/full.php on line 38

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 56

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 57

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 58

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      Creator Rirath on February 24, 2013

      Just to echo S.D. - I've found Spine to be super straight-forward. I'm having some computer issues at the moment (a blown PSU has me running on a backup), but in my first 25~ minutes with the demo I had Spine Boy doing an acceptable punching animation. In my next 15~ minutes with the full version, I had the male goblin doing a passable stab attack. Very impressed.

      One thing that took me awhile to figure out was how to do more than rotate the bones in pose mode - to drag a hand and have the whole arm bend using IK. It's simple, once you know you need to select multiple bones. Until then it was pretty confusing. Really hoping some of the rough edges with docs and menus can be squared away. Little things like an installer go quite a long way too.

      I'd rather have something I can use right now though, so again, great work guys.

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      Creator Ronny Bangsund on February 24, 2013

      Congratulations! It wasn't quite 5x funded, but good enough :)

      The Mac version crashed on its first run, but worked fine since then. A known bug?

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      Creator Stefano Cappellini on February 24, 2013

      I've received the email, but when I try to follow any of the download links for the full version all I get is this:

      Warning: ZipArchive::addFile() [ziparchive.addfile]: Invalid or unitialized Zip object in /srv/www/esotericsoftware.com/spine/full.php on line 37

      Warning: ZipArchive::close() [ziparchive.close]: Invalid or unitialized Zip object in /srv/www/esotericsoftware.com/spine/full.php on line 38

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 56

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 57

      Warning: Cannot modify header information - headers already sent by (output started at /srv/www/esotericsoftware.com/spine/full.php:37) in /srv/www/esotericsoftware.com/spine/full.php on line 58

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      Creator Arly Rampen on February 23, 2013

      Congratulations guys! looking forward the updates. =)

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      Creator Evan Z. on February 23, 2013

      Congratulations guys, this looks really promising!

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      Creator Esoteric Software on February 23, 2013

      @S.D, cool, glad to hear you found it easy to use. Regarding your question. Currently there is plenty to do with getting all the stretch goal runtimes and features sorted out. So if we do add that, it will probably take a while.

      @Craig Hinrichs, thanks!

      We have now started sending out liceses.

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      Creator Craig Hinrichs on February 23, 2013

      Awesome job guys!

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      Creator S.D. on February 23, 2013

      Wow. Blown away... just tinkered with the Spine demo last night, and hot damn if I didn't just animate the first character walk-cycle in my life that didn't look like absolute crap! The bit in the pitch about being "programmer accessible" not only wasn't a fib, but it wasn't even an exaggeration. It was super easy and straightforward!

      Question; in image export mode (rather than JSON + runtime, video files, etc) instead of exporting individual frames, would it be possible to export frames to a sprite-sheet? That could be useful for retro low-res pixel art animations (which we could still do, but then we'd need to add our own scripting to assemble the sprites).

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      Creator Esoteric Software on February 23, 2013

      Thanks a lot everyone. We'll be making an update and we'll try to answer the questions many of you have been asking. We'll also update you on how the licenses will be sent.

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      Creator Cristian Cristea on February 23, 2013

      Congrats! Can't wait to use it in an upcoming game:)

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      Creator Wesley on February 23, 2013

      Spine is awesome! I cannot wait for the plugin for Unity. But you will only support 2dtoolkits and fugile? Is it possible to support ex2D as well? It is a very popular 2d plugin for Unity. Thank you. And congrats for a so successful Kickstarter campaign!

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      Creator Perry Kühnen on February 23, 2013

      Congratulations !! Looking forward to using this tool in one of our next projects.

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      Creator Forrest Avery on February 23, 2013

      I know we spine didn't hit the Free-form deformation stretch goal, but is this something that will possibly come out in the future?

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      Creator Scott Pellico on February 23, 2013

      Congrats on the finished goal! Look forward to seeing (and using) your program.

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      Creator Esoteric Software on February 23, 2013

      @Pranart Dechpokket, Spine already supports Gideros, see here:
      http://www.giderosmobile.com/forum/discussion/2714/spine-gideros-runtime

      @Greg, thanks, that is fantastic to hear! :)

      We'll be getting the licenses out ASAP. Figuring that out now. Watch your email!

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      Creator Daniel Fearon on February 23, 2013

      Any chance of freeform deformation being added at some future date, just since it would still be a useful feature to attract new customers?

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      Creator Pranart Dechpokket on February 23, 2013

      Congratulations. I can't wait to see spine support gideros engine.

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      Creator David Provenzano on February 23, 2013

      Congrats. Cant wait to get this rocking

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      Creator Tomasz Kucza on February 23, 2013

      Congratulations. All but one goals were met. :)

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      Creator Greg on February 23, 2013

      Thank you very much for your dedication and perseverance. Spine is genuinely a joy to work with and it has inspired me to pursue my current goals just that much harder; you've removed barriers.

      Happening on this Kickstarter has been very rewarding personally and I look forward to working with Spine over the years.

      I hope the video workshops are made available through some kind of donation or purchase mechanism shortly after they are completed! Once again, congratulations! And keep up the good work!

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  • Pledge $15 or more
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    10 backers

    BACKER - You will receive our sincere thanks for helping us to improve Spine! Your name will appear in the credits inside the app and you get a special badge on our official forum.

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    SUPPORTER - You will receive ONE license for the full version of Spine when the Kickstarter is over (normally $55). Plus everything a BACKER gets.

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    FEATURED - You will receive ONE license for the full version of Spine when the Kickstarter is over (normally $55). You will also get a screenshot and link to your website on our esotericsoftware.com featured games page when you release a full game using Spine. This applies to all subsequent pledges. Plus everything a BACKER gets.

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    ARTIST WORKSHOP VIDEO - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of the Artist Workshop event. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

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    CODING WORKSHOP VIDEO - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of the Coding Workshop event. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

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    BOTH WORKSHOP VIDEOS - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and a digital recording of both the Artist and Coding Workshop events. You won't be able to ask questions, but you can review all the information. Plus everything a BACKER gets.

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    ARTIST WORKSHOP - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and you are invited to the Spine Artist Workshop event. This will be a Google Hangout where professional artist Søren Nielsen will show tips and techniques for creating art assets to use with Spine and how to best use Spine to create great animations. The event will take place on March 2nd at 12:00pm PST. It will last a few hours, you may ask questions, and you will receive a recording of the event. Plus everything a BACKER gets.

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    CODING WORKSHOP - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $90) and you are invited to the Spine Coding Workshop event. This will be a Google Hangout where professional programmer Nathan Sweet will show how to use Spine with the supported game toolkits, tips and techniques for structuring your game, how to do procedural animation at runtime, and more. The event will take place on March 9th at 12:00pm PST. It will last a few hours, you may ask questions, and you will receive a recording of the event. Plus everything a BACKER gets.

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    BOTH WORKSHOPS - You will receive TWO licenses for the full version of Spine when the Kickstarter is over (normally $110) and you are invited to both the Artist and Coding Workshop events. They will last a few hours, you may ask questions, and you will receive a recording of both the events. Plus everything a BACKER gets.

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    GAME TOOLKIT RUNTIME - You will receive FOUR licenses for the full version of Spine and we will implement a Spine runtime for the game library of your choice. You will also be invited to both the Artist and Coding Workshop events and you will receive a recording of both the events. Plus everything a BACKER gets.

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